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Draco.9480

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  1. necro is still the weakest and no cool changes to it. you guys test things before deciding those things? just let top players in the game balance the game, they play all the hardcore pve pvp and wvw.
  2. ssd has nothing to do with connection to the server. ssd is only to load maps, games, software, windows faster. It's like saying that a restaurant has stock delivery problems, so it's going to fix that by replacing poor staff with better staff. Doesn't matter how fast your staff are at making a burger if the buns are still en route from the factory. it has nothing to do with internet connection. ping is linked to internet trying to connect other servers, sends data and receives it back.fps is via gpu but in gw2 case it's majority on cpu cuz reasons. so stronger cpu more fps but in general games stronger gpu more fps.ssd means to load the map. the map is loaded, when it comes to fighting it's not using ssd anymore. it uses gpu+cpu for the graphics and data and online people that send skills and you send skills is about internet connection and the servers. It can be because of someones internet connection. Each person needs to test and make sure where the problem is happening, just assuming it's one thing because it is common does not mean it is the issue and it is always best to test to be sure in case it can be fixed on the users end. Even if the likely issue is the same as others here. GW2 also doesn't use more CPU, people seem to think it's very demanding on the CPU when it's not. It is CPU bound however, but that is not due to how demanding it is, rather it is because of how the rendering pipeline is designed, it is single threaded and will only use a single core of the CPU, resulting in a bottleneck, most quad core CPUs wont even be 50-60% loaded while playing the game, but 1 core will be maxed out. This is why a high clocked quad core Intel CPU will do better than a 12 core AMD CPU in GW2 even though the AMD CPU has far more total processing power The problem comes from the anet servers not being able to keep up with the combat and calculations being done, be that from not enough processing power, or limits on if the work load can be parallelized in how it's coded, or both. However, once that bottleneck happens, it will no longer respond to new requests from clients due to how it is queuing skills and processing and whatever priority hierarchy they have designed, however even then, once the cache fills up, all those new requests coming into the server are going to time out due to not getting a response and you end up with skills never being processed and never going off.my internet connection is fine and lagless in all online games, it only happens in big servers in wvw with big blobs. gw2 demands cpu more than gpu. game of 2012 runs lower fps than games of 2015+. the engine is bad and so is the coding. and not talking about fps. we're talking about ping and rubberbanding.
  3. ssd has nothing to do with connection to the server. ssd is only to load maps, games, software, windows faster. It's like saying that a restaurant has stock delivery problems, so it's going to fix that by replacing poor staff with better staff. Doesn't matter how fast your staff are at making a burger if the buns are still en route from the factory. it has nothing to do with internet connection. ping is linked to internet trying to connect other servers, sends data and receives it back. Right ... and that's NOT only about Anet and how they serve the game. So when you tell Anet to 'do something about it", what do you think that should be? They just buy the whole internet or something? Move where you live to their server room and hook you up direct? We get it, you got lag. But that's NOT only Anet fault and it's probably reasonable to say that it's most NOT their fault. So maybe tone it down a smidge and have some self-restraint.you should tone down cuz you have no idea what you're talking about and didn't experience 3 blobs of 50 people at the same time. all 3 servers lagged at those days and you tell me to tone down and might be my internet's connection? my internet is perfect for any online game. it works good without any lag everywhere, only in gw2 in wvw with blobs it happens in majority of the days. you weren't in those servers nor was in my situations. entire squad were lagging and we wiped cuz of late skills or not working at all.
  4. People that really like to play for fun and have challenge don't care about story. They want to play the game in a healthy way with challenge.
  5. ssd has nothing to do with connection to the server. ssd is only to load maps, games, software, windows faster. It's like saying that a restaurant has stock delivery problems, so it's going to fix that by replacing poor staff with better staff. Doesn't matter how fast your staff are at making a burger if the buns are still en route from the factory. it has nothing to do with internet connection. ping is linked to internet trying to connect other servers, sends data and receives it back.fps is via gpu but in gw2 case it's majority on cpu cuz reasons. so stronger cpu more fps but in general games stronger gpu more fps.ssd means to load the map. the map is loaded, when it comes to fighting it's not using ssd anymore. it uses gpu+cpu for the graphics and data and online people that send skills and you send skills is about internet connection and the servers.
  6. Also, sorry to break it to you, but the SSD only helps loading times, not FPS, You are dead wrong. It affects the lag associated with Zerg lag. I have seen it's huge impact when I went from SSD to HDD and back to SSD. 20 fps drop using SSD and down to 4 fps using a HDD. So unless you have switched and used both SSD and HDD? Your opinion means squat! Smh! Try it! Then get back to me. pfftplayed the game on hdd and ssd, no difference at all except map loading.
  7. ssd has nothing to do with connection to the server. ssd is only to load maps, games, software, windows faster.
  8. entire 3 servers lag with each other, "check your internet connections" you have no idea what you're talking about.
