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Mushuchalaka.9437

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  1. Hey everyone, Been away for 2 years. Week 1 player, who quit 1 week in, came back with couple year breaks in between multiple times. Last played sometime Dec 2019. Before I left, I was active in discussing rewards and there were quite a few positive changes that I liked. I'll be sifting through the forum and find my way eventually but curious on a quick synopsis of rewards in the game. I felt unique/rewards that you're excited to get were really lacking in game. Bland would be the word I would use. Rewards were either too rare(infusions,invisible slippers) or too common(exotics, or ascended g
  2. You can go there either by tp to friend or with the portal scroll you can buy from vendors, or else you need to do the story for the map (Bitterfrost in this case) to get access for another character. You don't need to do any of the other LS3 maps to get access to each other, each map is separate.
  3. Instead of every map having a set if dailies, only one map per season gets a set and it rotates through every day in order if release.Eg day one bloodstone fen, day two ember bay...etc for season 3 So now you cant just stay in a map and be rewarded daily. Or enjoy any map and get the daily. Basically removing the luxury of choice If you needed dailies to visit the maps in the first place then there's already something wrong...you(and I mean anyone playing this game) should be visiting maps just for the shear enjoyment of the map, not because it has dailies on it that you can complete and get
  4. It shouldn't be only instanced. While the inside of the house should be instanced. The outside entrance of the house should in a be a open world neighborhood with the ability to decorate the outside with stuff too. I really hope housing is in the next expansion. Perhaps even allow guild hall entrances(also with the option to be decorated) in neighborhoods and perhaps allow players to decide to buy houses next to the guild hall entrances of their choice.
  5. I would say these qualify as exciting. I'm not saying increase drops rates, to crash the market. We just need more of these types of drops. While the same time add stuff you can grind towards with guarantee rewards(like the map armor collections). Although preferably instead of making a full set of mediocre armor, I'd much prefer they take their time and slowly add nicer armor pieces to each map. Unfortunately this will conflict with gem store and sales. They can make it fun, but gw2's money model conflicts indirectly. These 2 go hand in hand1.rare(as in drops, percursors fill this role) exp
  6. Well there in lies the problem. If they put most things worthwhile to drop in game, it may conflict with the gemstore. Make it to common and it's not special anymore when you get it. I don't think they should increase precursor drops, they've already dropped so much due to collections, but they do need to add more unique,exciting drops as rewards. I saw the Etherbound Pauldrons for sale in gemstore and while I thought about getting it, I looked at my requiem gloves (although not a shoulder,which matches my character perfectly and has a unique aura), I decided not to buy it. Why? I was more
  7. It's a great idea. The world boss/meta events somewhat have proven adding more rewards does lure players to said maps/events. But as everyone said, if someone has already attained what they wanted from map, only a reward they want can lure them there. The infusions from bonus boxes are too rare, but does lure the players who enjoy loot boxes. Perhaps they can: Chain some harder events for better rewards. I.E. The more events done, the better rewards. The more metas done on map, better rewards. Perhaps a reward track for said map based on time + events done on map. However the reward is the
  8. Maybe because invisible boots are a rare RNG drop while a legendary weapon is a guaranteed reward for determined players And yet, a determined player that wants to grind the gold can have the skin as well. and also @Inculpatus cedo.9234 , @Ototo.3214 I just suggested a reason for the OP's proposal. Please do not assume that I support the OP's idea. I do not think that putting rare drops in the gem store is a good idea. It's a slippery slope ending with pay-to-win, in my opinion. However, I do think that there should be alternative, non-RNG-based ways to obtain those rare drops. Buying from
  9. I think we already have an idea where this goes. Players will just farm easiest without getting killed or needing to organize a group, as that would mean wasted time.
  10. "My initial goal is to ignore the meta builds and try e.g. a Warrior and just feel my way to a tanky, survivable, self reliant build ' This may interest you. I use similar build but I use axe offhand instead.
  11. Well for me it has the opposite effect. I do the events now to try to get it lucky since it's worth so much. I wouldn't have bothered to grind for it, if it was able to be obtained and account bound. I would have stopped going to this map. Maybe next time there's something I want and I'll have to pay for it if I really like it for my character. I guess for the AP folks it's unfortunate.
  12. The only part I can say I didn't really enjoy was finding the eggs and rifts, but I think perhaps it was because I looked up a video guide. I can see how if it was the first time it may be meant for exploration to go around maps and would have been more enjoyable. But it was too many. I just chipped away with it slowly, but I dreaded it for some reason. Now I think about it, I think it was because it was so mundane. I'd prefer it they made it a puzzle or riddle but if someone makes a guide, it'd be mundane also.
  13. I can agree on these points. Although we need more prestige items, it's not really flashy or anything special, so not sure why such the drop rarity. For a achievement it does seem a bit too much. Perhaps if this achievement gave 500 ap or something. Whoever listed the visage for 5k (Legendaries and infusions are probably the prices to compare to when listing an item) is a bit silly. Also the amount of time to farm that much gold, should be taken into account for the average player. That will be stuck there for eternity, no one is going to pay that much. I hope we get more data/lists in the
  14. I can agree on these points. Although we need more prestige items, it's not really flashy or anything special, so not sure why such the drop rarity. For a achievement it does seem a bit too much. Perhaps if this achievement gave 500 ap or something. Whoever listed the visage for 5k (Legendaries and infusions are probably the prices to compare to when listing an item) is a bit silly. Also the amount of time to farm that much gold, should be taken into account for the average player. That will be stuck there for eternity, no one is going to pay that much. I hope we get more data/lists in the
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