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Kiritodatrth.1548

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Everything posted by Kiritodatrth.1548

  1. I still play core war in ranked and even if I don't have same survival as spellbreaker... I make more damage and I can beat a bunch of spellbreakers in 1 vs 1 specially if using rampage (i rather always push far, eventually take close)... Sometimes I have ppl calling me noob and blocking me just because I lost far in 1 vs 2... (It happens in 30% of the case other 70% I can disengage, and I dont mind being called a noob since I am a noob)...I also have another f2P account placed on gold 1/2 that I play mainly core necro and eventually core Mesmer... 2 professions that are much less performing without exp (of any kind)...I just avoid FB, I have no problems with other professions.
  2. I don't think PvP and WvW are even close in order to compare...I personally enjoy WvW much more than PvP in terms of requirements (I heard someone saying that WvW is the real war - and I have to agree).In PvP you kind of know what is coming for you, in WvW, other than higher bursts, you have no idea what to find.I play mainly PvP, but that's only because I'm in french server and I don't speak french it's hard to understand what they are saying or asking other than simple commands.I'm considering changing server tho if I find the right guild for me. Now one thing is for sure, both game modes will make you understand the professions mechanics... I mean, you will be able to predict or read some other classes moves...PvP is less demanding in this sense (maybe because encounters happen so often.... Now with the seasons so close to each other I sbarely have time to WvW... And I completely ignore PvE content... Pvp is more demanding in the sense of chose the right fights, make matches, know what you can face and when you can face it... You need to have control of the map, so you know what is coming for you, whether a enemy has CDs or not, how to rotate, what class is better to face whatever other class, and take advantage of the map to make the right choices where to be when to be (knowing that the enemy team composition and knowing what they will do).In WvW you dont have any idea, that's what makes a good commander... the capacity to foresee what groups will do and what we might face... I have problems when I spend too much time in WvW to come to PVP (other than mechanics of profession), but about game play, that imo is completely different.WvW = real warPvP = how you deal with Strategy. Maybe build diversity can bring more of WvW to PvP and make it more dynamic...
  3. Uhn... let's start... some of the questions were already answer, but leggo... I will start with PvP then go to WvW"How do I survive with Necro?" - you need to find a partner a babysitter - an ele, druid or other support class to q with you...However if you still want to q solo, I suggest to use a power build, now comes to tips from my side.If you are playing silver /low gold you have to adjust your build for how they teams plays the game... Usually players from these tiers make a lot of mistakes, and if I have to summarize how to play Necro agaisnt them is all about AoE and dmg output. Using a build with a lot of mobility (wurm, Spectral walk) will help you to survive if you are playing condi, if playing power go for staff and uses your AoE soft CCs and fear before engage, and just hit hard. Mettabattle build are useless in these tiers. I had a vanilla Necro placed in silver this season took me some time to move to gold specially because teams are pretty much bad in terms of rotations and survival... try to make the build support your team... I see a lot of ppl dying to DH traps, pistol pistol teefs, this kind of useless builds around the game. Adapt I used lich elite to build minions to unlock traps, AoEs, (again it's a F2P account, I guess Rise works fine for this purpose) Going up in the ranks you have to surprise, in plat I had a very good season using the power wells build (CD heal/wells/CTTB with Demolisher Ammulet, Chrono Runes, GS /Axe/Warhorn - BM/SPITE/REAPER) in the start of the season, but nowadays ppl already learned how to counter it so the build is somehow useless. Makes tons of dmg this build and with the AOEs you create a radio of denial where you can seat somehow "safe". It's very bad against condi compositions. Each well is 5 /6 sec, and now ppl will only avoid the wells and reengage after... or since you need the "melee" to put your combos they will CC your life out.PPl from plat are aware of how to play and what to evade and avoid. when the wells build was new, ppl usually went to focus the necro first you spread your AoEs made tons of damage and still kept suvival due to LS trait in BM... Today they will avoid it completely, so you lose leverage... My suggestion you can kept if in hand due to the damage output (you can really dry ppl out with this build), but not as your main build. It sucks once ppl know you are playing it. Now Im using the normal Condi build Shout Condi (scepter/warhorn /staff - Wand ammulet with Soldier runes - all shouts - Curses 221, SR 223,reaper132). This last build gives me a lot of condi cleans from shouts... if fighting condi teefs or burn guards I use plague sign ipo of one of my shouts and or sometimes Corrupt boom ipo Unbloackable shout. Usually I build a little of LF spread my condi combo and disengage stay in a safe distance... you will be focused so kite a lot, find the places where Revs, teefs and DH/Guards cannot port to. (there are specific places that gives you access to put your aoes and avoid portaling at the same time, these are the places you want to be, they are specific for each map). Look for team fights don't pick 1 vs 1 fights unless you are sure you will be +1 by your team).I use the shroud 2 to disengage and I avoid to say middle of the fight... TbH I spend most of my time running from chasing ppl around the points, thye will focus you, so soft CC like Chill can prevent them to follow you in places you can jump around the map (suffer helps a lot as a Chilling to avoid chasing). When I see oportunity I go for the condi combo, disengage wand it all starts again... That's the necro's life... kite, hide, combo, kite, jump, combo, hide and improvise. This build is very good when focused and gives you a pretty good amount of survival when qing alone. Meantime I hope my team has some dmg output in order to kill some of enemies before they take you down. (Cause they will be focusing you).So you survival depends on how good you are to avoid ppl to chase you, and how well you know your position in the maps.You have very small cleave potential, and very small capacity to stomp or get rid of downstate enemies during the fights, so count on your team to do that, but let them know... For WvW: I use 3 status lets talk about 2 mainly the other I run just to 1 shot ppl, but is hard to get the combo, and easy to end up death... so mainly I do to have fun...Other 2 real status are trailb, pretty much as eremite already explains. the other is celestial (I use in group fights, with Wells and GS ipo staff / axe/dagger)My reason is to stay middle line and corrupt booms from how is entering flanks, them move shourd and make tons of damage and repeat all over again... if you are in a good group (with a good commander) he will call target and you can take it and enjoy the axe damage, or get rid of condi with dagger 4). For these 15 ppl groups I always end up being the top dmg. The condi build above imo is the best mobility aspect of roam in WvW... I use a lot spectral walk and wurm to move and disengage sincer WvW is harder than PvP to kite. I hope I could be somehow helpful.
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