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daggerdale.9043

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Everything posted by daggerdale.9043

  1. the bug is back, the dx9 solution still works but how long? (since the dx9 support will end soon) plz fix it again! p.s. have 50+ chars
  2. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home. That's different. It's not about your home instance, it's about your friend's where you were gathering from. He could just not gather his seeds and let the entire guild farm it. As long as he didn't gather them himself, he would never have to replant ever. Infinite uses from one seed.than that person couldnt harvest 1 plant ever. like i sad if he harfest them in a other garden his plants are gone. 2. the other seeds follow this rule. 3. how hard is it to make the plants disapear on reset when they got harvest by anone?doesn't matter if he can harvest or not, if he lets 11 others harvest and gets one herb as compensation from each, you have 11x12 herbs from one set of seeds, and since the owner didn't harvest themselves, the herbs will be there the next day, so the other 11 players could come back and harvest again ... and again the day after that ... and again ... you get the picturemaking the herbs disappear on reset, no matter what, has its own set of drawbacks. Say you plant ascended herbs but for some real life reason are prevented from even playing the game the next day. How would you like your precious herbs to disappear just because you couldn't play two days in a row?removing ascended herb plants at reset still doesn't stop the people exploiting potentially dozends of ascended herbs from a single seed by selling access to their garden to other players who in turn can harvest without the need to invest in their own seeds yes i get the picture, but than can be blocked in other ways. the way they did it is clearly to force more people to buy gardens.you can make the plants disapear at 2am ( no endless seed). you can make them flaged after they got harvested 1 time and diapear when you leave the home (max 6x harvesting). you can make the herbs acountbound. or a mix of that ideas.like flag them when they get harvest 1x and than let them disapera at 2am and make herbs acountbound.there are countless ways to deal with exploiding it without make it p2w. All of those "solutions" are way more convoluted and in some cases can be way more unfair. They went with the easiest implementation for maximum effect: only the person who planted the seed gets to gather them. Easy to understand, easy to balance around, easier to code than some of the ideas in this thread and harder to exploit. youre 1. point is what i argue with. that practice has a name: p2w. It's conveniance mostly. You are not locked out of acquiring the materials. On the contrary, all of them are on the TP. I don't agree with this implementation, but it's by far not as bad as people make it out to be. Except the effort is way higher maintaining more accounts while the return is way way waaaay lower. The return goes down from around 8 gold to around 2-3 gold with massiv added effort. it wasnt 8 gold. the price where around 30-40 silver for the good stuff. thats 4-5 gold with 3 gardens.now the price is at 1 gold 30- 1 gold 40. thats 5-6 gold for 1 garden. so in the end only one who profit are those with multiacounts. and to farm seeds isnt hard work if you know how to. i managed to get 100 seeds in under 4h You seem to still not understand that farming seeds is a non scalable process... Old system: 10 accounts = free profit for a couple of minutes gathering. New system (using your timeframe): 10 accounts = 40 hours of investment. 40h rofl. i farm you 4 seeds in under 10 min if i have bad luck. and in 1 min if im lucky. ..... you do understand the concept that more work per account versus not more work per account is a scalability difference right? It does not matter how long it takes. In one situation the effort is scalable without issue since no extra work is required, in the other, you have multiplicative workload. How does the result change with 20 accounts? What about 50? What about 100?no i get you. its more work. but that more work is ignoreable. those who get punished by this patch are not the multyacount users, they just need to invest a few more min work. and have now a bigger profit than in the past. those who got punished are the casuals and the teamplayers. lets use 100 acounts. pepperseeds. 4 seeds for average 5 min farm time. that would be 8h and 20 min. you get 400 herbs for that. which you can sell in the moment for 1,27 gold. lets say you pay 15 silver for the compost than you have in that time a provit, after fees, of 371gold and 80 silver.
