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Guilan.5760

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Everything posted by Guilan.5760

  1. Sylvari Female Daredevil Medium Antique Leggings + Nika's Coat = Big space between body and legs. Here is how bad it looks. Here is the screenshot of the items in my inventory.
  2. Well, I agree with you there. It is alright for me that it is not medieval. That misconception about fantasy is one that I am quite happy that you corrected. See, I personnally love fantasy and to me fantasy does not implicates "medieval" at all. As you pointed it out well, the fantasy we get in GW2, if it weere to be compared with a period of our own world, would probably be closer to modern times and not medieval times. That is great, I have no problems with that. When I used "good cop bad cop" as an exemple of poorly writen, I ment that by using those expressions you ncessarily invoque "cops" whcih do not exist in GW2. There are many mistakes like this (I'd call them mistakes, without a doubt.) I don't mind a modern tone. But as it was also well pointed out... This goes beyond getting the tone wrong. The setting is good, the world-building elements and the frame of the story is alright, and has lots of potential. But when it comes to dialogues, it all goes very wrong. It seems like it's one edgy personnality expressing itself through all the NPCs, almost all the time. I mean, I can watch Rick and Morty, or Futurama or such things and actually enjoy continuous sarcasm and sillyness, but please spare me those unidimentional constant blabbering-tier dialogues when I play a Fantasy Heroic MMORPG ! I reall don't like to rant so I'j sorry for doing it, but I really wish this game had a better writing. Also, I don't know if this is the case for every races, I almost only play humans. It did seem a bit better on the sylvari side if I remember correctly. But obvious someone with a lot of influence on the dialogu end has a very intense penchant for sarcasm, cynicism and narrative shortcuts. Actually I found a dialogue bwteen two NPCs in End of Dragons, and it was clearly an argument between two writers being made into an interaction in the game. In the NPC'S dialogue, seemingly an exchange between an artist and an editor, the guy in the power position (the editor) was explaining to the artist that character devoloppement is a "no" while quickly getting to the point of the next event in the plot was the "way to go". The writer was being made fun of, he was calling himself a lover of litterature but in a very pathetic way. That caught my attention and if it is what it looks like it is, it seems sooooo wrong. Because of this, I have very little hope for the narrative future of this franchise. Someone up there thinks he's right and that he's doing GW2 a favor by streering the writing in this way. Amd while writing for a game is VERY different than writing in a novel, HE IS STILL SO WRONG. Hypothtically.
  3. The writing is a real problem indeed. I love the game and I also don't wan't to disrespect the work of anyone, but the honest truth is that sometimes I have to stop playing because of the writing. The dialogue is light-hearted and quasi-witty at bestm and cringy at it's worst. The tone is always the same (sarcastic / cynical / edgy) and that is true for all the characters almost all the time. The abondant use of common expressions, play on words and one-liner attempts proves to be a very poor choice for a fantasy setting. Hearing the people of Tyria use things like "good-cop, bad-cop" in their vocabulary happens all the time; at this point I almost expect the characters to mention "having a burger at McDonalds" or "I'll just take a cab don't worry about me!". The Guild Wars lore and setting has everything it needs to take itself seriously, at the very least a little bit more. Also, about the voice acting. You can feel that the actors just read the words without really being invested in the situation. It's hard for a voice actor to make a good performance if the dialogue doesn't carry you, and if you don't have the key references for the scenes and characters you are voicing, the result will lack coherence. Just doing your best with a few directions and the dialogues on a sheet isn't gonna cut it. Actors need to be involved a little more deeply in the process. That is when you know you have good dialogue. You have to feel it when you read, that the voice actors will need to immerse themselves, read between the lines and demonstrate subtlety, otherwise the quality of the writing will go to waste. That is when you know you got something. That of course requires more budget. But that is not why they won't do it. It is because it is probably quite hard to find an actual good writer. And someone out there think it is too risky. Or the writer is close to management. Or everyone likes it and we are the only ones complaining XD Anyways, please hire new heads in the narrative department! Isn't it time for a revolution? Anyways, awesome game still. Peace.
  4. I'm sure people didn't like it. I still think that a small cooldown on Infinite Horizon would solve everything, right ? I mean, it would make it so that Mirage still would have a pretty good evade rate if played well, but not to the point of being OP, (I mean they gave mirage a special dodge for kitten's sake, it is SUPPOSED to be it's strengh, now it's a weakness !) and it would also prevent it from stacking condi damage too much with nothing but an ambush skill and clones. Really, small cool down on IH is the way to go.
