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Alurazle.5430

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Alurazle.5430's Achievements

  1. Second one "my power may be waning, but they will always remember my name." from shiro standing idle in Dragons End.
  2. So far only found one at Zen Daijun Temple poi Shiro says, "i wonder how long it took them to cleanse this land?" charcter doesn't respond back -.-
  3. I would like to believe they forgot about turtle having a seprate keybind like all the rest of the mounts, but please make the mastery skills have different keys too. I rarely use the skiff because I have to stop moving (I play in action combat mode) to click on the tiny box every time to summon the skiff and I rarely use the personal waypoint because of the same reason.
  4. I love Wells, didn't want Hammer or any melee weapon on my light armor and lowest vitality having class. However now I know my legendary scepter is still going to be my default. I'm hoping they at least give ele access to quickness and/or alacrity on the spec.
  5. I've only use Summonings in Heart of Thorns cause the Adrenaline mushrooms and they can tank for soloing Hero points in Heart of Thorns. Only useful ones are earth elementals for being a meat shield and the Elite water elemental for its burst heal skill.
  6. Gw1 had the Crane, Lurker and Phoenix. Hoping Rangers get a Panda that has an F2 skill that gives Alacrity or a White tiger with quickness.
  7. Both are amazing classes, I'm a power Renegade main now...cause Elementalist is a lost cause no matter what the next spec gives them. -.- Ranger's only flaw is the pets being not very good AI, but soulbeast kinda conteracts that flaw somewhat. Another reason Ranger is going to be super fun buildwise in the expansion is the fact that you'll get new skills and mechanics for core, Druid, and Soulbeast based on whatever pets they have in End of Dragons just like the previous expansions gave a range of new pets like evade smokescale skill from heart of thorns or my favorite condition pet Iboga in Path of Fire. I love Rev more because Battle Scars is Overpowered solo fun and it has my 2 favorite skills in the entire game Surge of the Mists (Strongest cc skill in the game) and Protective Solace (Gorgeous long lasting Projectile Blocking Field).
  8. Elementalist elite specialization: Conjurer They loose the ability to equip any weapons in favor of having conjured versions of all the weapons in game. Fire conjures: axe, greatsword, torch, dagger, pistol Water conjures: Shortbow, Scepter, Staff, trident Air Conjures: hammer, longbow, warhorn, sword, Harpoon Earth Conjures: Shield, Focus, mace, Spear, rifle
  9. The same way Harbinger uses the dragon jade tech in there pistols, they get infused with blight mechanics and they could just make ele have more elemental mixed with jade...if we even get rifle cause I have a strong feeling it's going to be torch or Longbow.
  10. Specializations If I had to guess the weapons I would say: Elementalist: Staff is our only 2 handed weapon and if conjurers CAN'T be used we have Longbow or Rifle. Guardian: Dual swords, but I understand some people that want an actual ranged condition weapon for there guardians. Revenant: A good Ranged weapon for power builds...I'd like a scepter, pistol and/or rifle, don't think they'd give use Longbow Ranger: They have so much Ranged weapons, melee power spec would be nice, but I also don't like hammer or mace and I think thats what there getting :( Thief: So far they have gotten 2 Elites that gave them 2 handed weapons so I think they will get an offhand, but I know everyone wants a Greatsword on them. Engineer and Warrior: They have no Artificer weapons so Staff, Scepter or Focus and seems to fit with Alchemist theme if they are mixing science and magic and Warrior could be an opposite of spellbreaker using magic in a pure offensive brute force style.
  11. Personally I want Rangers to get scepters cause Xiuquatl and Meteorlogicus both fit them so well, whether your going for the green or elements of nature theme. I know Engineers and the Warrior ONLY classes that can't use any weapons made by an Artificers so they are most likely going to get some magic themed weapon. Mesmers would also look good with the Dreamer too. Most used weapons:Sword: Necromancers are the ONLY ones the can't use thisStaff: Warriors and Engineers can't use this weaponAxes: Thief, Engineers and Elementalist (Though they have conjure axe) Averagely used weapons( 5 out of 9):Greatswords: Can't be used by Revenants/Engineer/Thief/ElementalistDaggers: Can't be used by Guardian/Revenant/Engineer/MesmerShield: Can't be used by Ranger/Thief/Elementalist/ NecromancerTorch: Can't be used by Revenant/Engineer/Thief/Elementalist Lesser used Weapons(4 out of 9):Scepter: Can't be used by Revenant/Warrior/Engineer/Ranger/ThiefFocus: Can't be used by Revenant/Warrior/Engineer/Ranger/ThiefWarhorn: Can't be used by Revenant/Guardian/Engineer/Thief/MesmerHammer: Can't be used by Ranger/Thief/Elementalist/Mesmer/Necromancer Least used Weapons(3 out of 9):Mace: ONLY used by the 3 Heavy armor classesPistol: ONLY used by Engineers, Thief, and MesmerLongbow: ONLY used by Warrior, Guardian and RangerShortbow: ONLY used by Revenant, Ranger, and ThiefRifle: ONLY used by Warrior, Engineer, and Thief
  12. I have been having the same issue, -.- so frustrating that I can't do map completion cause it's locked behind a bugged event!!!
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