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Rakath.4579

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  1. I agree.It feels like if you run glass cannon, you can only kill other glass cannon builds.If you run conditions, you might be able to surprise and overwhelm someone with insufficient condition removal.But if they run bunker, OR if You run bunker, you're unlikely to win a duel.. But as somebody mentioned to me once, complain less, offer ideas more: I think stuns and dazes should last longer baseline from Mesmer skills. Specifically Magic bullet should apply all the conditions/stun to the first target, conditions w/o stun to the next, less conditions to the third, etc. Tides of time should stun for extra long if they get hit by the returning wave. I think we need an ability like GW1's "Blackout." I am thinking this could replace Diversion possibly in the form of a Major grandmaster trait? My idea is that you shatter all your illusions to hard stun both the mesmer and the target and temporarily remove all active effects from both players (boons, buffs, condis, reset adrenaline, strip initiative, everything purged except for the stun itself- It would be a major thrill to watch!) Give Domination tree a Grandmaster that makes Confusion scale from POWER and Condition damage. (you didn't have to spec illusions in GW1 to use Backfire - think about it!) Infinite Horizon should be baseline for Mirage. Use some skill from GW1 earth prayers to devise some interesting grandmaster's. Maybe apply adjacent foes some confusion when mirage cloak ends. (remember above confusion scales with power suggestion too!) Deceptive evasion is great for spawning clones. However so many builds rely on it for sufficient clone generation. I think some places could be tweaked to lower the reliance on DE, for instance chronophantasma should spawn clones both times the phantasms are destroyed. Greatsword4 should spawn 4 clones over its duration when traited with Imagined Burden. Let the poor chronos have easier access to clones. Now that phantasms don't persist anymore, I don't see why not.
  2. I have experimented with a variety of the available attribute combinations. I will try to share a few casual observations below. I hope it helps. Carrion has a few problems on Mesmer. Many condition builds currently use the Dueling line which requires critical chance (precision) to generate bleeds. Also vitality is nice, but unless you find yourself failing to avoid certain mechanics, or getting spammed with conditions faster than you can cleanse them, be careful of stacking too much vitality, as this will pull attribute points away from your damage. I would caution against having more health than you can reasonable heal up in a short window. If you have excessive health, and no way to effectively recover it, then it only helps you at the start of a skirmish, and it becomes wasted stats by the middle or end of a fight because you lack the healing throughput to recover your whole health pool. If you want to go "power damage" then you will want Power, Precision, and Ferocity to hit reasonably hard. If you are neglect one of those three stats, your damage output will suffer pretty significantly. I would recommend sets like Berserker's or Assassin's (if using reflects, because reflects scale with Precision not Power) or possibly Marauder's if you have HoT and you really want some extra health. If you have PoF, the new Diviner's attributes which also include some increased boon duration which may be helpful for some Chronomancer power builds just watch out because boon duration caps out at 100% and numerous party buffs or consumables may increase it too. If you want to go "condition damage" then really anything that prioritizes condition damage is good, but you'll most likely want to consider some precision as well to trigger your Dueling trait line bleeds which can really add up from your clones and phantasms (especially the duelist if you like the pistol offhand.) If you have HoT or PoF expansions, the newer Viper's appears to be pretty popular (4 stat- power, prec, condi, expertise) or Grieving (power, prec, ferocity, condi) also has neat mixtures of both power and condition stats and can help you do some effective "hybrid" damage. Viper's is probably better for more Mesmer condition builds, but whatever :blush:
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