Killerassel.2197
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I'd like to have an official clarification for this as well. The blog post talks in lengths about there being two modes: raid and convergence. And it mentions that the raid is "integrated into the main storyline". Only in one place it it said that "players who might be hesitant to join a raid group will be able to enjoy their own personal narrative". There are two ways I can read that: A: There's two modes, raid and convergence, and players without a raid group can just enter the (50 player) convergence solo (as in: without premade group) B: There's three modes: Story mode (solo, or probably 1-5), Raid (10) and Convergence (50). If it is B then: meh, whatever. Nice for players who want more raids or who enjoy convergence type content. Reusing the story assets in repeatable group content was the basic idea of strike missions and while many players would prefer unique raid content I think this is good use of limited resources. If it is A then it depends on how "integrated into the main storyline" is meant. If this really means it is a mandatory story step then I'm out. From past experience I don't even look at the raid section of the LFG tool. I don't have a million kill proofs for this new content anyway. And my experience with the SotO convergence is terrible. Bad enough that I need(ed?) an external tool to find out when this starts. Even worse is my bad luck in finding instances. If there is one in a million instances that fails you can bet that this is the one I'll join. This has been my experience since at least Tarir ("how do you farm that, it fails 99,99% of the time!?"). I stopped bothering long time ago. There's enough other things to do that are not as frustrating. Also, reading it as A fits an observation. To me it seems that GW2 has been moving away from what it once was and getting more similar to how FF14 handles some things. So this would fit, as FF14 has dungeons and their equivalent to strike missions as mandatory steps in the main story. BUT: they did their homework. You can just queue for random groups and since there's incentive for queuing for random content wait times are not that bad. I don't think such a system would work easily within GW2, though, since the roles are way more complex than holy trinity here.
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That is true. The error message is not helpful at all. The error message at the end of the log shown by the GW2 crash handler was pretty generic, too. The term I have searched was somewhere in the wine debug output, which I had to enable first. Sorry, I don't remember exactly what it was, but it had something to do with some surface that couldn't be created. Anyway, I figured I should post my findings. If the missing lib was the cause of my problem, it may be helpful to other players who may not have it installed either. At least worth a try.
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I'm not sure if this falls into the change random thing and suddenly it works category or if I have found and fixed my problem. And I don't dare to experiment any further. 😅 I had the AwCohContext.cpp(375) / GPU process crashed error in the launcher. Further investigation and an internet search suggested I might be missing the 32 bit vulkan libs. I installed lib32-vulkan-radeon, restarted lutris and could play. Didn't expect the 64 bit GW2 client, or any software in 2022, to depend on 32bit libs. I think it's the Coherent UI Host thingy that needs it. My current, now running, config is: Arch Linux, Radeon card with open source drivers, Lutris, wine lutris-7.2.2-x86_64, DXVK v1.10.2. I did have two crashes, though. The first time the game just closed. No error dialog, nothing. Just *poof* and gone. At the second crash my whole desktop froze. I have a suspicion what caused this one, and if I'm right it had nothing to do with the game.
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I tested with my system wine install. "wine-7.12 (Staging)" from arch repository. No DXVK or other fancy stuff. Game starts, but only in DX9 mode. Trying DX11 throws another error, probably because this wine setup doesn't have all necessary ingredients. It is "playable", as in: doesn't crash, but it isn't playable as in: I only have like 3 fps. I haven't extensively tested the TP, but I could buy and sell a few things without issues. Well, besides all UI being terribly slow. This discovery doesn't solve it for me, but at least it shows me that GW2 on wine isn't completely broken on my system. I think I'm going to do something else for the next few hours and look if there has been major progress later. Guess no new epsiode for me today. 😞
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Not for me. I already had 1.10.2. Switching to *.1 didn't help (not that I expected it to anyway). As a test I disabled DXVK. The launcher gave me an error message about WinXP Service Pack 2 or better and started downloading. A lot. Still waiting for it to complete... but while it didn't crash immediately I don't expect this to solve or just to improve the situation... 😕
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I actually think that fishing is ok as it is now. (Minor bugs and possible improvements mentioned elsewhere aside.) The fishing pole is unlocked account wide and requiring any lure to be able to fish is comparable to requiring a mining pick or a harvesting sickle. It would be very helpful if the bait was accountwide and infinite, but it is in line with the other gathering disciplines. I assume this will come in the gem store later, again: in line with the other infinite tools. One change I would like to see, though, is that vendors outside of Cantha start selling lures. At least in hubs and guild halls. The jade bot however is a different beast. I'm pretty disappointed that I cannot use it at all on alts until I put in an energy core. Which was above 2 gold last time I checked. Or playing a good chunk of the story. With every. single. character. I don't even mind the stat boost or the modules at this point. But I cannot use zip lines, the build-in updraft or open jade bot chests. I haven't unlocked the waypoint, because I could hardly use it anyway. The way this is implemented it feels punishing to play an alt in Cantha. The price will fall, sure, but unless the piece of dragon jade drops somewhere the two ectos make sure that the price will not drop below 40-50 silver in the foreseeable future. I think basic energy cores for alts shouldn't be required or available for free. Or almost free, like a few silver or a few hundred karma. If giving out cheap level 1 cores would upset the marked I'd also take (new) level 0 cores without the vitality bonus. Just so that I don't have a whole mastery line completely unusable by almost all of my characters.