  3. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home. That's different. It's not about your home instance, it's about your friend's where you were gathering from. He could just not gather his seeds and let the entire guild farm it. As long as he didn't gather them himself, he would never have to replant ever. Infinite uses from one seed.than that person couldnt harvest 1 plant ever. like i sad if he harfest them in a other garden his plants are gone. 2. the other seeds follow this rule. 3. how hard is it to make the plants disapear on reset when they got harvest by anone?doesn't matter if he can harvest or not, if he lets 11 others harvest and gets one herb as compensation from each, you have 11x12 herbs from one set of seeds, and since the owner didn't harvest themselves, the herbs will be there the next day, so the other 11 players could come back and harvest again ... and again the day after that ... and again ... you get the picturemaking the herbs disappear on reset, no matter what, has its own set of drawbacks. Say you plant ascended herbs but for some real life reason are prevented from even playing the game the next day. How would you like your precious herbs to disappear just because you couldn't play two days in a row?removing ascended herb plants at reset still doesn't stop the people exploiting potentially dozends of ascended herbs from a single seed by selling access to their garden to other players who in turn can harvest without the need to invest in their own seeds yes i get the picture, but than can be blocked in other ways. the way they did it is clearly to force more people to buy gardens.you can make the plants disapear at 2am ( no endless seed). you can make them flaged after they got harvested 1 time and diapear when you leave the home (max 6x harvesting). you can make the herbs acountbound. or a mix of that ideas.like flag them when they get harvest 1x and than let them disapera at 2am and make herbs acountbound.there are countless ways to deal with exploiding it without make it p2w. All of those "solutions" are way more convoluted and in some cases can be way more unfair. They went with the easiest implementation for maximum effect: only the person who planted the seed gets to gather them. Easy to understand, easy to balance around, easier to code than some of the ideas in this thread and harder to exploit. youre 1. point is what i argue with. that practice has a name: p2w. It's conveniance mostly. You are not locked out of acquiring the materials. On the contrary, all of them are on the TP. I don't agree with this implementation, but it's by far not as bad as people make it out to be. Except the effort is way higher maintaining more accounts while the return is way way waaaay lower. The return goes down from around 8 gold to around 2-3 gold with massiv added effort. it wasnt 8 gold. the price where around 30-40 silver for the good stuff. thats 4-5 gold with 3 gardens.now the price is at 1 gold 30- 1 gold 40. thats 5-6 gold for 1 garden. so in the end only one who profit are those with multiacounts. and to farm seeds isnt hard work if you know how to. i managed to get 100 seeds in under 4h You seem to still not understand that farming seeds is a non scalable process... Old system: 10 accounts = free profit for a couple of minutes gathering. New system (using your timeframe): 10 accounts = 40 hours of investment.40h rofl. i farm you 4 seeds in under 10 min if i have bad luck. and in 1 min if im lucky.
  4. IF memorable time with your guildies is your main priority and the additional gold you got from this exploit doesnt matter to you or your guildies, you could do any other activity with them that doesnt give them lucrative rewards for pressing F. im shocked that for some people the idea of using the ascended food for them self isnt any option. but yea if you sit all the time at black lion and flip stuff you dont need bufffood i gues.and in the end those wo just planted the stuff to make gold dont have any lost cause of the higher price. and those who play the game drawed the short straw. -.- Which part of the ascended food design screams: solo food!to you? This food is not meant to be used solo all the time. Or if you do, you pay a premium. @Cyninja.2954 said: IF memorable time with your guildies is your main priority and the additional gold you got from this exploit doesnt matter to you or your guildies, you could do any other activity with them that doesnt give them lucrative rewards for pressing F. im shocked that for some people the idea of using the ascended food for them self isnt any option. but yea if you sit all the time at black lion and flip stuff you dont need bufffood i gues.and in the end those wo just planted the stuff to make gold dont have any lost cause of the higher price. and those who play the game drawed the short straw. -.- Which part of the ascended food design screams: solo food!to you? This food is not meant to be used solo all the time. Or if you do, you pay a premium. @Cyninja.2954 said: IF memorable time with your guildies is your main priority and the additional gold you got from this exploit doesnt matter to you or your guildies, you could do any other activity with them that doesnt give them lucrative rewards for pressing F. im shocked that for some people the idea of using the ascended food for them self isnt any option. but yea if you sit all the time at black lion and flip stuff you dont need bufffood i gues.and in the end those wo just planted the stuff to make gold dont have any lost cause of the higher price. and those who play the game drawed the short straw. -.- Which part of the ascended food design screams: solo food!to you? This food is not meant to be used solo all the time. Or if you do, you pay a premium.no its not solo food. but you may like it use it in raids, or in fractals, and for wvwv its all day food. if you a forced to switch builds often for special needs than you end up with 2-3 different foods you consume in 1h. happens to me on regular base in raids. and than is 4 foods a day not much at all.
