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Zyreva.1078

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Everything posted by Zyreva.1078

  1. If thief, mes and guard are your main concern, then stab isn't going to help you, because 2 of those classes can strip it quite reliably and the third doesn't rely on cc anyway.
  2. Which ironically hurts (power) ranger more than lack of stab.
  3. Since SC suggests tiger even on pure dps builds that don't care about providing boons, i guess tiger now surpasses lynx in raw dps even without factoring it's fury application. I did not test this myself tho and assume most cats are still very close to each other in terms of dps (maybe with the exception of the white tiger as lowest dps).
  4. While balance isn't great, i doubt it is the worst of all games out there. Thing is, your probem isn't really about balance - it's that there is no archer class in this game and by trying to roleplay as one you are serverely handicaping yourself. And the game simply can't accomodate for every single roleplay build players come up with. (Long-)Bow ranger not being great isn't a recent development btw, and certainly not the result of the latest patch (that might actually be a buff to power builds, the new Survival Instincts trait is quite decent - ofc hardly matters with how dominant cele/boonspam is). And it's not even that lb ranger is weak, just doesn't work very well in the current meta. Ranger does have very strong builds tho, so again, your problem isn't a matter of class balance. Slb has one of the best stab skills in the game and druid gets away without a whole lot of stab just fine thanks to CA and related traits that can grant cc or stealth even while cc'ed on a very short cd (+ with it's crazy sustain it really needs to have at least a little bit of a weakness). So it's only core and untamed that suffer from a lack of stability.
  5. Now the question is - did they actually fix both the regular and the legendary version?
  6. Like i said, i wouldn't say ranger is rare. Maybe not quite as common as necro and guard (but these two classes are most likely the most common ones in WvW, which is kinda expected, considering they have been a "must have" for zerg play continuous since release and now also have pretty strong roaming options), but even then i wouldn't say there is a huge difference. I can't provide any numbers, not even estimated ones, because the frequency of encountering a certain class can change from match to match, from day to day, from hour to hour and from map to map - which makes it very hard to judge. Most rangers i see are zerging/clouding, wall hugging or "just here for daily/GoB" south camp flippers. True roamers that deliberately venture out alone or in a small grp are not that common, but again that applies to pretty much every class and not just ranger.
  7. Not sure if i understand your question fully, but I don't know if there are more rangers on EU or NA and i don't think any player really knows. Not even sure if that information is aviable on gw2 efficiency, but even then it would only cover a portion of the playerbase over a fairly long period of time and all game modes, so no reliable data about the current number of ranger activity in WvW. Only anet knows and i'm not aware that they have posted any information about that.But regadless of how the actual numbers look like, i don't think the difference is big enough to have a noticeable impact on our game experience. So i wouldn't say ranger is rare in WvW on EU (mostly common is some sort of lb slb. but some other builds are played too), but NA doesn't seem any different based on my very tiny little bit of playtime there. I think people overestimate region differences. In the end it's just humans playing (for the most part anyway, maybe there are still some bots arround, but i think you get my point).
  8. Well, either the build is very good, or i'm a very good player, as bad player on a bad build wouldn't be doing quite as well. But a good player typically also knows whether a build is good or bad. Since i'm far from a perfect player and still get away just fine with all the mistakes i make, i don't see a way arround labeling the build at least "good". Otherwise something just doesn't match. And it works just as well on NA. Come on, nobody can seriously believe NA has better players. There is absolutely zero indication for that. And that totally forces everyone to watch the entire video, right ... You just described the entirety of your beloved shortbow as well as many other skills/weapons that see play regulary. Just saying ... I'm hardly talking about a "revolution. Just about a weapon that happens to fit the current meta quite well and can fill some gaps in the ranger's kit.
  9. I just picked your most recent WvW video, didn't go through all the others in an attempt to find the worst one if that's what you want to imply. But you are trying to bad-mouth my video because of my opponents skill level and i wanted to show you, that that's what can be seen in like 99% of WvW videos including your very own, with the difference that most only show 1vs1-2. Hence the glasshouse comment. If you think you've got something better to show, feel free to post it here, i don't mind. And i don't see how video lenght or upload frequency have any relevancy? I could have made it 2 hours long if i wanted to, got enough material, or make many 5-10 min clips and release 1 every week. But since i don't intend on uploading regulary, i just picked the for me most reasonable middleground. Don't like it? Don't watch it. Idk why i should play a bad build? It might make my opponents look better, but won't magically make them better players, so what's the point? And again, feel free to post your own druid clips if you want.
  10. All of those players in your linked video are exactly the same sort of players as in my video. Difference is that i fight multiple of them at the same time, because 1vs1 would be way too easy. First you fight what you call a "PvE ranger", then a DH who spends most of the time backpeddaling and autoattacking with some completely random skills inbetween, missing most of them completely. Then a strength spb (bad outdated build) who dies to 2x ambush. Followed by a nade scrapper who doesn't know how to kite and throw nades at the same time, still almost killed you, might have won without guards helping you. Then you are ganking players 4vs2. Then another strength spb (has NA not updated builds for the last 2-3 years?) who just sits there and facetanks your CA5 trying to 100b you. Doesn't run tether. Or a proper heal skill. Not a single good player, nor a single strong build shown. At least i'm not pretending anyone of my opponents is a a good player (tho at least some of them have cleanses), and that's why i fight multiple of them. Good 1v1 are pretty much impossible in this current meta unless both players agree to handicap themselves and play a bad build. But i don't like changing builds just for dueling, so it's either me on cele vs non cele, which puts me at too much of an advantage that even better players than me end up having a hard time or it's a boring cele vs cele slugfest which nobody enjoys.
