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Mikkel.8427

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  1. The first and most potent counter to CI Mirage (and any condi Mesmer)- TURN YOUR AUTO-ATTACK OFF. As someone who multi-classes, I can assure you that's the very first step to winning the engagement. After that, time your key skills around their dodges/interrupt spam. The vast majority of CI Mirages are total noobs and just unload their Interrupts and dodges into you to try to burst you down. Have patience, their pressure is barely a tickle if you don't feed into it by giving them easy interrupts.
  2. Mantra of Distraction doesn't recharge Time Sink, also.
  3. That's not what he's complaining about... Its the merging of Distortion/CS AND the removal of IP as tradeoffs for the Chrono spec. There also seems to be a small misunderstanding of how the merge functions now. Distortion-50sec cooldownscales up to 4 secs invuln with 3 clones CS/Distort merge-105 sec cooldown1 sec of invuln (does NOT scale with clones) The one sec of invuln is just tacked on to CS so the devs could justify granting effects from traits that affect Distortion to the new CS. Despite the many downsides that presents, most will agree the merging of Distortion/CS was a reasonable tradeoff for Chronomancers. Adding the removal of Illusionary persona ON TOP of that (without any kind of compensation) is what kills the spec. Especially considering that losing IP is actually a much bigger nerf than the Distort/CS merge to begin with.
  4. Want to know what's sad?After spending the last couple of days playtesting Chrono builds on and off, playing core feels REALLY good.
  5. Actual Positives- 1) Chono's new shatter effects are gorgeous.2) I no longer need to purchase a Equinox Shield skin to match my Mesmer's new outfit because there is no reason for me to use Chrono specialization in its current state.
  6. How is another mirage nerf justified ? Go into wvw. Play it, ask again.You're totally right. So sick of zergs FULL of Mirages! Gosh, those are awful. Also, those damn Mirages bursting you off your mount right into the downstate from 1800 range away in under 2 second! Grrrrr, so OP! /s A more detailed description of what you're having trouble with would be helpful. Most people on here would be happy to help you learn how to counter whatever specific mechanics you're struggling against.
  7. SHHHHHHH!!!!!!!(My build was buffed too <.< )
  8. That's a QoL change geared more toward newer players... Anyone that has played Mesmer for a significant amount of time doesn't need to look at their Illusion Counter.
  9. I think that's exactly what Anet's intention was with these changes to Chrono. Removing IP hits the cheesy one-shot Chrono build the hardest. No more massive bursts from OOC stealthed Chronos. You're going to have to actually engage first to build resources. I sincerely believe these changes are good for the overall health of the game. The problem is they didn't follow up and make positive adjustments to the rest of the Specialization to make up for the loss. It feels like half a rework (the negative half...). Where's the rest? This is exactly the sort of thing they should be doing across all the professions- Cutting the cheese mechanics. Unfortunately, their balance cadence is so painfully slow we're stuck with UP/OP specs for intolerable time spans.
  10. Ok, here we go. I got to spend a couple hours this afternoon playing Chrono. I popped out to Ember bay and soloed the jade construct meta event a few times. The constructs are my favorite build-testing mobs, its what I do when I want to get the feel for a new build/skill/profession/whatever. Conclusion: It is waaaaaaaaay undertuned. Shockly, absurdly, astoundingly undertuned. This will probably be an unpopular opinion, but I actually like the idea of removing IP and distortion as drawbacks. It definitely makes you play Chrono different from core. It took a good hour for me to untrain myself from positioning near mobs when I shattered. The new shatter animations are also really beautiful. but.. They didn't adjust anything to compensate for the losses. The shatters are weak... Csplit cooldown wasn't reduced... Traits weren't buffed... There is no way I'd select this elite over one of Mesmers core traitlines as it stands now. Which is saying a lot... Core Mes has been hit hard by past nerfs, its 'meh' at best. The Shatters being objectively weak in a one-to-one comparison with core is compounded into an even worse problem when you factor them having less synergy with core shatter traits because of the loss of IP. I don't get it... On top of this, you have things like Time Sink (Chrono's Diversion) not getting a reduced cooldown from Mantra of Distraction... Clear and obvious oversight that exposes the lack of any kind of testing phase. Grading-Anet Artists - A+Anet Balance Devs - F
  11. I'm surprised to see so many complain BEFORE we've even gotten the chance to playtest the changes. Certain things are obvious... like losing IP is a huge nerf. We don't have the details of most of the other changes, though. Personally, I'm really excited. I'm getting exactly what I wanted: 1) Tradeoffs for all Elite Specializations.2) Mesmer Elites that actually CHANGE the profession mechanics. If Chrono is underperforming after this change, we can all storm the forums and demand more adjustments. My biggest disappointment is actually the lack of weapon trait adjustments. They've been adjusting weapon traits across the professions for about a year now... Pretty sure Mesmer is the only profession they haven't touched.
  12. Nope. The majority of posts are from angry/bitter people. Most people that are happy with the game are PLAYING it instead of complaining on the forums. There are a handful of intelligent, skilled and/or knowledgeable individuals that post here, though. You just need to get used to ignoring the outrage and try focusing/contributing to the constructive posts.
  13. For those that don't know- Illusionary Persona is a trait that became baseline for Mesmers after the the traitline rework that preceded HoTs release. It makes the Mesmer count as a clone, consequentially scaling up all shatter effects. It also allows Mesmers to use Shatters without any clones present. Chrono will be losing Illusionary Persona, so at max illusions you'll see...Flow of time-Now: 1s x 4 = 4 secs of AlacrityAfter update: 1.5s x 3 = 4.5 secs of alacrity Seize the Moment-Now: 1.5s x 4 = 6 secs of quicknessAfter update: 2s x 3 = 6 secs of quickness In PvE, the loss of Illusionary Persona shouldn't make any difference to the efficacy of Chrono, just makes it even more annoying to play... In the competitive modes (especially WvW) this is a MASSIVE nerf. I'm super excited to playtest all the changes, though. Especially the Ele changes.
  14. I'm really excited to test these changes. They finally put some work and thought into making Chrono feel like a real Espec instead of just Mesmer with Continuum Split tacked on. I do agree losing Illusionary Persona absolutely kills the entire spec in WvW. That's more of a problem with how clones function, though. Which should be something they consider adjusting in the future. They actually CHANGED things. I'm still in shock.
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