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Zychuu.7294

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Everything posted by Zychuu.7294

  1. This back to back comparison of wvw and pvp feels sad. I'm pretty sure that is much more going on in wvw than having dps and supports, and I'm pretty sure there is more going on than just big group fights. For example are wvw roamers not a separate thing worth mentioning anymore, if they can't even get a mention in "balance philosophy", when such diverse pvp roles are listed literally one paragraph later? I just hope this generalisation of everything wvw-balance related is not a peek into how is attention being distributed in between game modes.
  2. I've noticed some really weird behavior with Golden Racing Scarf dye channels(I didn't notice such problem on any other equipment... yet?). The scarf tend to randomly dye back to some random color, which is not even the default for that item. The bug seems to be triggered during equipment tab switching. I use the scarf on a couple of equipment presets, but as seen on the video, sometimes I can get them recolored for all tabs for a couple of switches, until they seemingly randomly turn back to their weird colour. I don't know if it's a bug, or if I just don't understand some finer detail of the dye system. Video of me messing around with the dye channels: https://www.youtube.com/watch?v=ONU-qBWzHfQ
  3. I like the fight, liked the mechanics, rewards still non-existing but you get an Li, which is nice I guess? Our squad was caught off guard by the enrage timer. We had what I thought was a reasonable squad on voice, with some people who had raiding experience and okay damage, but after we took our time to figure out how mechanics work we spend a couple of wipes trying to get past the timer. I'm not saying our squad was anything close to DhuumCM clearing dps, but I wouldn't count on your usual pug to hit the dps check if you get like ~2 people slacking. When we hit it first time I kinda hoped for some cool enrage where she gets pumped up, applies a ton of exposed and it's just a fight for like to get these last 5% in... but you just explode and insta wipe, lame.
  4. Yeeaaah... I won't reply to every post doing this as there is far too many of them, but this thread very quickly fallen apart to usual "is KP elitist gatekeeping or reasonable thing to do?" discussion instead of my intention of discussing people missusing raid LI due to lack of proper KP for other kinds of content. Yeeaaah. That's the thing. You can't really efficiently LFG when people (out of neccessity/lack of better option) gate with irrelevant raid KP instead.
  5. (Not a 1st of april shitpost btw) To begin with: I can understand why people want to killproof players they meet on LFG. While the world probably would be a better place if everyone had time and will to do their weekly raid clear while wiping on every boss for hours, but training new people, most people on LFG don't care and want to just go for their kill. Yet still it annoys me that there is so few kinds of content with unique klillproofs, which leads to it being used on unrelated kinds of content. Raid LI somehow become go-to killproof for EVERYTHING and it annoys the hell out of me. Want to do IBS strike? Bring LI(especially funny when there is IBS boneskinner KP but some squads still go for LI). Want to do daily harvest temple? Bring LI. People are even asking for LI for dragon's end meta squads where they plan to force a new instance for them(which is why there should be private squad DE, but that's a digression). Pretty much only fractals are being killproof'ed by fractal currencies and titles, everything else runs on Li. That makes me wonder if this kind of behaviour should be acceptable state of the things in the first place, both by players and by Anet. In my opinion, if it's fine to ask for killproof in general, then most content hard enough to varrant asking for any proof should award unique one for that content. You can be master fractal CM runner, clear harvest temple and Dragon's End daily out of boredom, be capable at different classes and yet still you have nothing to show for it and you'll get booted from LFG because you weren't doing that one elevated kind of content everyone thinks makes people into better players because they were mindlessly farming some easier wings for months as dps when learning nothing, so that surely means they will be useful for that organised Dragon's End run, right? Just to reiterate: I'm NOT against the idea of bringing killproofs when LFG'ing. But I'm annoyed that people are missusing raid LI as killproof for almost everything else in the game. That being said... I do understand that it's kinda pointless endevour to ask for any 'quality control' on lfg, considering that entire board is spammed with raid selling ads most of the time...