  5. Well, When I said "something like aegis" I truly meant something better then aegis, I didnt want to say invulnerable but something like that.Or like when you dodge they get invulnerable for X seconds. Anything they can get creative all they want cause we need at least "something". And I think it might happen, because they worked their ass to give us a nice elite spec like mirage and now it's garbage. If Anet is revered for making a balanced game, then they cant just nerf things down to oblivion, they also need to buff when its needed. This up here. They can't leave it like that, someday someone has to realise how unfair to the Mesmer players that is. Just kitten find some NOT LAZY way to nerf it and give the kitten dodge back. God their kitten thing is working, i'm writting kitten myself now every kitten time XD
  6. I say give back the 2nd dodge but put a small cooldown on ambush skills. Then to make the clones more usable in WvW, have a trait or a rune maybe, that can give them something like aegis or some evasion when they go shatter themsleves on a target.
  7. @Veprovina.4876The Support Chrono from metabuilds, I actually thought it was very weird altoghether...And when he suggested swapping for inspiration I really didn't get it, my intuition said it was stupid but I thought het, There are surely things i don't get...All in all everything you said about the build is something I considered when I was examining it, but wasn't sure enough of myself to conclude anything. Thank you for your explanation, It kind of confirms that I can trust myself with my personnal evaluations of the builds I look at. So that's a good thing I'm gonna let myself progress naturally from now on. And of course advice is always nice hehe. The builds you're showing me make lots of sense, except maybe that restorative mantra trait in Inspiration ?I mean you got no mantras in your skills, so that's probably just a mistake -_- I'm currently trying something very similar to your bleed-crit kitten, and I'm trying to get a little better using continuum split in an optimal way.
  8. I think the Mesmer is the most original and interesting class I have ever seen in any video game.The work behind it is truly inspired and the result is perfect.Bravo to the minds behind this, in my humble opinion, masterpiece of a class. That being said, I'm so sad that it is almost completely out of the meta for WvW and for PvP.The nerf it got that removed his endurance was certainly needed, but it killed it.You guys did this to solve a problem I guess, but it created an new one, Mirage is completely dead in WvW and PvP.Please find another way to adress the same problem. A "one dodge only" has killed the class. I think you should eventually give it back and find another good and fair way to nerf him.Of course when a class is too strong people will react strongly and you have to do something rather quickly, but now the class is dead and you can take your time to bring it back maybe ?Having 2 dodges is too important to the general mechanic and gameplay of every class. It is part of the things that are so fondamental that you cannot remove it. This nerf prooved it. Give 100 endurance back when you found a real way to nerf the mirage without killing it. Take your time but please do it !! Are you guys maybe already working on that ? Can you give us a hint if that is a thing, or if at the moment Mesmer Mirage is satying on the bench for a long time ?I sure hope the team is working on something cause Its a shame to leave such a nice class behind ! Have a good day everyone !
  9. This is all so sad to hear. But thank you for making it all much clearer. I hope Anet will fix this wonderful class, because I truly love it.Well ok then. I'll ask you where you think I should look for good mesmer builds for WvW aside from metabattle ? I'm interested to know what is "the one" interesting build that you speak of. I guess I'll keep practicing Mesmer for PvE cause it is so much fun and also in case they fix it, and I'll put more energy into my Elementalist. Weaver is quite fun, but I hadn't really thought about Tempest... I guess its's time to look at my Elementalist in a more general and serious way. Thank you for your reply it helped !
  10. I'm a returning player and I'm having a blast. Mainly I'm finish all the PvE stuff having lots of fun and experimenting with various mesmer builds, in order to find my confort zone with this marvel of a class. (Best class in any mmo or even game that I've played yet.) So, I'm dancing between 1. thinking that I get a grip on how the class works in PvE because I'm getting good with rotations and experimenting a goos ynergy between skills etc. and 2. and realising how much I'm wrong whenever I try PvP or WvW, wich tells me that I do not master the class like AT ALL yet, or that it is simply a poor choice for anything PvP. But I hope its just me being bad at it for the moment, cause I love the class and I wanna raise my gameplay with it to a top level. Is a Mirage Condi DPS a viable option in anything PvP ?Or did the recent endurance nerf just throw Mirage into the garbage ? Hmmm funny that was not at all my intended question when i initially started this thread, but I really do want you guys opinion on this. So I'm going to get to my initial question now I guess. I've run into a build meant for Raids on metabattle, this build : http://metabattle.com/wiki/Build:Mirage_-_Condi_DPS_IllusionsIt is built upon the infliction of stacks of confusion. But there is something very (actually) confusing about it.When you read the rotations and the usage of the build, it implies that any of the 4 shatter skills can trigger Ineptitude.But to trigger Ineptitude, you need to interrupt the enemy, and there is only the Diversion shatter that interrupts (because daze).Si isn't Ineptitude useless with anything else than diversion ? Is there something that I'm not seeing ?
