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wolfer.7945

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Everything posted by wolfer.7945

  1. I don't need thieves running away faster. So many are just cowards. Stay and take your death. But really. It's nice idea. Fixes the initiative, but I'm not sure the 25% speed would be the right pick. May be something that works with shadow step, like remove a single condition after teleporting more then 200, 5 sec cool down.
  2. If only being a good thief was all it took, then why are so few people playing it? Stealth is not the problem. Its the tool kit needed to fight it is different then fighting most other meta builds. Just like if you prepare for a condi fight with lots of condition removal, you could get stomped from a power build. Or lots of stun breaks, yet the foe has nothing that require it. Thieves just bring something most builds are not meant to fight. For a bit I ran both a power and condition build. Went in on one, if I was losing, peal if I could. Then swap to the other build. and some times it worked wonders. On my war, if I find a thief, I try to swap to spell breaker, and use all the skills to counter them. it can work wonders with lots of count blocks. Not to mention the tether to pull them back if they run. it sucks on any other fight though.
  3. I would need to check the math. But I feel sneak attack as meant to do the same amount of damage as other classes in the time you were stealthed. So not doing damage you get good damage. The skills that need a target are not great in their own and could use some help. As for every class having a reveal, I disagree. Unless you give stealth classes a way to peal reveal off. And we all know how well that worked in PvP and WvW. One thing I would agree to is a hard cap on stealth. Or a scaling reveal based on how long your in stealth. Like stealth for 1-3 seconds get 3 seconds of revealed. 4-10 get 5 seconds. 11-29 gets 8. And if you get to 30 you get knocked out and revealed for 10 seconds. Though this may still be too tight.
  4. Really, stealth is no great tool. It really only good to reset, or surprise attack. It does not by itself make you take less damage or do more damage. None of the items recommended in the starting post would be good or fun. Learn to play against it.
  5. I mean, if I recall correctly, runes and sigils were not affected by the split. As they are not health, endurance, or a skill.
  6. Light. Ele: piano to play, you can be unkillable for like 30 seconds but then die to anything. And must know what does what off of what. To much at once. Necro: the shrouds are both good and bad. And the it works sometimes. Shot I don't even remember what base necros shroud is. Mes: Keeping track of clones or daggers. Getting the right amount for what you need can be a pain. Medium. Thief: one mistake is death. Eng: falls in with ele. Too much going on with kits. Or if you are not running kits. You don't have enough skills it fills. Ranger: Pet AI can be strange. But you also fill like you have to take only like 5 pets the rest just don't fill like they are good. Heavy: War: range fills like it is lacking. And even melee fills behind others. Or just slow. Guard: fills like they wanted it to do everything. And I dislike it because it had the "run guard or your out" time frame. Rev: the power bar is a boon and a curse. I fill like it needs faster recharge on skills or faster energy. Because it the way it is now, it fills like they are trying to slow it way down.
  7. I would also like to see a condi rifle. I mean we had ranged great sword. As long as it's not a melee rifle it should be fun. I'm looking forward to see if or what phantasm is given. Like will it be a charged sniper shot? Like the rev elite skill in vin. Or will it be a multi burst like thief rifle.
  8. I mean true. Short bow without the Ren trait is not great for WvW. But in solo fights its not bad. And it follow how most other range weapons work. And most large pve fights are only vs one person its does not help much. unless its the adds. I mean great sword damage is ok, but then becomes killer with Death drop. So they all have their up and downs.
  9. I'm looking forward for Herald Great Sword and short bow. Both a better range, and my fav rev weapon. I'm also looking forward for shield in general. And any condi build is going to ROCK with short bow now. Still wish we had more condi clears.
  10. Hammer in general. It fells too slow for attacking , and the locking for skill 3. with the knock down taking way to long to hit. and way to large. Over all hammer could use a make over.
  11. Wiki has the scaling as 0.7 right now. So I don't think its a mistake. 1940+ 0.7 * Healing Power is what I pulled from wiki.
  12. Stealth is mostly good where it is. Save for the Deadeye dodge stealth. The reveal on that should be like twice as long. And we need more ways to remove stealth. But sadly they would have to buff thieves survivability to counter longer times with out stealth. Also remove the ability to remove reveal.
  13. Detected could be ok. But it would need like a 15 second window. With applying 5 seconds of Revealed if it's triggered. But if you have to hit a stealth target with reveal, then that revile should be like 15-20 seconds long. And breaking your own stealth should still be 3 seconds.
  14. In PvP, PvE and WvW are unchanged.
  15. Break bars are ok, but that would only change hurt a rune, and force peoe to go higher burst. To counter it. Or the attackers going full tank and abuse it. And that's no fun.
  16. Wish we could have a stronger outmanned buff. Like if the winning team won the last match by more then 1,500 points. The out manned but adds like 10-20 to the count. Meaning more people on the losing team can get outmanned. And it the winning team wins by more then 2,000 or 2,500 points then out it will add a now item to outmanned. Like you no longer give XP, drop loot and/or count to pip timer. And not cound for the defend event. It's an idea that would hurt. Maga servers that just camp spawn. But would not fly as it hurts the game mode in general. With different hours of activity, it would off hour people. But I fill not awarding people for mostly toxic play would hurt the game mode over all. I want something to majorly help the underdog. Let's hope alliances help with that when it comes.
  17. Will dead eye still be able to kit Q1 in the corner or will we have to let the worm get closer to kill it?
  18. I have the dungeon master tittle done. But got bored and ran AC story, and 5 paths to see if it would unlock .... It did not.
  19. Plz no.... 5 races is plenty. It would be even slower getting new games and armor. And they are a hidden race, not a main race. Plz no.
  20. I do hope it's double daggers. I fell like it would be a better fit then a scepter, LB, or GS. But I would be ok with GS... But daggers are my first pick.
  21. I mean they did say they are changing major items for each profession.... Mes with no clones.... Necro no second health bar as a possibility.... So why not Rev with no legend swap. Just let use pick what skills we use from every legendary. Silly I know. But out of the box weay need to think.
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