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Afterland.2951

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  1. The same thing happen to me just now. Tried to uninstall Arcdps, install/reinstall Gw2, ininstall/reinstall Nvidias Drivers. The Ultra Shadows that @The Real Lacho.7652 comment above me really solved the problem for now. TY Btw Lacho.
  2. Ok, i'll try to simplify cause everybody basicly said what i came here to say. ►Jade Sphere: If the ideas Jade tech to be imbued into something, make it worth it. All this technology studies and tests to have a orb that summons a holo dragon for 1 Might/sec? All this Tech for "Oh, permaquickness", yeah, but stuck on air and in a 240 radius. Tbf theres no reason to use Jade Sphere even if the radius was 1.200, beeing stuck on attunament and imobiles the problem in this case. I'll not talk about energy/damage/stacks and numbers in general cause this is easily changeable. Again, make Jade Tech WORTH beeing related to the new spec. ►Auguments: No reason to use them at all besides fire. Air gives endurance wichs useless (I believe the idea was maybe to use with Evasive Empowerment trait thats as useless as well since the only way to use vigor + endurance regen is to dodge since theres no dodge skill on the kit) (i'll talk about this later). ►Traitlines: HERE lies my problem and i believe ellies problem. Tempest was based on aura share, aura spamming and all. Weaver is based on dodging and combo fields, Catalyst is everything. Evasive Empowerment to dodge more (might as well be a Weaver trait), Elemental Epitome, Empowering Auras, Hardened Auras, Staunch Auras, all should be great for Temepst cause i believe Auras suposed to be a Tempest thing (a lil bit here and there on the others, but 4 traits related to Auras is too much. Temepst has 3 Aura related traits and it works super fine. If the idea is to have Elemetal Empowerment as a unique boon, remove aura traits and Jade Sphere energy. If the idea is to make Jade Sphere useful, remove aura traits and Empowerments. If the idea is to make auras useful AGAIN, make it worth more than its worth on Tempest ( wich will be a lack of creative desing). Vindicators base is that he has Support and Dps together as it swaps, Bladesworns base is that he uses a lot of ammo and big dps, Harbringers idea is to make Blight usefull, Virtuosos base is dagger instead of clones. WHY does Catalyst has Jade Sphere+Energy+Auras+Empowerments+Hammer 3? It makes no sense, its all over the place. ► Catalyst: The name doesnt match the class. It would be expected to do something like Bladesworn does, a big slow dps or big slow cc, its a CATALYST, but the impact you have on game is like watching a League of Legends cinematic and then checking how it is ingame: no impact at all. ► Animations: Animations are great. You guys didnt save time to do them and they look awesome (something that was really poorly done on Willbender if i may say), they translate well what it suposed to be. In resume: All over the place. If its going to be a DPS PVE spec, make Augments usable, remove them and make them change Jade Spheres place, share Empowerments, share Auras, idk (ONLY ONE, NOT ALL THE OPTIONS AT THE SAME TIME) cause til now it will be the same thing as other Ellies PvE DPS: No augments used (besides fire) Fiery Great Sword, Lighting Hammer, Glyph of Storms. If it was suposed to be a PVP Dps, make it regen more energy, remove the cooldown, remove Hammer 3 and make it possible to summon all 4 Jade Spheres, make it follow you around (might as well remove Auguments and give her Jade Gyros); I feel really disapointed with the execution, even tho the base idea is good. Not as disapointed as i was with beta 1 lack of creativity/animations/particles (except Virtuoso), but disapointed nontheless. Right now the only thing i can do is PRAY A LOT for Ranger and Thief.
  3. I just kept reading the comments today and want to add: WHY do Willbender has a sw/sw icon if he just uses sword animations on the 4 and 5 /sw? All the other skills are punches, kicks, jumps and blablabla. A fist could do better as a spec icon, even tho i still think wouldnt do much for the spec as a whole, since its desing is so boring.
  4. Okay so, here we go; I dont care much about builds/buffs/nerfs cause if i'm not doing achievments and helping others, i'm on fractals and raids. And since i play only healers on both gamemodes, this doesnt matter too much. On the other hand i'm SUPER disapointed with the skills animations (particles and effects mostly). Core Necro comes with black, green and black green smoke. Ok, its a base spec, has its value. Scourge came with shades, which was a completly world turn that still maintened his visual aestetic as a sand necromancer. Reaper.. i mean, he turns into DEATH and really brings the fear when you see the slash animations. Then comes the Harbringer, whichs black, green and black green smoke all over again. On the plus side, he got a FINE visual identity base with that bodys hanging on the shroud 5 and cool particles on dashes and shotgun (shroud 2), but i think THAT could be reflect and be the theme in the whole Harbringer Kit . Its fine that hes the "oh my god i feel pain to cause pain" "blight omg" and stuff, i feel that at least pistol should have diferent animations, sounds and visual effects insted of beeing green engineers pistol. Doesnt feel unique AT ALL. Elixirs are SO boring to use that i feel like using wells instead of elixirs just cause its seriously boring. Also, Anet, please... just talk to the illustrator that did the Elixirs icons or the responsible for reviewing and approving it. It is SO boring and SO sad to see a big company that has/had GREAT artists (Ahmed Aldoori *best one yet*) doing such a poor job in simple skill icon designs. Harbringer need more visual identity to be more inviting. Hes a plaguedoctor/alchemist guy, please make him look like one.
  5. Okay so, here we go; I dont care much about builds/buffs/nerfs cause if i'm not doing achievments and helping others, i'm on fractals and raids. And since i play only healers on both gamemodes, this doesnt matter too much. On the other hand i'm SUPER disapointed with the skills animations (particles and effects mostly). Core Guardian comes with blue, fire and blue fire. Ok, its a base spec, has its value. Dragonhunter came with traps and some fine animations and particles (like Lb5, Elite trap). Firebrand.. i mean, even the old mantra casts were incredible, tome are amazing, super clerical and fiery. Then comes WB, wichs blue, fire and blue fire all over again. Even Almorra had more beautiful particles and effects on her /sw then WB. Despite the fact that a lot of animations are clunky and sw4 (example) is just a uglier version of Revenants /sw, WHY does he has an AMAZING look on that spining kick utility and ALL the other ones are just Pew Pew? I mean, you guys did f***ing Firebrand look like a GOD and now the Willbender just looks like a guy that likes blue fire and kicks stuff. I'm really sad that he looks this way, i see nothing unique on WB other then the spining kick utility. I'm hoping other specs wont come as boring as this one. On the plus side, he got a FINE visual identity base with that colored fire from the utility i previously talked about. Its fine that hes the punch kick guy, but i think is too boring that the WILL BENDER just kicks... punches... at least a magical kick, magical punch whatever. I know that he cant have fire in all skills, i know it should be mainly on skills that apply burn, but particles dont hurt anyone and will make the class way more inviting than what we have atm.
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