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Translation of Patchnotes for German Board
Killerassel.2197 replied to Markus.6492's topic in Bugs: Game, Forum, Website
The german dialogs and texts in EoD are mostly fine. But you need to start giving the translators context of what they are translating. Most WTF example are the cranes. In german the mobs are labeled "Kran". Sure, Kran is a correct translation for the word crane, but now the Canthan forests aren't a bird paradise but construction sites. Kran is the word for the tall machine used to move stuff around, the bird is called "Kranich". Another example is the interaction "pet". It isn't translated as verb (pet an animal) but as a noun (animal companion of a ranger). There are posts for both in the DE forum. IIRC one of the NPCs on the training grounds confused combo finishers with finishers that end downstate. This has happened previously a few times with forum or blog posts, too. And missing context has always been an issue in dialog boxes. I don't remember any particular example, but there are many. Not a great example but think of something like "You're welcome". It translates differently if it is the response to "Thank you" or to something like "May I join you?". -
That is what I was referring to. Getting the badges for the whole set through this alone will require 56 characters, each completing all four maps. (I did math wrong in my post and counted only 10 instead of 14 maps per legendary.) And that would be insane. Something like this is what I meant with "another source". Wiki doesn't list the reward chest for them yet, it doesn't have a preview in-game and I haven't completed any of these yet. But if they give the badges it looks like a much more sane solution. Still a bit grindy, but doable. 😌 If this is the intended source it should probably be made more visible.
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So we need map completion for all four maps for the Gift of Cantha plus 10 times map completion of any EoD map for the Lamplighter Badges? I.e. 2.5 times map completion per weapon? Unless there is a way to reset the maps or another source this means 2.5 characters per weapon and thus 40 characters to get the full set? What the kitten!? I don't mind doing map completion once per weapon. That was to be expected. But 40 times? That is a lot of new character slots Anet is asking me to buy... (or delete level 80 chars, which is a no-go for me).
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Zip line unsummons minions
Killerassel.2197 replied to kyoshi.6147's topic in Bugs: Game, Forum, Website
Not just zip lines, although I'd say it is most annoying with them. Especially if you use them to get near combat and arrive basically naked. At least that's how my minion master feels when her minions aren't around. Get on a skiff? Poof, minions explode and on cooldown. Pull out your fishing rod? Poof. 🙁 After PoF mounts had the same problem I would have hoped that things like this were tested and fixed before launch. -
Jade Bots!
Killerassel.2197 replied to AliamRationem.5172's topic in End of Dragons Discussion (Archived)
I'd like to know how the bot works across multiple characters, too. I assume the unlock itself is account wide, since it's a mastery and other masteries like gliding and mounts are account wide, too. That's what I'd like to know, too. Either solution has its pros and cons. If the upgrades are per character I get to pick different modules depending on what I use that character for. E.g. a character I play in open world PvE may get something like the improved on-demand updraft. But on a character I mostly play in WvW it is completely useless and I'll probably put in a recycling module instead. As far as I have understood it they work even in WvW. But the disadvantage of having modules per character is, of course, that I then need to acquire the modules per character. I.e. I have to pay for every character I play. The other question I have is what happens if I change a module. Is the old one destroyed, like e.g. when replacing runes/sigils, or do I get it back into my inventory, like glyphs? -
About the WvW restructuring
Killerassel.2197 replied to Klendathu.2518's topic in WvW World Restructuring Beta Feedback
"Sometimes" is not the same as "never". And "mostly PvE" is not the same as "only PvE". Think like once or twice a month, for an hour or two. Definitely far away from an actual WvW guild that probably plays that much per day but also not so rare that I would dismiss it and pick another (or no) guild for WvW placement without a second though. -
About the WvW restructuring
Killerassel.2197 replied to Klendathu.2518's topic in WvW World Restructuring Beta Feedback
It's not so much the point if the game allows 2, 5 or 20 guilds but that I have already filled all my slots. Sure, having more guilds makes it more likely to find one I'm willing to leave. If Anet would raise the number by one in connection with the alliance system it would solve this part of the problem. But it wouldn't solve the other problem. I would still need to decide between my main guild and a server community WvW guild. (Assuming they survive the alliance system.) Between playing with friends sometimes or playing with the community and events I enjoy. And the threat that the event I've been repeatedly referring to will die if the regular participants are distributed all over different shards is real. The same problem applies for the other players in my guild - if enough prefer a to be placed with a WvW guild the whole point is moot anyway. Though - as I already mentioned - there is a real chance my guild will join an alliance and my worries are unnecessary. But this would only solve it for me, there may be other players in a similar situation. And don't get me wrong. I do believe that the world restructuring system will solve the problems it is trying to solve. With a better distribution of the WvW population leading to better matchups. I have occasionally even defended this point in discussions myself. And even if my beta experiences weren't all that promising this is something I'm looking forward to. The current link system has its own problems that I'm not happy with. But I want to shine a light at the possible downsides. And I hope someone more clever than me can find a solution for them. But a simplistic "just join a WvW guild" is too simple and comes with its own set of issues. -
About the WvW restructuring
Killerassel.2197 replied to Klendathu.2518's topic in WvW World Restructuring Beta Feedback
I tend to write longer texts to make more clear what I mean. Apparently it doesn't help because some people still misunderstand me. I don't have a free guild slot. I cannot "just join a WvW guild". The game literally does not allow it. At least not without a trade-off I'm not willing to make. I did not say anything about karma trains or the commander being famous or particularly successful. In fact the event I'm referring to often has less than 20 participants. With a core of players who join every week. We win some fights, we lose some fights. We take or defend stuff, we lose stuff. But most importantly: we have fun while playing. Sure, winning is more fun than losing. But I prefer losing with a nice group over winning with a too serious and no fun group. And I don't want to lose this. Am I not allowed to have fun in WvW as a PvE main player? Do I have to be a hardcore WvW player and member of a full-time WvW guild to have and voice an opinion about the world restructuring project?