Jump to content
  • Sign Up

Coldmail.9672

Members
  • Posts

    24
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Coldmail.9672's Achievements

  1. Why delete greatsword on berserker? It's so fun to use. If one dev doesn't like boon removal on scourge in wvw zerg fights why do all other necro builds have to suffer? You will never be able to replace the utilities wurm, walk and darkness well from necro in competitive they re just too vital for survival. So vile vials just makes elexirs cause a little vulnerability now?..... Why remove superspeed from well of action? just make the duration shorter? my super speed mesmer in open world is completely deleted now.
  2. [Claw] max level CASUAL international PVX guild recruiting ⌛AGE 25+ players⌛ with ♥VERY LOW expectations♥ and ★5WIKI tabs open 24/7★ Guild missions on ☾ SUNDAYEVE ☾ with discord.
  3. Hi, I know the Voracious Arc change of 2 May makes sense for PVE where you want to maintain a high amount of blight for more dps. However in pvp/wvw it is the other way around. The blight threshold should be put back to 10 here in my opinion. You cannot make enough use of the shroud with the threshold at 5 because you constantly gain more blight than you can get off. It forces you to leave shroud early and also to take an extra elixir in utilities to get the blight lower after using shroud. Can this change be reviewed? Best regards, Plat2 EU necro
  4. Hi, I know the Voracious Arc change of 2 May makes sense for PVE where you want to maintain a high amount of blight for more dps. However in pvp/wvw it is the other way around. The blight threshold should be put back to 10 here in my opinion. You cannot make enough use of the shroud with the threshold at 5 because you constantly gain more blight than you can get off. It forces you to leave shroud early and also to take an extra elixir in utilities to get the blight lower after using shroud. Can this change be reviewed? Best regards, Plat2 EU necro
  5. As I was a huge fan of the original thumper this is what I would like to see for the elite spec. *** When target is not disabled normal pet skills like you would see them now on pets. F1 - normal f1 pet skill F2 - normal f2 pet skill F3 - normal f3 pet skill When target is disabled the pet skills become: F1dis - teleport to target + damage and non-damaging conditions F2dis - teleport to target + damaging conditions F3dis - teleport to target + defensive boons, barrier for both So you would have to make a choice and it would have a significant impact. *** Hammer skills 1 - chain 1) damage 2) damage + cripple, vuln 3) damage + if target was moving it is dazed 3 - slam ground - blind + imob target 2 - block - if block succesfull attacker is stunned 4 - spin knockback 5 - leap forward and knockdown - might, fury *** For traits: -Gain access to cantrips, hammer and unleashed form. Unleashed effect: You and your pet attack and move % faster for some duration. Extra time is added each time you and your pet strike targets. Can be turned off Gain damaged reduction when you are close to your target Using unleashed gives offensive boons Reduced recharge on cantrips and cantrips grant barrier -You and your pet gain more vitality and power Pet Fdis skills become unblockable and remove boons from target Unleached recharges faster A percentage of damage dealt to you is transfered to your pet. This transfered damage is reduced while unleashed. -You and your pet do extra damage on disabled targets Weapon skills gain recharge reduction when you disable targets Grant stability and break stun when using unleashed A portion of damage dealt on disabled targets heals you and your pet **** Cantrips: heal) heal yourself and your pet and add duration to unleashed 1) teleport to your target and daze them 2) remove some conditions 3) inflict some conditions 4) break stun, leap and evade forward elite) using this will give unleashed even more attack speed and movement speed for some duration or use unleashed when it is on recharge
  6. I have many hours in GW1 on the original Thumper. The core mechanic was to keep constant pressure on your target preferably casters. The main pressure came from the attack/speed increase with tiger stance or rampage as one combined with a fast recharging hammer bash (knock down) which was followed by skills that have increased effects on knocked down targets being crushing blow (deep wound) and bestial mauling (dazed). It was pretty straight forward, very effective and showed a great synergy between master and pet. Untamed did not give me that same feeling, I did not get the simple fluent reliant game play. I hope we can get the focus back on this 🙂
  7. I could not use dx11 in full screen mode, only in windowed :s It would start flickering in full screen. I did get more FPS tho.
  8. Hello, We people from Belgium did not get the free dye kits today. Normally we also get those free items. Could you look in to this please? KR
  9. We can't even buy the packages they are in in Belgium. Please make them available somehow to Belgium.
  10. We can't even buy the packages they are in in Belgium. Please make them available somehow to Belgium
  11. The preview should work for outfits too :)
  12. And it should preview on outfits too :D
  13. Like I said. It does not happen alot. It is just very annoying when it does.
  14. I already answered your question. It is based on the average that I do it per day. Anet is working on new meta titles that show how many times you ' ve done them. This is beside the point of my original question . Because of this discussion my question will probably never be answered now lol .......
×
×
  • Create New...