Jump to content
  • Sign Up

Awn.1327

Members
  • Posts

    27
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Awn.1327's Achievements

  1. Please take a long look at the current state of the WvW fight meta. The current best setup is 3 to 4 supports and 1-2 dps in every subgroup. This is incredibly boring and static - to the point that fights are just 2 groups standing mostly still on top of each other and pressing some buttons until one group dies. The meta is the way it is because the burst damage from the 1-2 dps builds is so high that it still can bring players to downstate in a single hit (or sub-second timeframe). Because of these outliers - mostly holosmith overheat and berserker arc divider, but I bet there are a few others left with silly coefficients, medium range and multiple targets - groups want to be extremely tanky and can get away with very few damage dealers. One way to get out of this situation, as I see it, would be to nerf down these few extreme skills which will force groups to bring more damage dealers if they want to get any kills at all. What you did (or will do) with this patch, instead, is to nerf the support (slightly) which will prompt groups to bring even more support players.
  2. This is clearly a newbie trap. No experienced player would ever buy this. There are already a bunch of those in the gem store. Very bad show by ArenaNet.
  3. The pistol is OK. Although I am happy with it thematically (it shoots bullets and is not a pseudo-flamethrower or mud-dispenser), it feels a bit clunky (and slow) and doesn't really work too well with catalyst but that all is probably not too hard to tweak. What bothers me most is that the pistol is not different enough from scepter. I would have wished for pistol to be a power weapon and scepter to become a condition-focused weapon ... but the other way round would work, too, it's just not as cool (to me). But right now, we got a condi-focused pistol and a kinda-condi-but-also-a-little-power-but-not-great scepter. I hope we'll get some clearer separation of those two in the future.
  4. In game: no. The forums, reddit etc. just keep getting worse and worse.
  5. Hi, now that you are adding more and more build choices to the game, could you please consider adding something like build template storage... but for equipment templates. I already easily have like 15 builds for my elementalist between open world, fractals, strikes and WvW and do not enjoy switching to alt characters just for different builds or to manually apply the gear changes while looking at external websites to figure out the exact optimal stat choices on every piece of equipment. Maybe I am one of very few players who like to play 99% of the time on one character for years but I would like you to at least think about this. If equipment template storage is too big of a change, maybe increasing the max number of equipment templates would also be an option? Thanks
  6. They need to reduce boon output (amount and duration) a lot in WvW.
  7. Boon strips are not the problem: they simply remove a benefit, no biggie - a healthy thing to have. In large group fight situations, boon corrupts can become very problematic, especially when it can be spammed as AoE pretty much constantly because suddenly a good thing turns into a very bad thing ... so effectively, instead of buffing yourself, you are debuffing yourself (since you can pretty much count on your boons being corrupted). This is especially un-fun for boons that convert to CC on corrupt - effectively becoming an everpresent AoE spam of "micro" CC ... on top of the actual big CC skills. IMO any form of untargeted AoE CC should be behind long(-ish) cooldowns so it is used in "key strategic moments". I'd wager that boon strips feel bad for many mostly because of the constant CC from boon corrupts.
  8. Here's my preferences, as someone who plays WvW (mostly in an organized guild setting) and PvE (no raids, no challenge modes). S tier Elementalist, Revenant, Engineer - all for the same reasons: profession "fantasy" is on-point, very versatile (dozens of usable builds, has roles in PvE and WvW) A tier Mesmer: fun and unique but builds are very limited, often clunky - esp. in WvW where its current meta build feels like it's more of an accident that it's working at all B tier Warrior: fun to play and strong, but all specs feel same-y C tier Ranger: feels too much like a warrior with a pet, which is esp. sad for druid Thief: theme is nice but every build feels like a one-trick pony F tier (aka not my cup of tea at all) Necromancer: gameplay is actually fun and specs are varied, I just really don't like the theme of it at all Guardian: I simply find everything about it boring, from the mechanics to the overall theme This is just my very personal order of enjoyability. Has little to nothing to do with whether I think a profession is performing well / strong overall.
  9. I also encountered this - at the same location. The problem is that there is no event ongoing, the oni is not targettable nor can you harm it in any way but it can attack you. This seems not intended. 😉
  10. So when you removed the CD reduction from elementalist's "Conjurer" trait last round, you did not reduce the cooldown of any conjured weapons as you are doing for pretty much all the skills now where you removed the CD reduction trait. 180 seconds for fiery greatsword is not really fun to play around, especially in WvW. Could you please consider reducing those cooldowns per default as well?
  11. You can also do this in the settings for your GPU per game. For example, in the NVIDIA Control Panel > Manage 3D settings > Program Settings > Add GuildWars 2 ... adjust "Max Frame Rate"
  12. Hi, I like the direction those changes are going. Good first step. Small-ish idea for catalyst: energy for the jade sphere could regenerate slowly outside of combat (maybe up to 10 energy or so max). That way, you could apply the most important boons right away when combat starts and also react a little better when something/someone gets you in combat from range. Would be nice if you could consider this.
  13. Good changes. Thanks. Please more of that.
  14. I think the title says it pretty much all. Any chance we could get more than 6 equipment & build templates per character with EoD? I like to play mostly on a single character for all game modes / types of content and am already juggling more than 6 builds which gets a bit tedious. 😅
×
×
  • Create New...