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Immersturm.6097

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  1. Bear in mind that when I say this, I'm speaking as someone who only recently started playing Tempest and has been enjoying my time thus far. I definitely feel like Overloads need some kind of change, along with possibly some tweaks to the specialization overall. Mechanically speaking, I feel like they're a little on the lackluster side. A Reaper plays dramatically different in comparison to a core Necromancer or Scourge, because the core mechanic surrounding the class is changed. Tempest adds four abilities to the core Elementalist, but this doesn't feel like a really dramatic shift. Moreover, it feels like the specialization is overall focused on the generation of auras and supporting/buffing allies. This isn't necessarily a bad thing, but when I think "Tempest" and "Overloads," I think "huge storms" and "devastation." I definitely like the idea of having an adrenaline-style bar to access Overloads. One idea I had that I was mulling over was possibly playing into the idea that when you use an Overload ability, you can't access that attunement until its cooldown is ended. Maybe a trait that improves the effect of Overload abilities, increasing healing/damage/area, but upon the skill's completion your attunement goes into a 20-second cooldown and your attunement immediately shifts into whatever attunement is to the left or right of your current attunement? For example, successfully Overloading with your fire attunement creates a fire tornado, but you're forced out of fire attunement and into water or earth attunement and can't access fire until the 20 seconds are up. It's a rough idea, but I think the core philosophy of the Tempest is that these aren't characters who are careful, methodical, nor particularly subtle. The watchword for the Tempest is, in my opinion, "be reckless with power, and we'll deal with the consequences later." I like the idea of having a class that's mechanically inclined to bypass supposed limitations, only to be forced into a "cooldown" period for their actions. Perhaps something similar to the Photonic Blasting Module from the Holosmith? Apologies for the scatterbrained thoughts, I'm just throwing spaghetti at the wall and seeing what sticks.
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