Jump to content
  • Sign Up

Mordayn.6198

Members
  • Posts

    85
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Mordayn.6198's Achievements

  1. Another thought I had. What if it is a hidden achievement? Nobody knows about it though because nobody has pulled off a full tribulation run in all the zones with no deaths.
  2. I actually wonder if people would even try for it. It seems nearly impossible for the world 2 tribulation mode. I could see doing World 1 though. Maybe make it so you could do it in a party, and have the party members do clearing like the hands and boss while you just pop potions lol.
  3. I think that'd be a cool achievement to add. Make it so you have to clear each Tribulation zone with a no death run. The reward would have to be significant though. Maybe a title "Masters in Applied Jumping". Or a sick special SAB infusion. Thoughts.
  4. I'm wondering what this means for the lore. Does it mean these cats were always there, but we just couldn't see them until we took the potion? The implication if that's the case is there are Giant cats observing all of the major hubs of Tyrian civilization. What is their purpose?
  5. As a side note while I'm thinking about it. The best way to start building out your ascended sets is to make a DPS set for each weight class since it's sharable. The cheaper route is berserker but you'll get more out of it if you go viper because condi meta is stronger. When i started (pre viper existing) I focused on building 1 set of ascended berserker for each weight class. When viper came out i built 3 sets of viper, one for each weight class. Then I focused on more specific stuff like wvw sets and the like. Keep in mind though. I was running exotics for all of those previous to building the ascended which is more than enough to thrive in the wvw setting.
  6. A good progression guide for attaining cheap gear for a new player. Make an exotic set that allows you to pull decent enough dps in raids. Join a guild that does achievements or post pugs in LFG for the achievements you need for the Envoy set. Get the Envoy set. A full set of Ascended gear that is stat select. Stat a dps build that is either berserker for power meta or viper for condi. Start doing fractals and grinding the AR and personal level to be able to do t4. Do your T4 daily and you'll net a lot of free ascended gear boxes over time. About mid way through this climb i'd suggest going the blood ruby set route for your back and accessories. That set with your Envoy armor will give you full ascended stat swap gear but you most likely won't need to use it because this is your fractal gear set anyway and berseker/viper will always be meta. Over time you'll be able to full gear multiple alts using the free armor boxes and trinkets that drop from the t4 daily boxes. Eventually you'll have more gear sets than you can even use.
  7. So far as infusions go, you really don't need wvw infusions. They barely make a difference. I've been doing WvW since the game started and i've been running fractal infusions only even in wvw just for the Fractal AR with a few cosmetic infusions for the real end game cosmetics. The stat infusions are just there for another added End Game feature that barely adds any stats really. I've never found it to be worth it. Although i might consider it since i now have 2 legendary sets. Infusions in trinkets can be extracted using the fractal extractor so the only infusions you can really make an argument for are the ones on the armor and weapons to which I'd say runes and sigils are the real cost for doing an ascended gear stat swap.
  8. The meta doesn't change that often to be honest and we've all had to change out gear because of it over time. It's a part of this game's end game. You take that away and there's really nothing to build towards. The game already has very little gear progression compared to most MMO. As a side note, you can get 2 full free ascended pick the stats sets of armor doing the achievements in raids. That is worth doing if you have the time and gumption for it.
  9. For trinkets, there are 2 sets you can get that are stat changeable:https://wiki.guildwars2.com/wiki/Stat_changing#Trinkets For back piece:https://wiki.guildwars2.com/wiki/Blood_Ruby_Backpack (Or go with a legendary of which there are 3 in the game. One from WvW one from Spvp, and one from Fractals.) Armor is really any ascended gear that you get for free as drop boxes or you can craft them.
  10. This is the list pretty much. Repeatable content that has long term rewards for completing the content. The only thing you missed on this list was Raids. The reason all of these things are what I'd qualify as repeatable and replayable is they are all repeatable content that rewards long term repetition over time. Legendary armor and backs, significant amount of gold output and rewards, significant amount of free ascended gear boxes over time, specialty skins and infusions, all of these rewards are long term goals that come from repeating the content so players repeat the content. The only other thing i could slightly say is also repeatable is some of the specific LS maps that had stuff like the blood ruby accessory set. That made the map worth repeating because it was an easily accessible full trinket set that also allowed you to change the stats on the set if you wanted to making them more valuable. Edit: Another thing i almost forgot was Guild Missions and Guild Hall grinding when it wasn't finished yet. Although people don't do Guild Missions as often as they use to because it has become stale it was a great thing to do once a week that brought the guild together for some fun and it was rewarding because of the guild commendations. Guild Hall grinding for upgrades was also another cool aspect of the game but once you've maxed it out (most active guilds did this years ago) there's not really much left too it. Both the Guild Missions and Guild Hall Level could use some love as it was repeatable content that gave Guilds stuff to actively strive for. I suppose you could say Guild Hall decorating is semi repeatable content. I know when something cool comes out that we want to use to decorate in the Hall because it has some kind of neat use or effect we'll all put in and repeat content to get that. An example is the seasonal stuff like snowflakes to make all the snow decorations, Halloween stuff, bigger ticket items like the Fractal Console and stuff like that.
  11. There's a few tells for the chains. A circle with a timer looking thing spawns above their head. That will be the player that has the chain. That is followed by a white tether from the player to the boss then the chains become active the blue chain state. The best way to mitigate this mechanic as i was saying earlier is just to stay ranged and don't move while it's active.
  12. Yeah, my main thing is this fight is live or die by the mechanics, which makes it much more in the vain of raid like mechanics. Chains is brutal until people learn it and can wipe the group if the person chained doesn't know he's suppose to stand still with it. We need more content like this where you can't just heal spam through it if it's going to feel even close to a raid difficulty or "easier" but raid like difficulty.
×
×
  • Create New...