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LinhZeri.6412

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  1. Well if i was a Dev id revert the entire state of the game back before the June 2015 build which destroyed the game and ever since hasn't recovered... (this is before the change to stats on items, leveling up, vanilla trait system and most if not all changes in that build) which changed WvW for the worse and every year declines even more.This game has went so downhill i dont even recommend it anymore to friends... its sad as i love this game and would jump right back if drastic changes occurred... so far i haven't seen and still waiting for that alliance wvw (which who knows what they will eve
  2. Few skills need to be fixed up.. since being destroyed in the April 19, 2016 update. Heck a lot more needs to be reverted but I'll accept it will never happen. (Basically rollbacking the June 23, 2015 update would fix a lot of the problems with the game currently... but mostly wvw.)Sanctuary: Needs to have NO limit on the number of impactsStatic Field: Needs to have NO limit on the number of impactsSpectral Ring: Needs to have NO limit on the number of impactsLine of Warding: Needs to have NO limit on the number of impacts (If im missing any basically anything you decided to put a 10 limit
  3. Old no. That would would reduce Condi necros DPS by a noticeable amount. Plaguelands is perfectly fine AM i the only one who misses my high tank and condi dmg hug target Plague?? XD. Yo that was are crutch hide in wvw and pvp lol. Maybe if they just made it castable at range over on self.. hmmm ok now im just brainstorming lol Plague had near zero combat value. It did no significant damage and was little more than a pseudo blocking skill. The pulses were slow and the conditions did not stack well for benefit when the transform ended.true lol i used it for tanking to survive longer lol. s
  4. Old no. That would would reduce Condi necros DPS by a noticeable amount. Plaguelands is perfectly fine AM i the only one who misses my high tank and condi dmg hug target Plague?? XD. Yo that was are crutch hide in wvw and pvp lol. Maybe if they just made it castable at range over on self.. hmmm ok now im just brainstorming lol Oh wow. That was meant to be "pls no" autocorrect decided different...Getting the old one back.... Well. It was nice.But right now I'd like to see some major reworks and not old skills freshened up. -For example remove lich form, replace it with an actual viable el
  5. Old no. That would would reduce Condi necros DPS by a noticeable amount. Plaguelands is perfectly fine AM i the only one who misses my high tank and condi dmg hug target Plague?? XD. Yo that was are crutch hide in wvw and pvp lol. Maybe if they just made it castable at range over on self.. hmmm ok now im just brainstorming lol
  6. I do think, that you can even call scourge balanced.It has some very clear weaknesses.The problem with scourge is more: stacking scourgesBut that's a design problem that won't get changed I see your point I guess im more on it being so out of the range of what necromancer was designed to be. It has access to everything without any hinderance while you got Core Necromancer and Reaper needing to shroud and replacing skills. Sure its balanced for what it is but really its a spammy and really i find myself just mashing buttons when doing any sort of pve or wvw game modes. I mean what do scourges d
  7. Yep actually have fun and not worry about some idiots jumping you attempting to kill yah by shock and awe (stealth and stuns) while you're set up for zerg play. Oh and also being left behind in the tail by bad commanders not supporting the necromancers which sadly been happening since forever #necrolyfe. Basically..... adds a do it myself to the game mode and i see myself logging in wvw way more. (and beside the game mode got stale 4 years ago from the 2015 balance patch) so warclaw only added.
  8. its funny nothing was even wrong with Reaper until they messed with bitter chill (the very first original version until the made it for some reason scale with condi) and then slowly went down hill from there.. NOw you have bitter chill for some reason sitting there not even being useful to an all power reaper set up (literally look at all the skills and traits.. nothing supports condi). its amusing how it is now and a shame at the same time and i do miss those days where you can choose either option which every class should have.Deathly Chill: The should just make it like the trait Death Magic
  9. wow def no. Anyone even considering this change is out of their mind or def not a purist necromancer player. They are fine as they are now..... and im a Necromancer main since beta. Other classes need to go down to our level and properly be balanced for once. We are actually one of the more balanced classes (scourge... well is exception lol. if they just made sand shroud a darn shroud like the reaper and core they wouldnt be such a bane to our existence) Scourge i hate even playing on how braindead it is. Reapers shouts should probably work like what you said for the Wells and id be all for i
  10. Lol Lich Form is fine. They just need to make it a smaller avatar instead of a HIT ME NOW red flag . If yu really want a skill to change.. Plaguelands needs to be an Elite Well and redone. . Well of Profane! https://wiki.guildwars.com/wiki/Well_of_the_Profane(Def dont need to copy Spellbreakers Winds of Disenchantment. Perhaps make it healing has no effect while in the Elite Well and it does damage per second.) Would be a cool thing for them to have. high +120 sec Cooldown. Or Better yet revert the change and bring back Plague as it was..... (prefer the well suggestion since it would be neat)
  11. For dismounting players I was thinking about it while on my Warclaw and wanted to use Chain Pull on players. This is a great way to one pull people off warclaw (and you can make the user come off as well if that is highly favored). Make it require a good chunk of supply (10?) so it isnt abused./overused. This also makes it more tactical instead of some sort of anti mount.. as the trap itself is great . (Name the trap caltrops! ) Even another effect to chain pull is grabbing on to other players who arent mounted for several seconds and have them ride behind your warclaw (lol but that is probabl
  12. Im just curious why the skills themselves not changed with increased speed and put all of the viability in 1 single grandmaster skill to make the other two completely irreleavent.. its quite odd balancing if you ask me. Blighters boon needs help terribly bad and no reason deathly chill still hasnt returned to the first version (BEFORE THEY BUFFED IT FOR CONDI) simply make deathly chill do the same thing fear has just at lower damage or just make it do something else while chill is on target like reduced damage (Like death magics poison version....) . Heck even just make chill have its own dmg
  13. I think downstate should be removed and improve the revival skills to bring them back from full dead (of course making sure all have a cast time of 4-6 seconds since it would bring it back to being powerful. Also probably limits to the amount revived and how often with a death penalty to being revived again for a minute or something ).. without that its not a great idea. This would require some to slot in revive like the good ol days of Guild wars 1. Tactical revival is better than random tagging to get up randomly and rally like now. ..This would just support better game play overall and less
  14. All for it anything different is acceptable at this point. Sadly this game punishes any use of anything with the sigil revamp they did. should just revert it and actually balance skills.
  15. Now we get to see who is bad at WvW. Welcome change.... time to weed out the bads and bring back skilled play of the golden age of WvW.
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