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muerte.3842's Achievements
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So nice to see a full map standing in the keep farming this hacker while nothing is done about it and green (same team as hacker) are tacking everything... fun times If only someone had the ability to ban the account... oh wait... nvm we all know nothing will be done....
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EU WvW reset messed up beyond all recognition
muerte.3842 replied to Adzekul.3104's topic in Bugs: Game, Forum, Website
currently on the wrong server... should be on Domain of Anguish, please fix asap I had everything set the same as last time so nothing changed from my side -
People in same guild with same selection is spread
muerte.3842 replied to antonhavre.6359's topic in World vs. World
map reset and still on the wrong server.... gj -
People in same guild with same selection is spread
muerte.3842 replied to antonhavre.6359's topic in World vs. World
Same issue here, seems to have guild split over 3 servers even though all selected the same wvw guild. -
WvW: Wrong Alliance, progressing backwards
muerte.3842 replied to ori.5829's topic in WvW World Restructuring Beta Feedback
Looks like a lot of ppl have selected the correct servers but for some reason have been placed incorrectly... my guild is split over at least 3 servers even though all selected the same... -
https://forum-en.gw2archive.eu/forum/game/wuv/World-Population-Changes-Are-Coming/page/5#post5326517 Part of the July 28, 2015 update
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I Spend 99.99% of my time in WvW and only do PVE Story Mode as and when. Whilst PVE players can hop into WvW and take camps etc to get the GOB my suggestion would allow for all parties to be happy in the mode that they want to play rather than forcing someone into a game mode they dont want to play. Whilst I agree that rewards should be improved in WvW, should the rewards be made better than more PVE players would come into WvW and afk more and sit around just to flip a camp etc and therefore not particpate in WvW. This would make the situaton worse than is currently. At least adding something like a reward track to PVE to get a things like a GOB would allow then to stay within PVE to achieve their goals. Same would go for WvW Players (those gen 1 days having to do world completion for 2 gifts of exploration to make a legendary) Rewards should be for paticipating and not afking. Just look at the mess of when repping a wall in WvW would give participation... The amount of times people would waste supplies just to keep up their particpation...
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There needs to be solutions in place that allows PVE players to get a GOB but the same goes for PVP players and WvW players wanting to get other game mode items. Perhaps a change throughout all modes is required and for me I do like the current reward tracks method (although they do need to be updated a lot). Cant tell you how many recipies for superior sigil of cleansing I have deleted.... Perhaps for PVE etc rewards tracks should be introduced and one of those reward tracks could be for the GOB allowing PVE players the option to get from this method. This would also mean for example WvW players a reward track that will give them a Gift of Exploration for example. How these would be impleted for example I'm not going to go into, but perhaps this may be a solution... perhaps not...
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Aurora Glade + Riverside Gandara Baruch Bay
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I would suggest adding more dailes and then splitting them into 3 types: Attacking - Camp (2) / Tower / Keep / Kill 3 enemies Defending - Camp (2) / Tower / Keep / Sentry (3) Other - Veteran / Guard (5) / Land Claimer (2) I would remove Big Spender / World Ranker as I've never liked these as dailes. Each day it rotates around 1 Attack / 1 Defend and 2 Other
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I was on the other night with 1 other person, on EB trebbing our keep from Bravost, inside the keep were a few BB, next thing I know a full zone blob turns up at bravost to take the treb down and try and gank the 2 of us. This zone blob had ported from our home map (fully BB colour), ported to SM (T3 as we dont have numbers to flip it) just to come defend a paper keep. The above has happend most nights in the last few weeks against them, attack somewhere with 1 or 2 people and a blob will show up to defend even though several BB are happy sitting around scouting in that structure and wont come out to fight. They will chase you accross the map until you either get out of combat, run into a structure (if there is any left to get inside) or die with a full blob. The worst thing about BB is that if the fight is not massively in their favour they will jump out of the structure and run away, to then try their luck at another structure before the enemy turns up. Rarely do they fight unless they are fighting you with supoerior numbers. We laugh so much about this on discord etc all the time, its become such a massive joke BB running away. BB really should be split into multiple servers allowing them to become links and therefore giving all servers a link each link reset.
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What BB problem? https://ibb.co/RcXGHw2 Surely working as intended? I mean you don't want a fair matchup do you? I mean BB having squads that can take your bay, hills and garri on home / EB at the same time while you try and defend with less than 10 people is not an issue right? (each squad with 30+)
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WvW - no reward per tick.
muerte.3842 replied to Veprovina.4876's topic in Bugs: Game, Forum, Website