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Extacy.6192

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  1. There is nothing to cleanse because every second you get the same conditions again. It should be quiet simple to understand that the concept of unavoidable passive counter conditions is flawed. Same problem retaliation had back in the day. Also no dps class has access to high resistance uptime. So i rly don't know what you are talking about, but maybe you are still kinda new to wvw. There are no ranges boonballs. Look up the meta, actually join competent squads and voice and try to understand the game. It ia no problem to be new to game/game mode, but please don't talk about things you obviously have no clue about.
  2. Please change the range of these two auras. Currently it is way too strong. Especially in boon balls vs cloud scenarios. One range attack and you have perma chill and weakness - just like the old retaliation situation. There is no real counter play - and it is purely passive -> unavoidable. Either streamline all auras and make them like ~300 range (other auras like fire too), or all pure meele range. 1-2s icd... one enemy can be only hit by the aura effect once per 1 or 2 second (from all/multiple sources).
  3. GS F1 -> ~15-25k (36k personal record) -> much better than pre patch Rifle F1 -> nerfed hard, even on strength/dis builds LB F1 -> mostly fluff dmg, looks good on arc dps though Hammer F1 -> 10-15k, nice cc and dmg Axe F1 -> nobody plays Axe mh on Berserker ---> Beserker has many drawbacks, dmg is fine as it is. Please learn to play. Thanks.
  4. Just a few general comments (from an experienced WvW player): We need class identity, not every class has to be able to give alac/quickness. Especially not for WvW / sPvP. Don't ruin these gamemodes because of PvE. The ability to give alac/quickness always comes with drawbacks/nerfs (as it should be)... For example Necros should be able to corrupt boons - that is one of their identities - an absolute shame to nerf this! WvW: Boon ball VS Strips/Corrupts - completely out of hand! In the last balance talk a few months ago u promised to monitor this situation. So it seems u came to the conclusion, that there are still too many strips/corrupts in the game?! PLEASE actually play WvW... this is ridiculous. Just ask experienced players, no shame to ask for help. Don't make the combat to "spammy". Not every skill has to have a sub <40s cooldown! Don't balance everything on golem dps benchmarks A few more specific notes: Please allow the summoned elementals to go underwater and stay after mount/dismount Arc Divider - please make the new radius at least like the current stage 2 radius! + fury! DPS tempest changes very lacking and lazy - i thought u were against having to spam utilities skills just to upkeep a dps buff... no consistency in your philosophy PLEASE think about it! For WvW this is a disaster! Adjust boons vs strips AND CORRUPTS (they need to stay -> class identity and for cover boons, condi specs are even at the moment very lackluster in large scale fights)
  5. He is known for speed hacking. Countless people have reported him. Sadly anet doesn't react.
  6. PLEAS FIX GUARDIAN GS LEAP OF FAITH! https://wiki.guildwars2.com/wiki/Leap_of_Faith --> Bug: This skill uses the PvE power coefficient in WvW and PvP.
  7. The game has a detarget keybind. It is called "lock autotarget" under the target keybind section. I use this daily. Also for things like f1 longbow berserker in wvw. Since at least April 2020 when i started playing again. So it just takes a bit of additional micro managment and muscle memory. This way you can have both, depending on the situation. If you are extra lazy, just write a flexible macro via autohotkey or something like that... not that i would recommend it... it is against the TOS
  8. The strip gvg/zerg reaper got nerfed... nothing can save you and lich combo is practically dead. On top way less strips, especially combined with the absorption sigil change before that. I don't know what they are doing. At least nothing for wvw/zerg (15-35) gameplay. Hate it.
  9. Do i really have to explain why traits and skills should be balanced around how many targets they can hit or how low their cooldown is? I don't think so. Not all skills or traits are equally good in solo, smallscale or zerg scenarios. Same with PvE, PvP or WvW. Just accept this. That is the only way how in the longterm good balance can exist, outside of individual gamemode balance. If you want better boon duration then the internal cd has to be increased or switched to a global internal cd. But something tells me this would provoke a massive outcry of the classical heal scrapper buid - a warranted outcry imho. Does this seem logical for you? Im out.
  10. It is still extremely strong. Per target icd. What are you guys talking about? Please DONT buff this trait.
  11. Please consider changing the cooldown to 5 seconds. 10 seconds seems a bit harsh. Maybe lower the boon rip to 2 as a compensation. Thanks.
  12. Gyro should have been changed to be only a smoke field. That way it would have forced skillful play. You had to balst correctly and there would be a clear distinction from skills like veil mass stealh elite form mesmer. The other changes sound good. But please rework how projectile absorb/reflects work. One bubble shouldn't be able to block an unlimited amount of projectiles. It is just unfun for so many classes. Also please buff druid and tempest even more. I guess with these recent scrapper changes it will still not be enough to make them a real alternative in zerg play. On demand instant stealth ist just too good, paired with super speed, stability, projectile absorb, cleanse, boon conversion and permanent accessable sustain healing. Don't nerf scrapper again, but buff druid and temepst even more. Druid staff 2 shouldn't be a projectile anymore, buff the healing on staff 1 significantly and rework the penalties on leaving CA earlier and some other things like the CA stealth trait. On tempest please find a way how it can give alac AND heal on auras at the same time. Shuffle the traits around for this. Make aura sharing on 10 targets again. This would be sufficient to make it a real alternative for every second group. Thanks
  13. Absolutely could be their goal. I just wanted to make clear that infact the nerf is not so trivial. Especially considering pve phases / invuls and pvp wvw roaming. The problem with the nerf is that ele "currently" is not exactly in the best state. You could argue that fire signet, if looked at it isolated, was a bit too strong, but in relation to the whole class and with all these other kitten utility skills it was needed. The "current" ele is fragile, you can't just nerf it without buffing some of the absolute trash utilities / traits. Beside why did they nerf it in wvw / pvp too?
  14. Besides the overall 20% dmg nerf, it lost its burst potential. This affects pve (burst / invul phases) and especially pvp and wvw roaming. Therefor the overall nerf is much higher than 20%. So you are wrong on this one.
  15. So 2 scrappers can both affect the same 1 target in 2 sec with PoP, right? Just to make sure.
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