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Zahrak.6382

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  1. Hey, You forgot to post the notes for Shadow Arts nerf.
  2. In video full mara, yes. Trying to find more balanced setup now.
  3. First week in NA roaming scene.Testing new tempest build.
  4. Delete, double post
  5. They should make it so that using sand savant trait removes shade effects around player.
  6. I sincerely hope that the final patch fixes the problem with condi revenant. It is getting out of hands. Imagine condi tank build having more burst damage than most power builds.
  7. For those looking for different insight on engi roaming, here u go. Mortar is totally fine and balanced.
  8. Yes, let's trait for it and miss out on something which is way more beneficial for the group. Yes, let's do that. Yes. Then trait for more group support and get swiftness by other means. For me tempest is much more fluid now.
  9. Game is full of swiftness. Whats the big deal? All the qq seems like l2p issue to me. Also overload swiftness is there, just trait for it
  10. I play tempest and im very happy with these changes. Seems like overall buff to me. WvW roaming perspective
  11. Welcome to chrono tier booooizzzz. No shade skills on self should be a trade off for sand savant and not baseline
  12. Interesting. I didnt know weapon swap is counted as active weapon skill. I guess you didnt pay attention either.
  13. All nerfs on this patch are well deserved. Everyone saying otherwise are just defending their mains. Git gud and adapt. Glad Anet is starting to put PoF specs on the same line with other specializations.More work is needed though.
  14. I hope they work minions along the rework. More spirit weapon / phantasm like. Casting minion skills leaves jagged horrors behind.
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