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Connor Fallon.9408

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  1. There's been a lot of discussion about instance boundaries over the years, so I thought I'd share something we've been working on. End of Dragons story missions will use the new boundary tech we developed for Dragon Response Missions, where the instance boundaries push you back instead of kicking you out. I definitely think it's an improvement! 🙂 To answer some follow-up questions that I know some of you will have:. There are some edge cases (i.e. when you exit an instance by falling) that make the switch wonky and difficult to apply retroactively. We manually applied solutions to those edge cases in EoD, but there are a lot of old instances that would have to be checked and tested to roll out more widely. But for now, we're excited to have this going forward.
  2. What you describe is very close to how it works - it indeed hits only the people who are in and stay in the fight area, for a duration. People also break out of the whispers when they are downed, which amusingly means you can revive them right after stabbing them. (Sorry! Jormag made me do it.)
  3. Hi all, I've committed a tweak to this that will hit with the Feb 11th build, creating more time in between when the ping shows up on the map and when the champ appears for the fight. This should give people who are trying to complete the achievement more time to find and join the event. I also took a look at scaling, but it looks like they are already scaling pretty notably? I'll poke at that a bit more. But either way, if more people are there, more people should be able to get credit.
  4. There has to be a new build before the changes I've made go out :) When that happens, this SHOULD be fixed.
  5. Hi all,I think I've tracked this down and it should be part of a fix soon. Thank you for letting us know!
  6. Hi All,We are working on an alternative, easier way to reobtain the T2 weapons for those who have already crafted them. We don’t currently have a time frame for this, but will update you when we know more.
  7. Just following up as I figure the design logic behind this might be interesting to people - it wasn't so much a decision to make it harder as to make it, uh, less easier. (bare with me here :P) It's true she shoots NIOs more quickly when targeting them than IOs, which would be harder if you were traveling by yourself - but she can only target one person at a time. So every NIO actually gives the whole group more traversal time as a whole, as they can serve as cover for one another if they are clever about it. Doing it by yourself with the NIO limitation is an interesting challenge, though... for those who wish to prove they can. Those types do exist =)
  8. I just want to say that I really enjoyed reading about all the different strategies people employed for this instance. And I'm glad my prompt to experiment with skills actually helped someone :) To the OP: I can't deny that some classes/builds are better suited for this challenge than others, but I tried to balance it so it wouldn't be too bad for anyone. I actually mostly tested this event just walking, with no swiftness and no abilities. It's... harder, and sadly less fun, but it IS possible. The problem is if I tune it down any more, then it becomes boring with the use of any abilities. If people have more notes on classes that feel particularly difficult, though, it's good to know. For people who found it easy - I'm curious if you are able to do it with the nuisance buff that causes her to shoot you more quickly. (You can get it by being the NIO when you enter the instance - just have the IO hang back while you challenge yourself. Full disclosure: that one might not be possible for some classes :P)
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