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Xerxes.2468

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  1. Who would take her spot, doing all the researching and planning, Lord Faren?
  2. Probably suggested a thousand times, but we desperately need a gear and spec quickswap.
  3. Your opinion is easy to refute. There are players who seek hardcore challenge, therefore failing to provide that means you lose these players. There are many games for which that's fine. ANet, however, have decided GW2 won't be one of these. And if anything, fractals are a solid example how tiered difficulties fail. That's just another opinion. You didn't "refute" anything. Game design preference is not a matter of hard scientific facts. It's all opinions and preferences. No, it's not all opinions and preferences. Not only is there solid theory behind it, it is also a business. As such, its goal is market success, which is not a matter of opinion and preference. There are different ways to achieve this, there's no doubt about that. But some of there will be more successful than others, and there's no doubt about it either. Do you own a bunch of stock in the company or something? They don't need you to white knight for their marketing decisions and quarterly earnings. The poll was literally "what would you prefer?". That's a question about preference and opinion. My job is not praise every last decision made by the devs. It's their game, they're free to do what they want with my criticism. Good point, but keeping a reality check and realistic mindset when it comes to suggestions, expectations and possibilities keeps one from asking for nonsense or look all to stupid. Please don't bring WoW into this discussion again, or be prepared to get refuted heavily on their approach to LFR including by me. Go read through this thread to be informed why the WoW LFR approach does and would not fit GW2. The reasons are many fold and reach as far as not working with the very basic itemisation this has versus Wows. WoW isn't losing it's mythic raiders true, but you also fail to show how LFR specifically has in any way improved the mythic raiding community (or raiding community as a whole) . There is enough differing opinions on that issue alone. Some even from the developers themselves who were not necessarily happy with introducing LFR. I missed the part where I suggested they put LFR in. I don't like LFR, and I don't like when people straw man my points. I was just talking about having a couple of difficulty tiers to cater to more of the game's community since they puta great deal of their resources into raids, that's it. I was responding to the question posed by the thread and stating my preference. It may not be yours and that's fine. I wasn't looking for approval.
  4. Your opinion is easy to refute. There are players who seek hardcore challenge, therefore failing to provide that means you lose these players. There are many games for which that's fine. ANet, however, have decided GW2 won't be one of these. And if anything, fractals are a solid example how tiered difficulties fail. That's just another opinion. You didn't "refute" anything. Game design preference is not a matter of hard scientific facts. It's all opinions and preferences. No, it's not all opinions and preferences. Not only is there solid theory behind it, it is also a business. As such, its goal is market success, which is not a matter of opinion and preference. There are different ways to achieve this, there's no doubt about that. But some of there will be more successful than others, and there's no doubt about it either.Do you own a bunch of stock in the company or something? They don't need you to white knight for their marketing decisions and quarterly earnings. The poll was literally "what would you prefer?". That's a question about preference and opinion. My job is not praise every last decision made by the devs. It's their game, they're free to do what they want with my criticism. I'm all for having a hardcore mode that gives better rewards, but if some people were really going to get bent out shape and leave because lower difficulty setting existed for people to see content and learn mechanics, I don't really care. Warcraft isn't losing all its mythic raiders because normal and heroic modes exist. More content accessable to more people in some fashion means more active players.
  5. Your opinion is easy to refute. There are players who seek hardcore challenge, therefore failing to provide that means you lose these players. There are many games for which that's fine. ANet, however, have decided GW2 won't be one of these. And if anything, fractals are a solid example how tiered difficulties fail. That's just another opinion. You didn't "refute" anything. Game design preference is not a matter of hard scientific facts. It's all opinions and preferences.
  6. I've always been of the opinion that no game needs a tier of content that only the hardcore element gets to see. This is important to this game since it decided not to continue to add dungeon content. I feel like fractals are ok but an imperfect solution to 5 man content at best. Varied difficulties with more/better rewards as you go up are fine.
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