  6. They should turn it into a tonic or some other kind of novelty.
  7. I never really bothered doing the old strike after I completed them like 1-2 times. But the new ones are quite fun, and I like them. I truly believe that they are finally a valid "road to raiding" experience, with stuff like minister Li giving people some personal responsibility with "numbers" mechanic, and Harvest Temple which by itself could be a raid encounter no problem. ...yet it kinda sucks that the 'cool' rewards are weekly. You only get 1 coffer per week, and the shards are hard capped at ~150/week anyway. There is not a lot of them, so doing them only once and then have nothing to do for the rest of the week is kinda boring. Imagine being a raid player, but having only one raid wing to clear each week. I feel like at least the shard cap should be bigger so that you can do daily full clear for a couple more clovers or whatever. Especially since IBS saga give daily rewards I think? Now you do a weekly clear, maybe some dailies, spend 100 shards on mystic coins, get like 1-2 purchases of clovers and... that's it. Kinda meh.
  8. Maybe, but for people trying to pug in LFG for 10man strike is definately major problem not being able to manage their squad at all and just kinda hope that it will self organise with 9 random people.
  9. Yes... ANOTHER thread about THAT meta. I just honestly wonder. Is the Dragon's End meta really that bad? I just feel that the main problem is not really the difficulty, but RNG. It's hard to look into your own performance and mastery of the encounter when it keeps getting fogged by very impactful RNG of stuff like how many breakbars you get, long attack animations, tails spawns etc. For me personally there is no problem with aiming for high difficulty, the RNG factor is what makes it FEEL unfair. Just let people know that it is THEM who can do better, and not fail them because they were unlucky enough to get only 1 breakbar phase which got interrupted by some attack animation/phase transition anyway or whatever. Less RNG -> more space for player skill to actually start to matter. The meta isn't necessarily too hard. It's just way too RNG, so it's hard to even pinpoint how hard it exactly is in the first place, so I don't see a point in discussing whether it "should be nerfed for casual open world players or you need raid squad x5" or whatever people are talking about right now. I would love to have Dragon's End as that high difficulty meta which tends to fail if not prepared, but only if I can trust that it IS fair and the failure is on the players, not the RNG, which I personally believe that's what is missing right now.
  10. For me personally theere is no problem with aiming for high difficulty, the RNG factor is what makes it FEEL unfair. Just let people know that it is THEM who suck, not the fact that they were unlucky enough to get only 1 breakbar phase which got interrupted by some attack animation or transition anyway or whatever. Less RNG -> more space for player skill to actually start to matter. The meta isn't necessarily too hard. It's just way too RNG.
  11. For me they could make that meta as hard as they wish it to be. Just make it less RNG so that at least I can know it was player's fault for it failing, and not some unlucky 1 breakbar which gets lost to some attack animation into too quick tail spawns or whatever.
  12. Seeing Logan, Rytlock and Caithe be there for the finale, and mentioning fallen Snaff and Eir along the way, it just felt sooooo... wrong for Zojja to be missing without a word from anyone. She deserves better at least for being OG Destiny's Edge.
  13. I'm well aware how 'powerful' and useful commander tag is. I'm just questioning wether this functionality should still be gated behind 300g paywall for 10man squads which are aimed to be 'default and accessible' new form of content now.
  14. Considering that we are moving into strikes being 'default' new form of party content, I find it really weird that you need to put 300g just to be able to manage your party. Without a tag you can't do ready check, can't set subgroups(unless people spread on their own), can't even kick people without voting as there is no leader. These seem to be bare minimum features for 10man squad content. Basically you can't "lead" your squad as all. Well, it's not even "your" squad to begin with. You can only hope that random people joining from LFG will not deadlock the squad by accident, trying to figure out, which one of the 5 dps'es should leave, when all of them instantly joined right after you asked for a healer. I can somewhat understand tag for open world/wvw 50man squads being gated in some way, as a werid sign of "commitment" to leading big groups, but imho 10man squad management for "casual" daily strikes should not require you to spend 300g.
  15. ... they still left out Zojja completely. They finished up the grand story and just left her out. That feels... unfair :<
  16. As you say, it feels good to get this good MC drop, even if in the long run it is meaningless fluctuation and barely contributes to average gold value of rewards. Sooo... why would you decide it is a good idea to remove that 'good feeling' entirely? That's just taking away from the experience for no apparent reason at all. I feel like if you truly wanted to 'spread the love', you wouldn't remove the drop entirely, and instead juts nerf it and then give more game modes(Fractals, Raids, heck even dungeons and IBS strikes) a slight chance to drop any coins, even one and only rarely or whatever. There is no 'love for gamemodes' in taking all the MCs from one place, and moving them to another. Especially one gated behind an expansion. The problem is not only "how much reward is removed from place X", but also a feeling that you want to force funnel players into new content by moving stuff from existing place to ONLY new one, I repeat: there is not 'spreading love' in doing it like this.
