Tend to agree about participation feast followed by famine, particularly when the better nature of WvW play is sustained participation, aka continuous meaningful content. Seems this where WvW is suffering most atm, lowered populations while peak hours of participation narrow; and that's without meaningful contest rewards. Seems like something is missing considering Anet's dominant market position in this area. I never quite get how Fortnite Battle Royale has a player base counted in millions and WvW can't even sustain meaningful content populations. Zero queue resets are the norm now, even on T1 servers. Though clearly different games in a variety of ways, both seem to have more in common than not when it comes to likely market interest. And so, is there a marketing problem? Leadership rewards? Never understood why some form of credit isn't given to tags, at least tags that so substantially contribute to WvW game content. Seems there's a metric there to make such a reward system workable without exploit. Pugmanders in particular, at least the resilient, committed ones deserve some form of tangible acknowledgement as new players often initially experience WvW through them. The game suffers in their absence, and it's effectively the WvW tag "farm system." Finally, how about a path to WvW legendary weapons akin to the current armor rewards/incentive system? (Doubtless a very old request at this point.) [edited for grammar/spelling/punctuation]