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Shibas.8693

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Everything posted by Shibas.8693

  1. Sorry but i cant get along with this profession in its current state. I am missing a true identity for it. The mechanic feels like bad Mantras and i dont think it would perform as good as an firebrand in the same role. That is at least the role where i could see it a tank with unreliable support. Ok now to some creative feedback If we take the jump as center mechanic then it requires more options to get an reset. I would get rid of the cooldowns for the base skills(except heal and ult) and use the F2 as an toggle(like Holosmith) for the stances and combine it with the current high tier talents so red will do high damage and blue provide support for the jump. Skills further improve this and rebuild stamina on certain conditions, for example if you get hit while you use your healing skill or for each enemy hit. Without cooldown and lower resource costs they are more flexible between the down time but need a little tweak in terms of power. F2 could also be improved to provide stacking boons if you stay longer in a certain form (more Damage/Healing/Resources) These are my 2 cents, could be improved of course but i think this would be a much better core to play around as the current swap mechanic
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