  17. Yes. I feel this too. I feel noticeable input lag while playing with dx11. Moving around and even rotating camera feels unnatural and weird. It is NOT server/connectiong lag, which would be visible mostly when using skills and interacting with the game objects. EDIT: I've heard the Dx11 checkbox forces vsync on. I disabled vsync globally in my Nvidia control panel and it seems to be back to what I'm used to.
  18. Some people might don't like other specific classes to be OP, when these classes become so much more capable that there it's becoming the only standard to play given role. At this point, it's stops being about "well, they'll help me in party so good for them", and can become "I won't get into the party if I don't play that meta class for the role". ...it doesn't really matter that you can do well with other class, or that some people of meta class can do worse. What matter is that if you don't know that LFG person at all, it seems reasonable to want to take a 'good' class with you instead of hoping that this guy playing off-meta build is secretly just way too good with it to make up for not playing one of the OP classes. If such class shows up, you are basically at disadvantage, both if it comes to LFG'ing and playing the actual encounters, just for not switching to the OP pick of the patch.
  19. With the new magical outfit I realised, that the male version looks (in my personal opinion of course) so much cooler on male Asura than on female. I would love to be able to use male version of this outfit on female character. I wouldn't even mind it being two separate outfits or whatever, just let my female Asura wear pants.
  20. F1,F3, 2,3 and elite skill are highlighted slightly. All of these are either CC of combo finishers.
  21. I like the idea of displaying that some skills will interact with the combo field. I also like the idea of showing people, that certain skills will interact with the CC bar. ...but I challenge some non-engi players to a game: https://imgur.com/a/2EsXUbS Please, try to tell me, which skills are combo finishers, and which ones are CCs? My point is, these look the same. I spent way too long staring at simple tooltip wondering "how is this combo field finisher?" after seeing it blink in a fight before I realised that it wasn't blinking for a field, but for CC. These should look at least somewhat different. I'm not really sure having half of toolbar blink continously in any fight with some people(fields are EVERYWHERE), and then blink even more for CC phase will be a clear way of showing people, especially new ones, what these buttons even do.
  22. We need to start thinking what we will be memeing about after alliance drops. What about steam release? Was this announced to be dropped, or it is still 'on hold'?
  23. That, or maybe a beginning of even bigger meme, when we will go back to this thread in 2 another years to ask the same question yet again.
  24. You are completely missing my point. It's not about what was buffed or nerfed, not really about superspeed in particular. It's about how they don't take their time to properly implement the changes they are coming up with, to be able to apply them in all places they make a difference. Superspeed was just an example of how they changed a thing without understanding all the places it affects. If they actually did know what they are doing, they would just nerf proper skills/traits so that such thing like "12s capped at 10s" in one tick didn't happen in the first place. If you have examples showing, that they can't graps the full context what their changes can actually affect in such big the game the gw2 is, you have no reason to trust there is any reasonable plan behind most of the other changes that do seem to have some sense by accident.
  25. How does that even makes any sense? https://imgur.com/a/uw5LHgT (yes, this does in fact limit you to 10s on cast) Not gonna lie, lately, when I'm reading the patch notes, I have a feeling that no one working on skills actually plays this game, or it is like one person who has no chance of remembering everything alone. They tunnel vision to introduce a change without really understanding what it can cause or how it relates to all the other classes and mechanics in all different kinds of content and mechanics the game is full of. And then absolutely forget to actually implement it properly in all the places it applies to, like with Cardinal Adina hitting you with "resolution", because who cares that you got rid of boon you actually use in boss encounters. One could probably find more similar small things scattered around the game, and while each one separately is not a big deal obviously, if you play various kinds of content from different 'eras' you quickly realise, how inconsistent the game can be in it's mechanics, names, what can be blocked, on what stability works etc...
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