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Djamonja.6453

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Everything posted by Djamonja.6453

  1. BG is tanking and so is SoS, so Tier 1 is probably not going to change.
  2. Well if they are nice they won't select a "WvW" guild and will just be put into a random world. No system is going to be perfect, there's always going to be people leaving and joining/coming back to the game that affect population.
  3. There's no punishment for it because that would be extremely poor play and would hurt your squad more than not spamming the skills.
  4. Every pairing other than the BG one has suffered. Anet is not going to do manual pairings, they've just got some basic automatic one that gives every server an activity number, then links the 24 servers together to make the activity numbers for each pairing as close as possible. It works fairly badly since it doesn't take into account coverage, and hasn't reduced the NA matchups to 3 tiers.
  5. I agree with reducing the tiers from 4 to 3, however I think deleting the link servers and moving everyone to the 9 "biggest" host servers would be problematic. First it would alienate a lot of long time WvW players who would probably just stop playing if they were suddenly stuck playing for a new server. But more significantly, what happens if one of those 9 servers, or 3 or 4 of them starts hemorrhaging players a month or two after the removal of links? It would be similar to what is happening now on some links, but without any hope for the next relinking to balance things a bit. Transfers are questionable with just 9 servers, IMO -- would you make a smaller host server medium or high so people could still move to a new server if they needed to? Would that cause a problem if one of the stronger new hosts got bandwagoned because it went open for 2 days one week? (and it would happen just like it has happened in the current system). Anyway, basically I just think reducing the tiers to 3 is the simplest bandaid for WvW right now. Removing links and deleting servers is much more complex and would require a lot more work on Anet's part (thousands of development hours).
  6. i'm not going to read anything you say because of the way you write posts. I find it annoying. Yes, we can tell from each of your posts you're just here to troll.
  7. Yea, like several other people have said, Alliances won't make any difference now. The alliance system needed to come out a year ago at least. If it comes out in 6 or 12 months it's just going to be like 1 tier in the current system.
  8. Lol, yes you're right, it's shocking that people would play a game more on the weekend than during the week. I can't think of any rational reason that might happen ;)
  9. I oppose this idea because someone from BG posted it ;)
  10. I think he was looking for something objective but I could be wrong It clearly is objective.It isn't, and half the guilds on the list don't even exist anymore.
  11. YB isn't full at the moment btw, only BG, FA and SF are. I'm pretty sure whatever algorithm Anet uses to determine whether a server is full or not is based off total player hours divided by 24 (the total number of servers on NA). If your server has 5% of the total player hours, server is flagged Full, 4% -- Very High, 3% -- high, 2% -- Medium. Approximately anyway.
  12. You should check the Looking for guild forum probably, this thread is like years old.
  13. I think at least half the WvW player-base would quit if Anet replaced the WvW maps with EoTM. You can't just add maps as one side gets more players because what if the other side doesn't have more players? Are you just going to create an instance with one side having 30 players and the other side having zero?
  14. That's fine, but if it's a 1200 range build then it's 5 targets not 10 targets like this thread is about.
  15. When you really dig down, transfers are not the core problem, they are how a portion of the WvW player-base responds to the problem. The core problem is that there are not enough players across most timezones to balance out the matchups in every tier. I think the best solution on the NA servers is probably to reduce the tiers from 4 to 3 (there are rarely queues outside of reset nowdays). But I don't know if Anet sees that as a positive move.
  16. Reaper does more damage than scourge in the types of fights you are talking about, they just don't strip boons as well.
  17. No you didn't say that but there's a reason... Hint: 10 targets No better way to nerf their damage and area denial while keeping their boon corrupts intact. Hint: 10 targets. Reapers can do more damage than scourge, but scourge is better because of the boon strips.
  18. Perhaps Anet takes the WvW dailies into account :P What part of player hours is confusing you?
  19. WvW is basically designed to be similar to Dark Age of Camelot (DAoC), a three sided battle on multiple maps. Alterac Valley is not WvW, it's just a big 40v40 battleground -- two sides, not three and only on one instanced map. Each side did not split into 2 groups, it was just two zergs smashing into each other until one pushed the other back and overwhelmed the other side (30-40 would barely be considered a zerg now, but that's another topic). People really do split up into smaller groups in WvW to be effective, but as someone else pointed out, the population has a hard time sustaining it -- often times there is no tag on any map, and maybe just a handful of roamers in certain timezones. The game-mode is sort of designed with a decent amount of players being online, multiple tags on different maps, some attacking, some defending, but instead you often get one side with 40, and 5-10 people defending.
  20. Frankly, no one is going to buy the expansions to deploy/use shield gens, so they should make that available to everyone. The mounts and gliding I suppose might entice someone to purchase one or both of the expansions, so I could see Anet leaving that as is.
  21. 10:00pm - 1:00am EST is 7-10pm PST, Nic usually tags up at like 9:30pm PST. Most of the host servers have NA guilds that run 7-10pm PST.
  22. You "sky is falling" people crack me up. It's one week, it will be OK.
  23. Some activity numbers (kills+deaths) for select NA servers: Northern Shiverpeaks - Tier 4 NA 89914Anvil Rock - Tier 2 NA 86364Crystal Desert - Tier 2 NA 71666Ferguson's Crossing - Tier 2 NA 70587Yak's Bend - Tier 4 NA 70527Henge of Denravi - Tier 3 NA 69764Stormbluff Isle - Tier 3 NA 65747Tarnished Coast - Tier 3 NA 65482Blackgate - Tier 1 NA 64852Sea of Sorrows - Tier 1 NA 64734Fort Aspenwood - Tier 1 NA 59446Dragonbrand - Tier 4 NA 49896Tier 1 has literally the least activity of any tier, so most servers prefer to bounce around tier 2-3 (tier 4 is kind of bad since DB needs a bigger link). This thread was probably going to get locked eventually even if I didn't make this post :expressionless:
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