  5. youre 1. point is what i argue with. that practice has a name: p2w. We'll it's slightly more pay2win as permenant gathering tools are. youre 2. point dosnt punisch those with multyacounts. let me take youre example of 11 acounts, thats still 52 plants a day. they got way more expensiv so i doubt that they will make less gold. in the end its a reward for multyacounts and a punishment for more casual players. We'll that I'd not really true, because the loss per harvest becomes a lot bigger for multi accounts. yep some endless tools are preaty p2w. true. more infestment. not realy. learn cook and make sylfary quest 2-3h. and a bit gold. harfest 4 extra seeds under 10 min work. ok making compost cost raised aloth. its now around 15 silver for 1 plant. and not 15 silver for x plants.
  6. youre 1. point is what i argue with. that practice has a name: p2w. It's conveniance mostly. You are not locked out of acquiring the materials. On the contrary, all of them are on the TP. I don't agree with this implementation, but it's by far not as bad as people make it out to be. Except the effort is way higher maintaining more accounts while the return is way way waaaay lower. The return goes down from around 8 gold to around 2-3 gold with massiv added effort. it wasnt 8 gold. the price where around 30-40 silver for the good stuff. thats 4-5 gold with 3 gardens.now the price is at 1 gold 30- 1 gold 40. thats 5-6 gold for 1 garden. so in the end only one who profit are those with multiacounts. and to farm seeds isnt hard work if you know how to. i managed to get 100 seeds in under 4h
  7. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home. That's different. It's not about your home instance, it's about your friend's where you were gathering from. He could just not gather his seeds and let the entire guild farm it. As long as he didn't gather them himself, he would never have to replant ever. Infinite uses from one seed.than that person couldnt harvest 1 plant ever. like i sad if he harfest them in a other garden his plants are gone. 2. the other seeds follow this rule. 3. how hard is it to make the plants disapear on reset when they got harvest by anone?doesn't matter if he can harvest or not, if he lets 11 others harvest and gets one herb as compensation from each, you have 11x12 herbs from one set of seeds, and since the owner didn't harvest themselves, the herbs will be there the next day, so the other 11 players could come back and harvest again ... and again the day after that ... and again ... you get the picturemaking the herbs disappear on reset, no matter what, has its own set of drawbacks. Say you plant ascended herbs but for some real life reason are prevented from even playing the game the next day. How would you like your precious herbs to disappear just because you couldn't play two days in a row?removing ascended herb plants at reset still doesn't stop the people exploiting potentially dozends of ascended herbs from a single seed by selling access to their garden to other players who in turn can harvest without the need to invest in their own seedsyes i get the picture, but than can be blocked in other ways. the way they did it is clearly to force more people to buy gardens.you can make the plants disapear at 2am ( no endless seed). you can make them flaged after they got harvested 1 time and diapear when you leave the home (max 6x harvesting). you can make the herbs acountbound. or a mix of that ideas.like flag them when they get harvest 1x and than let them disapera at 2am and make herbs acountbound.there are countless ways to deal with exploiding it without make it p2w.
  8. IF memorable time with your guildies is your main priority and the additional gold you got from this exploit doesnt matter to you or your guildies, you could do any other activity with them that doesnt give them lucrative rewards for pressing F. im shocked that for some people the idea of using the ascended food for them self isnt any option. but yea if you sit all the time at black lion and flip stuff you dont need bufffood i gues.and in the end those wo just planted the stuff to make gold dont have any lost cause of the higher price. and those who play the game drawed the short straw. -.-
  9. youre 1. point is what i argue with. that practice has a name: p2w. youre 2. point dosnt punisch those with multyacounts. let me take youre example of 11 acounts, thats still 52 plants a day. they got way more expensiv so i doubt that they will make less gold. in the end its a reward for multyacounts and a punishment for more casual players.
  10. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home. That's different. It's not about your home instance, it's about your friend's where you were gathering from. He could just not gather his seeds and let the entire guild farm it. As long as he didn't gather them himself, he would never have to replant ever. Infinite uses from one seed.than that person couldnt harvest 1 plant ever. like i sad if he harfest them in a other garden his plants are gone. 2. the other seeds follow this rule. 3. how hard is it to make the plants disapear on reset when they got harvest by anone?
  11. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds. no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home.Did you check back the next day, or right after harvesting?same day +-12h later
  12. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day.That's not the point. The point is, as long as you gather in a friend (or alt account) instance, your own herbs would still be there the next day, and the day after that, and the day after that ... so you could harvest them indefinitely without the need to replant. Invite your own guild to harvest daily, and you will generate a near unlimited supply from only one set of seeds.no i tested that. i planted herps, gatterd them at a friends home and than they where gone in my home.
