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Sovereign.3825

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  1. And there you have it in a nutshell, a single hit skill capable of inflicting 115k damage. Now that's fine if you're going to balance that against other skills in the game, but if not say hello to the new Hammer Train.
  2. Can't tell you the last time I was hit for 23k+ in WvW, at least a year or more and I play daily. Just typical expansion imbalance presumably & not that dissimilar from the original Scourge Desert Shroud. No stealth involved. Blob play.
  3. Surely this is a bug given the wholesale nerfs to damage across all classes in recent months. Since Molten End hits five targets, one keystroke can deliver up to what, 115k+ damage?
  4. Tend to agree about participation feast followed by famine, particularly when the better nature of WvW play is sustained participation, aka continuous meaningful content. Seems this where WvW is suffering most atm, lowered populations while peak hours of participation narrow; and that's without meaningful contest rewards. Seems like something is missing considering Anet's dominant market position in this area. I never quite get how Fortnite Battle Royale has a player base counted in millions and WvW can't even sustain meaningful content populations. Zero queue resets are the norm now, even on T1 servers. Though clearly different games in a variety of ways, both seem to have more in common than not when it comes to likely market interest. And so, is there a marketing problem? Leadership rewards? Never understood why some form of credit isn't given to tags, at least tags that so substantially contribute to WvW game content. Seems there's a metric there to make such a reward system workable without exploit. Pugmanders in particular, at least the resilient, committed ones deserve some form of tangible acknowledgement as new players often initially experience WvW through them. The game suffers in their absence, and it's effectively the WvW tag "farm system." Finally, how about a path to WvW legendary weapons akin to the current armor rewards/incentive system? (Doubtless a very old request at this point.) [edited for grammar/spelling/punctuation]
  5. A lot of class experts here, of which I am not one. But, insofar as WvW is concerned, I expect you'll have some choices to make in the grandmaster Scourge and/or Soul Reaping trait lines, whether Dhumfire for burning for or Demonic Lore for torment=burning.
  6. Seems the direction they're heading, forcing necros to sacrifice some Pwr/Pre/Fer in order to buff barrier..
  7. What he said. It doesn't make a lot of sense to me if you're NOT going to "balance" those classes converting conditions to boons. Devouring Darkness only converts 40 boons (per necro) per 60 second large group encounter because the boon spam is there to begin with. I mean, you want to do both rather than one, right? Then you lower to burden on servers and avoid turning WvW into an unmitigated boon swamp.
  8. What he said, assuming otto.5684 meant "your balance design is not based on equalizing two random blobs uneven in number." Skill should be the only metric capable of achieving that.
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