  11. Doesn't really match my experience. Like sure, statistically speaking there are likely more good players arround when the overall player count is higher. But at the same time there will also be more bad ones, so there's always enough "montage material" and the only thing that would be a potential hindrance is lag. In the end good players are a small minority at any given time (and i've likely run into most of them on EU at some point, at least it would be surprising if there was a large amount of good players who only play from early morning to early afternoon, and that's pretty much the only timeframe i basically never played) and like you said, it's kinda random what sort of opponents you actually run into, tho a player also has some control over their encounters (it's no coincidence that i love north camp 😉 ).
  12. I don't see how changing plans gives people any less reason to complain about being denied important information. Like yes, anet shouldn't have said that crafting more runes would provide more "progress" towards the legendary relic when they apparently didn't actually know what they were going to do exactly and i can understand why people were upset, when they announced something different. But that's no justification for leaving out critical information and refusing to provide any clarification when asked. Some players got screwed over by their change of plan, but that doesn't make it ok to screw over even more.
  13. You mean like this? Idk, looks like a pretty big downgrade to me. In every regard. Overall your post reminds me of those players, who call me a "noob" after i just killed them in an outnumbered fight. Maybe don't throw stones while sitting inside a glass house? Because it doesn't make you look particulary smart. Just means less queues and lag, so the game is actually playable, but people aren't playing any better (or worse) at different times. And there tends to be still plenty of action arround when i play (mostly on weekends).
  14. And it's probably what they should have sticked with (alongside with making the legendary relic SotO exclusive) and i don't think anyone would have had a big problem with that, as long they don't suddenly provide conflicting information. But they didn't go that route and some people were upset about that. If they would now change their stance once more and start to remove stuff from players, again in contrast to what was said - people are going to be upset again and rightfully so. Idk why you'd imply that people shouldn't be displeased about that sort of stuff. If it doesn't affect you personally - maybe just be happy and move on, instead of trying to deny valid criticism.
  15. Thing is, both the relic and the rune are basically worthless because of how few core runes and relics are actually worth using, so no matter how little i had to invest, it was a complete waste. I never expected or demanded to get SotO relics for free. I just put a tiny little bit too much faith into anet's announcement and i've learned my lesson. Still, i don't think it was unreasonable to expect clear communication in this regard and i don't think it's unjustified to be more sceptical of anet's claims in the future, because not matter if this was intention or incapability, it can always happen again. Even more so when they aren't getting called out for it and even defended.
  16. I like that one too. It's our only source of ranged burning (and aoe too) and therefore a nice addition to the other ranged pressure that mainly consists of bleed and poison. And what i mean is that certain players used terms like "useless, no defense, can't disengage, can't kite, much worse, etc." to describe the new sword. Which quite obviously is not accurate.
  17. 1. The legendary relic wasn't "free". 2. They were asked for clarification in this regard multiple times before and after the update, becaus originally people didn't actually expect to get SotO relics "for free", and anet had plenty of opportunity to answer. Yet every single time this topic comes up, complete silence from anet, while at the same time happily responding to other stuff. This does not look like "accidential" miscommunication to me. And if a customer isn't satisfied with a company for whatever reason, they have all rights to halt their support. And i'd say being lied to is a very good reason.
  18. Torch is a bit bland, but aoe burning is never a bad thing to have, especially on a class that doesn't get a whole lot of burning elsewhere. I have been using it plenty of times over the years and across a variety of builds and specs. I would not use it if it was as bad as people say. And pet nerfs did nerf druid, but trait changes were a straight buff. Sword being stronger now than before is also not a matter of "preference". Small correction - i'm not using Shared Anguish or Ambidexterity, but Refined Toxins. Otherwise a pretty accurate post.
  19. Ranger weak, sword gutted, druid nerfed, torch the worst weapon in the game ... - if these forums were to be belived my build should be basically unplayable. So here's a little showcase of cele druid doing cele things in WvW. Enjoy (or not, up to you).
  20. You sure about that? Because when i checked that shortly after the release of the legendary relic (with flock and pack), not only the description but also the functionality was incorrectly using an old version. But regardless of whether they have already fixed that by now, it seems like not letting the legendary relic update automatically is going to make relic changes more troublesome for anet and a breeding ground for bugs, so maybe players aren't the only ones who have to deal with "unexpected features" in the future.
  21. But how many are there that win every single time? It's not like we are talking about a one time occurrence.
  22. It is possible that the defense event wasn't active and that might have been the reason for those solo kills to not count. I do not remember a single time where i solo killed an enemy within active defense event range and it didn't count. Now i haven't done any actual testing, but that "attackers have to interact with the objectives in oder to count" theory simply doesn't explain why i don't have difficulties getting defense credit and other's do. Because it would be independent from what the defender does and therefore pretty much the same unreliable outcome for everyone. If anything, tagging many players would increase the chance for getting defense credit, but the opposite seems to be the case.
  23. Then how i'm getting defense credit for killing a single player that died before getting close enough to the "defended" objective to interact with it in any way ? I think people just made that theory up, because they don't want to admit that they aren't actually contributing to many "kills" in a significant way. Also there's different dmg thresholds for "kill credit" (participation requires less dmg than wxp/loot, and i guess defense credit requires more dmg dealt).
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