  13. idk, if someone shares something with you you dont you pay him back?The bug was that the ones that shared (at worst between their own alt accounts) could do so in a way that would yield unlimited herbs with just an initial investment of one set of seeds. While I enjoyed sharing my garden with friends (all the while making sure to harvest each day, because it didn't feel right to just let my plants grow indefinitely) I really don't see another way they could fix properly. EVERY other plant, tree and mine grows indefinitely. do you feel bad about iron mine or youre x-mass tree or youre normal mint?and you dont see any other way than to force people to buy 2000 gems? sorry thats called p2wEvery other node in your home instance is built and balanced to grow indefinitely. Ascended herbs by their very nature are made so they are one harvest only. Allowing those who are socially connected (or have invested in an alt account they can play simultaneously) to gather unlimited ascended herbs (that are, after all, tradeable) with no extra cost, while those who are not have to go through the process of gathering herbs, preparing compost, and replanting each day, doesn't seem off to you? You do get one garden plot for free from the cooking collection by the way, that gives you four ascended herbs per day. Do you really use more than four ascended feasts on a daily basis? If that were a necessity for a large part of the playerbase, then I might be able to see a bit of p2w in this change, but I honestly can't imagine that the need for ascended herbs/food is really this big.extra acounts are not for free. they are locked behind a paywall. f2p acounts cant sell or trade or use guildbank. and till you get the infestment of 30€ back in gold it takes a long time. we talk about +-700 gold. that is what you get for 30€. you dont make 700 gold in week or month with ascended gattering. not even near that.lets do the math. befr patch prices where down to 30-40 silver for the good stuff. we have max 12 nodes. that would be, let me round up, 5 gold. so you need 140 days till you are at 0. 700/(0,4x12)= 140 and btw, those who have the time to multyacount get easy extra gardens for theyr 2. acount yes agree you get 4 houres of ascended buffs every day. thats true. but whats with people that cant log on every day? whats about people who play more that 4h a day?and you totaly ignore the social part of the shared home. do i use more than 4 ascended? yes that happens on raiddays quiet often. im the replacement healer of youre team when oure healer is late or has to go sooner. and depends on boss i need to switch between condi- and alak-rev. its not unnormal that i have to switch food 2 times in 1h. and it happend befor that i had to switch builds up to 3 times in 1h. and you know you dont just raid 1h when youre guild comes together. than i would like to use that food in t4 fraktals. which makes 1 food a day. whats with those WvW guys? i bet they dont want to miss that food. and you can do WvW more than 4h a day. ok not me, i dislike WvW. so yea. 4 food a day is a bit short for me. i could work with 6, 8 is better. and than i just use it for special stuff.
  14. It is different, because it was never intended for ascended food to become super cheap to acquire. Therefore, it was unintended for people to be able to circumvent the daily planting by harvesting from other people's garden plots (and several per day, too). you couldnt farm several times. if you got a plant from spot 1 it was locked for youre acount that day. and compared to other food it isnt super cheap. you start with 20 meals you need to decraft, than you need the seed, than you to cook it again with other stuff which isnt for free.but the biggest problem is the real money paywall you have now. you are bound to 4h of buffs a day if you dont spend $. and when you dont have time to make youre garden every day you can forget ascended cooking. and i bet you will see soon that people will be kicked out of raids when they dont have the time to farm theyr pepper/mint at home. dont get me wrong, i dont say you should have ascended food for 1 cooper. but locking it behind a paywall is BAD. cooking was all the time just a mess. and this "fix" made it worse.
  15. idk, if someone shares something with you you dont you pay him back?The bug was that the ones that shared (at worst between their own alt accounts) could do so in a way that would yield unlimited herbs with just an initial investment of one set of seeds. While I enjoyed sharing my garden with friends (all the while making sure to harvest each day, because it didn't feel right to just let my plants grow indefinitely) I really don't see another way they could fix properly.EVERY other plant, tree and mine grows indefinitely. do you feel bad about iron mine or youre x-mass tree or youre normal mint?and you dont see any other way than to force people to buy 2000 gems? sorry thats called p2w
  16. Besides that, @"daggerdale.9043", it wasn't a mere "working together", it was "working together to abuse an exploit." This fix isn't something you should be taking personal. why is it a exploit when you did the same like with EVERY other node? even the garden notes are shareable if you seed not ascended stuff. in "oure" garden we shared the worked between the people and everyone did what he can do best. the one with $ bought extra gardens, the one with time farmed seeds and the one with gold got the food for the composter.