  9. the focus of casual boring single player mode that has no purpose in repeating.adding more farming maps that just makes lfg empty after few months and adding more useless currencies.lack of real competitive in pvp - solo yolo queue in rating.lag in wvw.no new dungeons.last 2 fracs are just bad and we don't get good fractals anymore.raids are too easy.cannibalistic community that don't want change or real challenge and just wants to farm in faceroll content and safe space, and gets triggered by anyone who disagrees with their opinion or methods.no real balance, necro always gets to be the weakest spec in both pvp and pve.
  10. meanwhile you have albion online which have open world pvp full loot, if get killed, lose all yer loot to the person who killed you. while in gw2 players want safe space.gw2 community never wants any surprise nor challenges, it's just sad.
  11. We want 2v2 and you take it away from us and we're stuck in those boring 5v5 conquest that everyone throwing games there. nice, make more single player content and new maps with new currencies to farm some collections and achievements that no one will ever repeat.
  12. I click on some fast cast aoe few times and nothing happens for like 10 seconds then i get killed for not activating my heals/barriers in time cuz it has a delay.long story short: UNPLAYABLE.do something about it.
  13. Change it to this: Staff #1: Toxic Laser, pulses dark green laser 3 times, puts poison stack on each pulse for 5s. Range 900.Staff #2: Spin the staff like revenant block or mirage ambush staff and shoot a poison jab, when it hits,it explodes to 5 targets and apply 2 stacks of poison on each target for 15s and leaves a corrosive poison cloud on that area for 5s. corrosive poison cloud from staff applies poison for 2s on each pulse. pulses every second. Doesn't block projectiles. Range 900.Staff #3: Create a black scythe blade on the top end of the staff and spins up to 4 times, applies 1 stack of bleeding for 10s on each hit, hit up to 5 targets. 300 radious around.Staff #4: Create a black scythe blade on the top end of the staff and throw the black scythe blade on the target to transfer conditions from you to the target up to 5 conditions and apply chill for 4s. Range 900. 100% projectile finisher.Staff #5: Knock the staff on the ground and apply fear up to 5 targets around you up to 600 radius.
  14. After those 7 years PvP just doesn't feel really competitive. We can't premade in ranked. Ratings are only in seasons and are only personal. People yolo and flame each other and type in chat instead playing or using voice. Can't make your own team in ranked and it's just not competitive but terrible experience. People come to complete the chest of seasons just to get rewards, feed and quit the game mode. PvE people come just to get the rewards to complete their ascended gear they need and don't really go into the aspect of PvP.I suggest to break conquest and remake it and add games. BattlegroundType: Casual.Requirements: If pre-made then must be in a squad.Type of teams in battleground games: 10v10.Pre-made player limit: up to 10.Type of games: CTF (Capture the Flag), CP (Capure the Point), (PL) Payload, AD (Attack and Defend) - Killing Enemy Lord (legendary rank with 4 champions guarding him).Reward track progress for winners: 500.Reward track progress for losers: 150. ArenaType: RankedRequirements: For ranked must create a team of either 2v2 or 3v3 (can have both but you have to choose what to play at that moment), be in a party of that team.Type of teams in arena games: 2v2 and 3v3Type of games: Team Deathmatch without respawning, which means last team or player stands alive wins for his team.Pre-made players: Must be 2 for 2v2 and 3 in 3v3.Rating will be according to your team. Let's say I've a 2v2 team with 1500 rating then it'll show 1500 rating on my 2v2 team. No seasons. Can reset rating by deleting the team.Reward track progress for winners: 200 and gain rating.Reward track progress for losers: 50 and lose rating.Reason for less reward track progress is because those fights are way shorter than battlegrounds. GvGType: RankedRequirements: Must be in a guild and represent it and be in a squad.Type of teams in GvG games: 10v10.Pre-made players: Must be 10.Type of games: Same as Battlegrounds.Rating will be according to your guild.Exclusive upgrades for guild and decorations from GvG.Reward track progress for winners: 750 and gain rating.Reward track progress for losers: 250 and lose rating.Reason for more reward track progress than battleground is because GvG is harder to get but not big difference just to balance between casual and competitive. Other rewards:Get ascended glory shards only from ranked games of either arena or GvG every week with a limit. Each win in arena will grant 20 ascended glory shards and lose 5 ascended glory shards.Each win in GvG will grant 50 ascended glory shards and lose 5 ascended glory shards.Weekly limit ascended glory shards 200.Buying ascended gear, trinkets, weapons, infusions, special exclusive skins of sets, skins of weapons and skins backpieces will be according to the rating of either arena team rating or guild rating.The option to craft legendary armor from PvP exclusive (different skin) must be rating of 1800 or above (Skins with animation just like from raiding but different skins). Mastery options in PvP for arena, BG, and GvG: Use gliding in your territory in BG+GvG. To use nerfed raptor or cat in BG+GvG out of combat to get faster to the fights. Remove decay rating, no any game has it except gw2. it's terrible. Leaderboards with ranked arena 2v2, 3v3 and GvG. Now people will say, "oh no! not enough funds blabla, excuses, etc". It's an excellent way to bring competitive PvP and bring PvP players back and see hardcore PvP guilds. We need that. Not everyone play for rewards, PvP players mainly play for glory. I know it's a casual game but you can't just focus on only casuals when it comes to PvP.
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