  11. Rytlock's tone and attitude is the only thing that makes me hate the story of guild wars 2.Without Rytlock I could enjoy every bit of it, but him throwing his cringy comments with his annoying tone or voice all the time..I swear it hurts me inside everytime he opens the mouth, I'm like oh god when will this be over. It's a shame because voice acting is great in a game, just not Rytlock's.He sounds like someone in the storytelling department has a very immature notion of what being a badass is, and it transpires in the worst possible way with Rytlock.It is fine that characters have flaws and sometimes bad personnalities, it's what makes them good characters usually, but with Rytlock I simply feel over-exposed to someone else's very poor concept of a badass. Cringy is the best term. I also wish Rylock would go away.
  12. Lol. I'm not wondering why they would nerf this kind of build. I was wondering if there was something I was missing from PvP mechanics and endurance. I only play mesmer and so i wanted to know if endurance was working different in PvP. Of course they would nerf an actual real perma-evade build (It wasn't really a permanant evade state that was just the name of the build, but sure maybe it was unbalanced in pvp i wouldnt know i didnt see this day), this game seems very well balanced and it is a fabulous thing indeed. They will always make new classes exciting and end up nerfing them, this has to be. Millions of people playing it and finding every possible exploits or synergy is a good test, better than any beta tester will ever be, so yeah this is bound to happen. All the time. Somethimes a buff, but straight-out-of-the-box-class usually gonna get a nerf. It just seemed a little odd to me that their way of nerfing a build would be to remove a dodge to the class as a whole... it is a very lazy and unappealing way to adress the situation, in my eyes at least. They should have found something with a little more elegance. But hey maybe they actually did spend hours upon hours trying to think of something and they foud that the very best thing was to remove a dodge. I don't think so but who am i to judge, I'm not a dev. You two seem to think I wanted to play a OP build even if it would givet a bad experience to others. No need to be sarcastic about it : you are both wrong. I wanted to enjoy the dynamic state of always keeping the mirage cloak as much as possible, I liked the way it played, and it changes everything without the normal endurance that every other calss should have as a baseline for the general gameplay. I wouldn't mind if they reduced the time window in wich you become in "evade" or anything like that. And the ambush thingy as others say seems to be the real problem ? I think your assumptions shows a lack of creativity and even a lack of Faith in humanity, but hey again, who am I to judge eh ? Anyways, sarcasm is also lazy and unappealing to me, espescially when it's implied contempt is based on briskly speculations I hope your having fun with your classes and builds. Thank you for the explanation :) I agree with you. Except for one thing : missing one dodge is not the same at all. It is not calculated in terms of how many dodges you have but in terms of percentage of endurance. 50% of 100 endurance is a full dodge, meaning if you swap weapons you can automatically dodge again. 50% of 50 endurance is 25, and you need 50 to dodge. Anyways I'm still having fun with all the ways that mirage has to go into evasion... And I'll try the chronomancer soon, it sounds like so much fun to play in WvW.
  13. I use it as visual seperator in my inventory, to distinguish between categories of items.
  14. Hi guys, I'm a noob returning player, and I've never really been into Pvp but now I want to go into it. I was looking on youtube to see some ideas for builds and I found one that interested me, a Mesmer Mirage build of "perma-evade", where you use sigil of energy and rune of the adventurer, in order to give you back your endurance during the fight to help you evade as much as you can, so you have mirage cloak active as much as possible. It is super fun in PvE and it works great. But I just tried it in PvP and it doesn't really work because my endurance bar is now only one bar and not the usual two. So like, I have 50 endurance instead of 100 in PvP ?Why is that ? Is this like this for everyone ? Does this mean that this buid I'm trying is not viable in PvP ?
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