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Face Eater.6179

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  1. Warriors only get taken in group content for the banners unique effects. Changing those effects to generic boons will have one of two outcomes. 1. Warrior will still be a banner slave only used for the boons the banners provide. 2. Other classes will be able to generate those boons more reliably, as well as bringing more utility and damage, thus making warrior completely obsolete.
  2. Honestly, if they're not going to improve turrets then just replace them with something else. At this point they are basically worthless.
  3. All that happened was my mum got angry at me for flooding the bathroom. Thanks for that.
  4. That was part of the tradeoff for the reaper spec. Higher damage at the cost of less survivability.
  5. The biggest problem i see right now, is that every single trait in this espec is about buffing your mech. This means that when your mech dies you lose AN ENTIRE TRAIT LINE until you can summon it again. Combine this with the loss of toolbelt skills, and the engineer becomes next to useless whilst the mech is dead. The only way to make this tradeoff worth it would be to make the mech so massively overtuned that its worth the risk of losing it.
  6. The concept of Dragon trigger is awesome but the implementation just doesnt work. The pistol doesnt feel like it belongs or has any real impact on the spec or playstyle. It feels like the entire spec was designed around Dragon trigger and ONLY Dragon trigger, like you use one skill to unleash a massive attack and then nothing else. Most of the traits are either about improving flow to enter Dragon trigger faster or about improving Dragon trigger itself. There are no traits that really improve the pistol specifically. It feels like they realized that a new espec is supposed to have a new weapon so they sort of threw the pistol in there as an afterthought. Gunsabre skills are underwhelming. 1, 2, and 3 are just variations on "do a bit of damage" and none of them have any utility or additional effects. 4 and 5 are marginally more useful. This leads into another problem. We are forced to use the gunsabre, but its abilities are lacklustre. This feels even worse when you leave Dragon trigger and are trapped using the gunsabre because the weapon swap goes on cooldown. If we have no choice but to equip this weapon then it needs to be incredible. Standing still for 5 seconds for a full charge is not recommended in PvE and is a Guaranteed death sentence in PvP. Dragon Trigger needs to apply both protection and stability when its activated. The major master traits all only affect ammunition kills. This isnt a problem on its own, not every trait is usable with every build. The problem is that all three are on the same tier, which means that if you're not using ammunition skills you are forced to take a dead trait that will do nothing for you. Each of these traits should be on a different tier so you can either avoid them or choose to specialise into ammunition-buffing traits if you want to.
  7. There needs to be more interaction with blight. Right now, outside of two traits, blight is a purely negative mechanic with nothing interesting about it. Elixirs are functional but boring. Providing something other than just boons and other ways of interacting with blight is needed. The boons from elixirs don't last long enough. 5 seconds of boons when blight lasts 25 seconds is not high risk-high reward, it is short term gain for long term frailty. Giving Harbinger a ranged weapon and turning necro into a glass cannon, but then multiple traits require you to get close to your enemy or stay grouped with allies to benefit from them (as the effects happen in an aoe around you) just requires you to position yourself where you will most likely take more damage. Torment stacking is something that scourge does. I feel like Harbinger should apply poison instead. The healing from lifeforce drain is very small and does very little to actually help with survivability.
  8. so they see fit to nerf Fire but do nothing to improve arcane.
  9. Blood bank only triggers when you are already at full health, hence the fight is easy and you dont need the barrier.When you're taking damage and need to recover, blood bank will do nothing to help.80% of the time the trait will do nothing and the other 20% its effects are unneeded.
  10. Blood bank is a "win more" trait.If the fight is easy enough that you can reliably stay at full health then the barrier is unnecassary.If you are in a tough fight and struggling to survive, then you will never reach full health and never get the barrier, in which case the trait does nothing for you. The trait should at least grant barrier to over-healed allies as well, then it might be useful.
  11. I'm trying to complete the Chak hunter achievment in Tangled Depths.The only one left I need is the Shielded Chak Blitzer. Multiple sites say that it spawns after the Scar lane event chain, one where you help out the scar outpost collect scrap, build a tank and escort it.Ive done the chain multiple times and the chak never shows up. Ive checked in other places around the map and I cant find it anywhere. Is this a bug or am I doing something wrong.
  12. I was buyng the items necessary to complete the Dragon hatchling doll off the trading post. When I clicked on the Dragon hatchling Doll Frame to buy (jsut one) it suddenly switched from 1 quantity to multiple ( I didnt see how many) Then it confirmed the purchase and i ended up with about 50 frames and lost over 400 gold. This sort of thing has never happended before. Whenever I buy something of the TP it is always listed as 1 quantity by default unless you change it manually. I did not change the quantity yet it still changed to loads and the sale went through without giving me a chance to change it back. Is there any possibility of getting my gold back or am I just s*** out of luck?
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