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Kiza.5630

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  1. This is going into the wrong direction IMHO. I noticed in the episode achievements that you really, really want to push these, but I don't understand why. I also disagree with having so many achievements in the strike missions just to get the new emote. I don't think you will be able to force more ppl into strike missions, let alone raids. Many ppl who came to this game were the ones who wanted to get away from raids and group content locked to a specific number of players. The first one was added as trivial event and ppl starting to play and farm it. I remember it reading constantly in the evenings in guild chat. Strike was everywhere. Now these weren't players "compatible" with raids or even interested in them. Then the first ones in Bjora happened and ppl were already starting to be "meh, I pass on this one, too difficult". Bottom line, those players you want to force into the 10-player content, don't actually like to play it. Not on the level of a raid. Where does this leave the strike missions? Ignored by many of the players you want to push into them and them being salty about their emote locked behind them (I know you can get it without if you do every other achievement). And farmed by the players already playing mostly raids for easy gold.
  2. I've done this event with very different group sizes. Down to only a few players at a drill. The hydra is only a problem, because ppl tend to lead it to the drill where it wreaks havoc. If you make the hydra face away from the drill, it will not breath at it constantly nor charge into it. It can be drawn away if players mind their surroundings a bit. They don't even need to die super fast.
  3. Yeah, it's fixed. Looks like it originally was. Ty whoever fixed this so fast. <3
  4. No thanks. In wow it was nothing but players flagging themselves pvp and standing on objectives/things ppl need to pick up/interact with hoping they would accidentally attack them. Open world pvp -> WvW.
  5. I don't think it's intended, it looks kinda horrible with some colors. Try orange on the ears. :p Probably some poor soul wanted to fix the animation bug they mentioned (didn't even realize there was one) and re-exported the model thinking "right, I only changed a tiny bit on the animation rig, what could possibly go wrong?"...
  6. Wanted to try something new and created Xiuquatl as a 3D print. I think this was done by Chelsea too? I love the ingame item. <3 Most pictures are here: https://keeyasnowtail.tumblr.com/post/187006680062/yay-new-legendary-but-a-real-world-oneAlso a reddit thread
  7. The effect can only once occur every 45 sec. (Rune has an ICD) I just tested with mirage and jaunt (as I used these runes a long time ago), getting condis from noxious plants near the shatterer and jaunt transfered one + blind to a spark elemental.
  8. After the patch the fur patches inside the ears and on the tail of the Gallant Lightbearer behave oddly when using medium or high shaders. The ear part defaults to some glowy cyan color and the tail tuft to an ugly green (if the body is dyed white or using default color). The blue/cyan on the ear hair tuft is there regardless of the ear color. If they are dyed orange, the tuft turns into kind of a neon green. Comparison of high and low shaders here: https://imgur.com/a/nH313M1
  9. Some things are since the patch. csplit not activating reliably / behaving oddly. Illusion counter bugged sometimes with 1 clone left when there is non. One signet not working at all. While I can live with the changes these actual bugs should be fixed in the near future.
  10. Yeah I have to agree here. Or maybe put a notice into the launcher about disabled content and link to the forum post like with the release notes. Is there an ETA on when this can/is planned to be fixed? As in "hotfix maybe tomorrow", days, weeks, etc? Not trying to sound impatient takes out a whip. We use the guild bank a lot for events and now ppl send me stuff for the guild bank blowing up my mailbox. Before I realized taking it out of the mail was a bad idea. :p
  11. That happens if a 6th enters the guild hall or the 5th leaves. (or 5th and 4th, don't remember the numbers without trying) Best you can do for events in the guild hall have at least 6 players inside all the time.Bit of a weird behaviour, feels like they are trying to conserve server resources by spawning a larger instance only when necessary.
  12. According to the interface there is one clone active. But I am not even in combat (mount icon) and the shatters cannot be activated. They just silently fail. Creating a new clone doesn't increase the counter, but fixes the issue. As does moving away or waiting for a while.
  13. I noticed this as well, but it's hard to trigger in controlled scenario. I tried almost 15 mins on the golem to make a video to no avail. But it happens regularly in open world zerg. It feels there is some kind of race condition in the code, the whole skill feels weird now.You have a clone, skill icon is pink (1) -> press shatter the skill icons turns into the not charged variant, gray with the lightning icon for a split second (no pun intended :p) (2) -> the clone gets shattered and the icon turns into the blueish version and the rift is created (3) What it feels like is happening, is that if the clones all die during the tiny window of (2) the skill won't fire completely because there is no clone to shatter anymore. Like the condition whether csplit should activate is checked at two points, (1) and again (3). That would explain why it never happens on the golem and why it's prone to happen in open world mostly with only one clone shattered. I've been playing without Time Catches Up if that makes a difference.
  14. Kiza.5630

    RIP chrono

    1 sec distort to avoid a single timed attack. Remove condi out of combat when traited (that super annoying 15 sec remaining cripple), on demand stability with otherwise useless shatters for your build when traited (and other useful boons for you). A bit of alacrity and when traited quickness from them. Quite a few things I used them for that were just interesting/fun/nice to have.
  15. Kiza.5630

    RIP chrono

    I used it all the time in open world. Double time warp for no reason, double gravity well into approaching mob hordes. I played a round Dragonfall and tbh is was annoying. Clones die fast in monster packs or they despawn instantly when the zerg murders the enemies they are attached to. If you want to use shatters at all might as well just smash the F keys as fast as you can to get at least any use out of them. I liked the longer csplit duration and alac/quickness from the shatters for purely selfish reasons. But ugh, this plays not very well now.
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