  17. idk, if someone shares something with you you dont you pay him back? example: i had with 2 friends a teamwork projekt. one bought the extra gardens (the one with money), i got the seeds (the one with time), and one got the food for the garden (the one with gold).and if you see that EVERYTHING else is shareable than this is for sure not a "fix", its to make you buy extra gardens to 1. get gold out of the market and 2. to make $.and this is a bad move. its a p2w move.
  18. but i dont want gold. i want the teamwork with my beloved friends working on a homeinstance.gold dosnt buy you remembarable time. work with youre friends does.and this isnt economywars, its guildwars.
  19. thx anet for punishing players for working together.thx anet for showing me that i have to stop giving you every month 20€ for gems. i always defendet you when someone sad gw is p2w. but this fix just shows greed for cash. that fix goes a totaly wrong way.
  20. can you link me plz, the search here is quit bad. yes respect is often a problem everywhere, but to become youreself one of them as result is .....hard force: like i wrote befor i dont whant to change any guild rule, i whant to understand why they are so common in gw2. especial because there is no direct ingame benefit. and when then someone tell me this rule have to be because grass is green i should be alowed to point out that this is nonsens. where we are about youre sentence about getting bashed. i realy would like to read some to make me a own picture. cause so far i saw, the so called bashing is pointing out that that what they say has no logical reasonable base. running guild: the main problem is that most people dont know how much work it makes, yes. and that you need a charismatic leader/spokesman. but thats no excuse to not think about the requests of youre people, rule like a dictator and get mad with power. alother people have something in theyr body thats called a brain. so inform youre people why something is done this way, thats not to hard. for that guildhomepages exist. and those 13 year old kidis who just whant to troll, do you realy whant them in youre guild?and obviously you need a line which kind of guild you whant to lead. and be able to back up when you get unable to continu the work on the lvl the guild requires to keep the line.but to be supercilious will harm youre guild more than it helps, i dont say take everyone in youre guild. there are different playstyles and different amount of time which people can spend. and oc there are better end less good players. What goes around, comes around. and most boss, clanleader, clubleader and guildleader i saw in my 40 years which had often problems with people beeing "bad" to them seed theyr problems by themself. by making bad decisions (bigger is better XD ) or by beeing a unfriendly person. derail- pull topic back: yes??? oc! quote from urbandictionaryA topic is derailed when someone clearly goes off-topic with posts which are obviously not associated with the original topic subject
  21. i tryed to ask several guildrecruider, result was inbetween beeing ignored/blocked - the reason is reasons.and when i asked those without reprule than the awnser was always: in the past it was importand, but now there are no reasons. since i was unable to get n awnser from those who insist in rep i came here. princibals: you didnt read what i wrote. i quote myself "and to principles: when you have them (and everyone has them, only me and no one else is also a principle. same like i refuse to think, that makes live easyer) you should still look at them once and a while and see why you have them and if they still fit into the world. i dont say change them. but you should be that honest to see and admit downsides of them (everything has 2 sides of a coin).a reason like : "we did that always like that" is dum and prefents you from adapting to new situations and to understand the "why" which is very importand for a better work/live/community. i also agree that there are times where this will sabotage youreself. in a war you shouldnt muse about the how and why. that will just kill you. for that you have later time." "i will never delet [bier] because out of principles :P . which are that i know a few out of that guild from reallive and the guildleader showed me alother stuff how to do in gw when i was a newby. if the guildleader calls i will take me some time for what ever he whants (if i can, obviously i dont jump out of a raid at once if he calls). and we had alother great time in the past. since im very thankfull for all that [bier] will always have a special place in my heart and in my guildlist. but like i already sad too i never reped them and never will. 5% discount is just to bad. and i dislike the drink beer."" highjack: i just whant to keep the topic from derailing. cause off that i wrote this to another post too: "mh ok interesting, i will come back to that later. i dont whant to derail that topic. im new to that kp stuff had a long break" imo i find it funny that the try to prefend the topic to getting highjacked as highjacking. why cant they?: of course they can. they can make any rule. and when they make the rule everyone needs to play a pink hair colored charr than it is like that.i dont whant to take away the right of them to have the rule, i whant to understand why still so much guilds in gw2 insist on that rule.and yes i dont need to go into a guild with that 24/7 rule, and i wont.if a guildleader does a good job in organication than i would be dum if i dont rep. but than no rule is needed. i would feel every day the downside of not reping.
