Ok, i'll try to simplify cause everybody basicly said what i came here to say.
►Jade Sphere: If the ideas Jade tech to be imbued into something, make it worth it. All this technology studies and tests to have a orb that summons a holo dragon for 1 Might/sec? All this Tech for "Oh, permaquickness", yeah, but stuck on air and in a 240 radius. Tbf theres no reason to use Jade Sphere even if the radius was 1.200, beeing stuck on attunament and imobiles the problem in this case. I'll not talk about energy/damage/stacks and numbers in general cause this is easily changeable. Again, make Jade Tech WORTH beeing related to the new spec.
►Auguments: No reason to use them at all besides fire. Air gives endurance wichs useless (I believe the idea was maybe to use with Evasive Empowerment trait thats as useless as well since the only way to use vigor + endurance regen is to dodge since theres no dodge skill on the kit) (i'll talk about this later).
►Traitlines: HERE lies my problem and i believe ellies problem. Tempest was based on aura share, aura spamming and all. Weaver is based on dodging and combo fields, Catalyst is everything. Evasive Empowerment to dodge more (might as well be a Weaver trait), Elemental Epitome, Empowering Auras, Hardened Auras, Staunch Auras, all should be great for Temepst cause i believe Auras suposed to be a Tempest thing (a lil bit here and there on the others, but 4 traits related to Auras is too much. Temepst has 3 Aura related traits and it works super fine. If the idea is to have Elemetal Empowerment as a unique boon, remove aura traits and Jade Sphere energy. If the idea is to make Jade Sphere useful, remove aura traits and Empowerments. If the idea is to make auras useful AGAIN, make it worth more than its worth on Tempest ( wich will be a lack of creative desing). Vindicators base is that he has Support and Dps together as it swaps, Bladesworns base is that he uses a lot of ammo and big dps, Harbringers idea is to make Blight usefull, Virtuosos base is dagger instead of clones. WHY does Catalyst has Jade Sphere+Energy+Auras+Empowerments+Hammer 3? It makes no sense, its all over the place.
► Catalyst: The name doesnt match the class. It would be expected to do something like Bladesworn does, a big slow dps or big slow cc, its a CATALYST, but the impact you have on game is like watching a League of Legends cinematic and then checking how it is ingame: no impact at all.
► Animations: Animations are great. You guys didnt save time to do them and they look awesome (something that was really poorly done on Willbender if i may say), they translate well what it suposed to be. In resume: All over the place. If its going to be a DPS PVE spec, make Augments usable, remove them and make them change Jade Spheres place, share Empowerments, share Auras, idk (ONLY ONE, NOT ALL THE OPTIONS AT THE SAME TIME) cause til now it will be the same thing as other Ellies PvE DPS: No augments used (besides fire) Fiery Great Sword, Lighting Hammer, Glyph of Storms. If it was suposed to be a PVP Dps, make it regen more energy, remove the cooldown, remove Hammer 3 and make it possible to summon all 4 Jade Spheres, make it follow you around (might as well remove Auguments and give her Jade Gyros);
I feel really disapointed with the execution, even tho the base idea is good. Not as disapointed as i was with beta 1 lack of creativity/animations/particles (except Virtuoso), but disapointed nontheless.
Right now the only thing i can do is PRAY A LOT for Ranger and Thief.