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Ralgha.4109

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  1. Actually this isn’t a fact. Take Nature as a real life example, of an extremely diverse system that is able to self balance itself. By extremely diverse, we are talking trillions if not near infinite things that Nature has to deal with, and yet we have a planet that can self sustain itself quite well for billions of years. The exact definition of balance means that two (or more) things have to be equal. This is an inherently impossible task because two things that are different can never be equal until they are the same. This has to do with the study complexity theory, something probably to big brained for you. Given the trend of these balance patches, it’s easy to predict why they continue to face harder and harder balance issues, going now as far as removing nearly all the amulets. Instead of looking at natural balance systems that are exhibited in nature (which is balance by way of diversity) they tend towards this other form of balance which simply doesn’t work in highly complex/diverse systems like gw2. Wow dude, you should probably just not talk, because it makes you look like an idiot. Nature doesn't have one person, or a team, or anything at all, trying to control its balance. It achieved, and maintains, its balance without any external input at all, something that can't happen in a video game because it can't modify itself to adjust things (yet). Two (or many) things being balanced does not mean they have to be the same, it means they have to cancel all of the forces among themselves with opposing forces. Generally, for balance to have any meaning, you have to define your conditions. If you want two objects to be balanced, you have to define exactly what you're looking for. A sport bike and a family sedan could be balanced with each other depending on how you define it. Looking at the wiki history, it appears that there were 25 amulets about a year ago, now there are 19. "Removing nearly all the amulets, " right. There's an old game called "blockhead" I believe. The goal was to take turns stacking the various pieces on top of each other without toppling the stack. You could go as far horizontally or vertically as you could manage, but only one piece could be touching the ground. I suggest you go find that game, or something similar, and see if it's easier to do with more pieces, or with less.
  2. I like the puzzles and challenges in W2, but W2Z2&3 are just too long! Each of them could be cut in half, though when the shortcuts are available (not in tribulation obviously) their length is good. Also, the trampolines and bouncing mushrooms need to be more reliable. Nothing worse than running off the edge to your death because the trampoline didn't bounce you.
  3. There are only 2 nerfs needed to really balance Chrono: 1) When Continuum Split ends, you are instantly downed.2) When you are defeated, your character is deleted, along with all their gear and inventory.
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