Alik.9651
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Posts posted by Alik.9651
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Unfortunately, axe projectiles were a lot of things—”consistent” was not one of them. They had a bad habit of following terrain in weird ways, often completely missing your target. We’ll be updating the logic of all axe missiles to work more similarly to normal projectiles as well as increasing their velocity.
What a fix for Revanant's shortbow waiting for 9 years ...
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9 hours ago, Shiyo.3578 said:
PvP isn't a supported game mode.
PvE being ruined due to PvP(hi hammer, shiro, malyx) is a real issue. PvP is an afterthought and needs to stop making the game less fun for PvE players(the main game mode).
The real thing ruined PvE is RAID, Anet always mixing pure PvE and RAID together.
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20 hours ago, Knighthonor.4061 said:
why didnt you say anything during beta?
Who make you feel we are not still beta in progress?
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Some relic looks good to use (if there are not bugged) which gives an addition effect after using specified type of skills
but still, revenant have NO access to them
Revenant is still have 9 relic less then other classes 🥲
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totally agree, the new daily system is a crap
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So, the achievement need to do 20 sub-achievement out of 20
that's means I am forced to do PvP (which I am not good at and not like to) if I want that cape.
Hey Anet, do you really think it is a good idea to ruining other 9 player's game for PvP newbie like me to just want to get the cape?
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to answer to myself, yes you can
just do the strike-like story instance, then you will get the credit.
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About those "Notes on something" say https://wiki.guildwars2.com/wiki/Notes_on_Martial_Prowess
Can I get this by joining other player's "In the Name of the Law" story instance as a Guardian?
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I do got hit sometime during dodge (in PvE), but I not sure what attack it is
But I do sure, I always be infected with fear during dodge
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Is that I hitting a but, or Anet made some changes?
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46 minutes ago, chris.9142 said:
why would you need a shortcut key to chnage build templates?
are you chnaing that often dont see the point espeically when you only do it out of combat
because it is more easy for me using a shortcut then that little tiny button, or go through the hero panel.
especially some OOC gap only have a sec or 2 between combats.
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Hi there,
As more and more mount, and equip/build template is now up to 8
I'm running out of shortcut on my keyboard to keep the shortcut not using more then 3-keys combination
(yeah I'm now start using Ctrl+Shift+Alt+Something for non-combat shortcut)
So I'm wondering if GW2 can identify the Ctrl, Shift, Alt on the left, and Ctrl, Shift, Alt on the right as 2 sets of keys?
Thanks.
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1 hour ago, Lunia.2736 said:
Time to take a break...
Time to save my SSD for 70Gb space 🙂
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Changes of Salvation is more fitting Vindicator then Centaur
Centaur's changes look more like nerf then buff to me and it still hard to use ...
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5 hours ago, Ganathar.4956 said:
Remember when they removed the fall damage reduction on all those old fall damage trait? They were apparently going to reevaluate them at some point since they removed half of their effect. This has still not happened yet.
2 hours ago, Geoff Fey.1035 said:A lot of the placeholder traits were either slightly touched or communicated that "we're going to revamp these" right before the big layoffs and mess ups of 2019-2020 so they were put on hold. The promises of "more regular balance updates" comes every now and again before a massive patch and then something happens at the studio (revamped focus, layoffs, scandal, etc) which rips away those resources so there's no real follow-up.
I'm hopeful that this patch actually deals with all of those placeholders (because seriously, some of them have been in their current state since 2015) but we'll have to see in a couple hours.
TBH, I have no hope to Anet's balance team since the day they said REV's F1 trigger weapon swap sigil is a "bug"
they are SO~~~~ good at forgetting why the thing/setting is there since day one.
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obviously we have a conflict between the definition of "basic" 🤔
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I'm not sure about other class, but ... afaik most Revenant skill with dodge the dodge effect didn't match the skill animation
most of the time Revenant still got hit / CC at the skill first active, and when the attack landed
sometime I even got CC on the half way of my hammer#3
I cannot confirm it is bugged, or it was caused by my ping (my normal ping is around 220~250)
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Hi Anet,
Please do make the portal between SP and NKC more striking
but not a lonely portal at the edge of the map, and it have camouflage during day time 😂
And please unlock a default WP when we are in NKC, currently the default WP will unlock when the newly arrived player got downed/dead in NKC.
please please 🙄
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4 minutes ago, LucianDK.8615 said:
the final turtle mastery adds health to all your other mounts.
yeah, that's the only why I unlock it and master it ...
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Won't say I never use it, but it is not useful for me.
even at the event must need it, I rather be the lazy walking player 2.
although turtles can use in combat
- it's skill is not relay to my attribute
- it don't have dodge
- it's skill 1 have super long after cast that not letting me fly (aka dodge with Adroit Evasion)
And for Skiff
as it share the key bind with fishing and PWP ... so I will use my skimmer
and don't forget there are many chests under water, skiff don't dive
Also, it's chain of anchor is so~~~~ weak that you cannot drop your anchor if there have 1mm/hour movement ...
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20 hours ago, BumboJumbo.1308 said:
Sorry I should have worded my first point better.
The other guy can't say that "rev had no weapon swap", then say, "so dev make F1 count as weapon swap". Rev now does have a weapon swap. Now not a reason for legend swapping counting as a weapon swap. His point is now pointless.
You agree with me in your second paragraph when you say "I get that they want to put the rule of ""weapon sigils will ONLY proc if your skills also change"".
Oh well, that say, Necro Druid Specter Firebrand always have weapon swap, so why their F skill still count?
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Let me guess, Revenant will got nerfed becoz some "bugs" suddenly pop-up after 6 years 😀
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2 hours ago, BumboJumbo.1308 said:
Correct me if I'm wrong but ele attunement swapping, necro shroud, engi tool kits, etc. Change the weapon bar, hence the weapon swap sigils working on it.
Whereas rev legend swapping is changing the utility bar, which means that your weapon has not been swapped as opposed to the above mentioned "weapon swaps".
For this reason I think it was a good bug fix.
I don't understand why people are against this unless the bug fix made rev unplayable, but maybe I'm wrong.
becoz back to the day Rev first come out with NO weapon swaps (like ele, and eng)
so the dev make F1 count as weapon swap
and nowadays ppl arguing is Anet called this a "bug" which is NOT
it is the "setting" back to the first day.
if it is a "bug" (which is not) this changes should also apply to Necromancer, Druid, and Specter.
becoz their F1 (F5 for Druid) is changing their "Form"
changing skill 1~5 is the form changing result, just like changing skill 6-0 is the Rev's form (Legends) changing result.
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Issue isolated, thanks all
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Art Issues: Characters, Weapons, Armor - [Merged]
in Bugs: Game, Forum, Website
Posted
I just realize the critical hit shark bite effect does triggered for buildings when using revenant spear (land) skill, but it never triggered on mod, no matter the size of the mobs