  22. sorry for late reply, didnt had time to read. np, just remeber, this is the internet, if you talk trash you get trash back. the psychological effect in wvw is a good reason, agree. same as when you make communityevents. starlinvf made a nice summary. and you gave one too: mindless principles and to principles: when you have them (and everyone has them, only me and no one else is also a principle. same like i refuse to think, that makes live easyer) you should still look at them once and a while and see why you have them and if they still fit into the world. i dont say change them. but you should be that honest to see and admit downsides of them (everything has 2 sides of a coin).a reason like : "we did that always like that" is dum and prefents you from adapting to new situations and to understand the "why" which is very importand for a better work/live/community. i also agree that there are times where this will sabotage youreself. in a war you shouldnt muse about the how and why. that will just kill you. for that you have later time. the question wasnt "if", the the question was "why".> @TheBravery.9615 said: thx thats a nice and honest summary too. so....???i rep [sr] but more than hi and by comunication isnt there in that guild sadly. but they have the highest % for waypoints. i show up every once and a while in the ts3 but there are only the pvp guys so no comunication there too.but i play on daylie base with [bier]. we meet almost every day in discord or ts3. we do fractals together, achivements, dungeons and so on. but i never reped them. i will never delet [bier] because out of principles :P . which are that i know a few out of that guild from reallive and the guildleader showed me alother stuff how to do in gw when i was a newby. if the guildleader calls i will take me some time for what ever he whants (if i can, obviously i dont jump out of a raid at once if he calls). and we had alother great time in the past. since im very thankfull for all that [bier] will always have a special place in my heart and in my guildlist. but like i already sad too i never reped them and never will. 5% discount is just to bad. and i dislike the drink beer. or with other words. i do exactly the oposit of that what you say.
  23. cause representing has 0 to do with being part of it. doing events, dungeons, fractals, raids and guildquest together is beeing a part of a guild.help guildmebers with achivements, knowlege and so on is beeing a part of it.have a nice evening in chat, voicechat or meet with them in real live is beeing part of it. and all this is not coverd by a clantac Sure. But nobody ever talks in a guild chat they don't also represent. Name is also greyed out. Also why wouldn't you just represent them AS YOU DO SAID THING. If you spend time with specific people and you're in the same guild you represent the same guild. Idk why that is something you have to explain, it's like an unspoken rule throughout any game community onlinei talk to in every guildchat (3) and take part in guildstuff.and like you can see in dantes posts im not unique.im often in 2 voicechat at once. that works cause guild A has other playtimes than guild B. to say hi and gn8 is normal good behaviour. and to lend a helping hand should be normal too.to gray out name: when you are in a groub or squad than that color overwrites it. and i see that it is n unspoken rule for aloth in gw, cause that i ask. and i ask here cause when i ask ingame recrutingofficers i just get pointless trashtalk and flaming and not 1 good logical reason. why i wouldnt rep them? like i already sad less% for waypoints is a reason, like i wrote too already helping with guildmission is another reason and like i sad too forget to switch is another reason.represeting just to show off or make guild leader feel great is no reason for me to rep a guild. there is no uniform/ clantag needed to belong to a groub.to be uniformed is just to 1. show off and 2. to make small mindet people to feel better.to belong to a groub is far deeper thing than wear a clantag. if a groub MOSTLY define themself ofer same cloth or clantag than there is no real relation.look at football where everyone wears the same cloth. but when a other team pays more they are faster off than the roadrunner.there is 0 loyalty or love.they just utilize each other. it would be something else if there would be direct benefits for the guild who gets rep. like in the past.but no one is able to show me even 1 benefit till now. and that it is n unspoken rule in every game community: no it isnt, most mmorpg´s just have the option to be in 1 guild. and those games who have the option to have a different guild for every cha, in those games most guilds dont have that rule. and for other games: in alother shooterclans you dont have to wear youre clantag beside in clanwars. some gamecommunitys even promote the oposit like in payday. where beeing in several eliteclans is normal when you reach top tir and almost all dont care if you wear a tag or tags from a other clan.
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