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Antycypator.9874

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Everything posted by Antycypator.9874

  1. It's nice to see Jade Buffs being finally nerfed. Players should use their own boons or be supported by other players. This is MMORPG game, designed to cooperate with players. Creating this jade abomination was a huge mistake.
  2. I have a charr thief (medium armor) and I'm actually proud of making decent looking outfits with all those very limited skins. Everyone who played Fashion Wars 2 as a medium/light armored charr probably know that 80% of skins are oversized trenchcoats with clipping tail, don't match with each other or just floats (shoulders).
  3. Completly pointless "mechanic" that does not affect the gameplay. It's something only Roleplayers could care about, but roleplaying is more than just statistics.
  4. It happens only on charr character (or using Olmakhan combat tonic) when strafing left/right and moving backwards. Seems like marjority of animation is missing. It's really difficult to play axe thief when he bends like that all the time. I posted it previously under Art Issues topic, but I don't know if someone actually read posts there. Video on Streamable
  5. Open World content is something that keeps me playing this game. I can play literally whatever and however I want, so I'm still having fun.
  6. That 3 seconds before trap can be triggered makes them situational, which means (for PvE) they're useless against everything weaker than champions. It's almost bad as Chronomancer's wells, because everything is going to die or walk off before final pulse.
  7. It's really funny how everyone went crazy because of "Guild Wars 3" appeared in literally one line of text, in a Google TRANSLATED article. You shouldn't expect anything before it's officially announced by ANet.
  8. I doubt if GW3 will be just a copy of GW2 on new engine, with better graphics and new storyline/characters. What's the point? Try convincing old GW2 players to throw away all the progress they made just to start GW with better graphics. MMORPG is far from being the most popular genre, so creating another open world action RPG game seems risky. Maybe GW3 is happening, but as a completly different game — maybe it's a mobile game (mobile games are profitable, accessible to literally everyone). Maybe it's hack'n'slash? They're easy, can be loaded with microtransactions and work on different platforms.
  9. Animation Bug Character: Charr male, Thief (Deadeye), Axe/Dagger. Venomous Volley (Thief Axe #2) Visible when using this Venomous Volley while strafing left/right or moving backward. Video link: Streamable
  10. If you like daggers, Deadeye is probably the best option. Deadeye is literally what you're looking for — big crits.
  11. PvE perspective: 1. Most fun: Deadeye, Holosmith, Scrapper, Harbinger. 2. Engaging: Catalyst, Weaver. Willbender, Dragonhunter. 3. Pretty fun, but not for too long: Untamed, Renegade, Reaper, Mirage. 4. Enjoyable only once a week: Bladesworn, Reaper. 5. Boring: Herald, Scourge, Vindicator, Mechanist, Firebrand, Tempest, Virtuoso. 6. Not worth playing cuz X spec is better: Daredevil, Chronomancer, 7. Unplayable: Specter, Druid. 8. [Special place for core professions] 9. NPC gaming: Berserker, Spellbreaker.
  12. Old version of this trait was 100 times better than just +2 initiative.
  13. I would prefer unique mechanics, tied to specific enemy type, not a set of random side effects forcing players to go ranged, or missing 50% of hits because you have to stand still (in a movement-based game, someone made a good point). This is lazy design — make regular mobs bigger, with more HP and just slap 2 random mechanics that don't even fit them.
  14. Because we're not even fighting these bosses anymore, we're fighting annoying mechanics forcing us to move/stand, be in melee/range or avoid additional AoE. Champions and Bounties should be bosses with unique skills, not BIGGER mobs with 5mln HP and random stuff forcing us to run around to avoid perma blindness.
  15. It really annoys me for YEARS that thief doesn't have passive movement speed from traits.
  16. Imo Rifle #5 would be more useful if it was portal to the targeted location, so you can teleport somewhere, or even send other player.
  17. The best thing about thief is being free to use all weapon skills as you like, with no cooldowns.
  18. I think they just go to the mists so they can continue being cannon fodders for all eternity.
  19. Exotic equipment is perfectly fine for Open World stuff, Raids, Strike Missions and low level Fractals. The difference in stats between Exotic and Ascended is something around 5%. Ascended equipment is required for T2+ Fractals because you need Agony Resistance (infusions). Legendary gear is literally the same amount of stats as Ascended, but with free skin and stat change — it's mostly QoL improvement.
  20. Try pocket raptors in Auric Basin (west side). Should be easy on power builds.
  21. I hope this is all your fantasy, because I can't find this stuff on forum. It would delete condi axe/dagger thief from existence.
  22. I checked it just now. Harrowing Storm does count as a shadowstep, at least with Relic of Peitha.
  23. Teleport should stay. Getting in melee range to use Cloak and Dagger is important for thief.
  24. Don't judge a class only by unreliable golem benchmarks. Staff Daredevil being not the best in dealing damage against training golem is a poor class design (e.g. forced dodging, not enough reveal to keep bonus power Revealed Training). The same weapon can give you insane amount of personal quickness and CC.
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