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Knighthonor.4061

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  1. I suggested this before, but Boarder maps should be reduced down to two 1v1 map design instead of current design. This way the maps are designed equal for both servers and the objectives could be built up from there. Leave EBG as the 3 way server map. Maybe a new equal design boarder map to replace desert 🏜 and leave rest of the boarder maps to be 1v1
  2. This is something I would like to see get addressed in a future update.
  3. Problem that many ignored about HoT, including the community here: 1) SPvP balance went crazy bad since Elite specs were introduced. They were suppose to be alternatives, not full upgrades. DPS got insane like it is now with the power creep. Developers just ignored that. 2)WvW got a new map with new event, but it had a major performance bug. Instead of fixing that, they just scrapped everything but the new map. So nothing really changed. Same old same old on a boarder map at that. The main EBG stayed untouched. 3) World Boss Train just like the Elite Queen dale champ train back in the day, grew very popular, but this was never expanded on. More Meta Bosses could have been added to the train 🚆 with new mechanics, or upgrade some of the old fights and rotate them in the timer. But this wasn't done. The HoT metas were harder to organize unlike the train metas. Missed opportunity 😕. 4) Raids as only a difficult thing. Really developers in the MMO industry as a whole, don't understand that many people take value and interest in the larger sized PvE group content, not just for the hard-core gamers that only seek a challenge. Raids could have been their chance to change that view, but it didn't. It was the typical larger group, hard-core challenge mode. That quickly died. Strikes are a better example of what I mean when I say, keep the 10 man group size but keep the difficulty at Dungeon level. More people do Strikes than Raids for this reason. 5) Guild Guild Guild restricted features. HoT added Guild Halls and trophy system. Yet all of it was restricted to Guild ran features, which means most people never got to use the feature unless you were a top rank Guild remember or had your own Guild hall, which yall intentionally made difficult to nearly impossible to get as a Solo Guild player, like I was for most of Vanilla and even into HoT. 6) Maps were giant Jumping Puzzles. Not a fan of Jumping Puzzles, but this could be cool the first time traveling the map, but after that it was more frustrating than Fun. This why I recommended new players to get the maps in PoF then go back to HoT. Way more fun that way. Many of these things were never really addressed in future expansions, which, by my theory, is why the population got smaller and smaller each expansion afterwards. Honestly I am not sure the developers of Guild Wars 2 even understand this beyond the gaming coding ability. Which makes me skeptical of a potential GW3 chance of success beyond game code and art, (which they do a great job in)
  4. WvW in Guild Wars 3: Besides bug fixes, how would you as a Arm Chair developer change it?
  5. or have good defense. I wanted burst and defense for slow melee weapon. Like a Melee two hander tank in the front line. Thats what I envisioned with the Reaper.
  6. Lord Joko going to get you. Yall better pray 🙏 🤲
  7. Well the counter to barrier has been the crazy amount of power creep damage from post HoT elite specs. The damage has become ridiculous.
  8. No transfer other than some titles maybe.
  9. I Want a "Real" PvPvE experienced like WvW was originally hyped up to be. A gameplay where everybody can contribute to the war in different ways other than just Zerg fights and Guild Battles. I want everything accessible to all players, including those not running in Guilds. No Exclusive Guild Locked features like the exclusive Dune Rider that only Guilds can make. I want Small scale objectives that individuals can do to help the war and be rewarded,,,, all the way up to Mid Scale and the Large scale Zergs as well. I want Defense to matter. Dont make everything about DPS and Offense. I want PvE Named Elite mobs that can change the course of a PvP fight
  10. Nah Guild Wars 3 could work as a Dragon Dogma like RPG game
  11. Nah that's pretty much the current WvW and all that Alliance junk. That will ruin it like it did WvW.
  12. What mmo developers can handle having more than one MMORPG than? Because they all have bugs 🐛, yet many studios still make multiple MMORPGs. That's never stopped ✋️ them before.
  13. https://massivelyop.com/2024/03/28/hostile-ncsoft-shareholder-meeting-reveals-arenanet-is-working-on-guild-wars-3/
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