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LinhZeri.6412

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Everything posted by LinhZeri.6412

  1. Well if i was a Dev id revert the entire state of the game back before the June 2015 build which destroyed the game and ever since hasn't recovered... (this is before the change to stats on items, leveling up, vanilla trait system and most if not all changes in that build) which changed WvW for the worse and every year declines even more.This game has went so downhill i dont even recommend it anymore to friends... its sad as i love this game and would jump right back if drastic changes occurred... so far i haven't seen and still waiting for that alliance wvw (which who knows what they will even do for wvw) to come... which they just said "not announced" Oh to Wvw edits:Revert it back to actual silver/gold to upgrade places which required actual micromanagement of community... remove the all the levels and defenses they added which were completely unnecessary... so basically all the recent gimmicks no one asked for.... along with the mount (sadly it has grown old now) and make the mount just something you unlock playing wvw and you can use in pve. https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23
  2. Few skills need to be fixed up.. since being destroyed in the April 19, 2016 update. Heck a lot more needs to be reverted but I'll accept it will never happen. (Basically rollbacking the June 23, 2015 update would fix a lot of the problems with the game currently... but mostly wvw.)Sanctuary: Needs to have NO limit on the number of impactsStatic Field: Needs to have NO limit on the number of impactsSpectral Ring: Needs to have NO limit on the number of impactsLine of Warding: Needs to have NO limit on the number of impacts (If im missing any basically anything you decided to put a 10 limit cap on making these skills pretty much useless in wvw. Edit: Oh also Scourge and Mesmer should not count as a clone/sevant for skills . If a mesmer destroys an illusion its an illusion not itself and when a scourge uses sand shade it isnt a sand shade. simple as that.
  3. its funny nothing was even wrong with Reaper until they messed with bitter chill (the very first original version until the made it for some reason scale with condi) and then slowly went down hill from there.. NOw you have bitter chill for some reason sitting there not even being useful to an all power reaper set up (literally look at all the skills and traits.. nothing supports condi). its amusing how it is now and a shame at the same time and i do miss those days where you can choose either option which every class should have.Deathly Chill: The should just make it like the trait Death Magic has for poison for chilled foes instead reducing damage or just something completely different and save that slot. DONE! easy fix and you have a tank option. It isnt hard thing to accomplish. Also random shout out.. PUT OUR CHILLING DARKNESS TRAIT DOWN TO 1 SECOND COOLDOWN. that is all lol.
  4. Barrier shouldn't even be such a crutch and I don't understand why it can stack so high. Why was this introduced again? Was the game really needing a disposable health that is easily replenished? I wouldn't be surprised it is reducing more than expected. Heck, even Barrier application from outside sources should have a diminishing return to put it in line. It shouldn't be such a dominant force in reliance but of course, this is my opinion which probably won't matter but I'll say it anyway since people say far worse than myself attempting to make things right.Also Barrier thematically was tossed out of the sand theme when Scrapper got it and is now a shield like health bar that stays temporary but can indefinitely be brought up.
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