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Sifu.9745

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  1. Who cares about core Guardians? Staff dps is not that bad, if you insist that core Guardian really needs more than one ranged (Power) weapon. Anyway core Guardian can also play a condi role btw. Condition Scepter seems a good idea.
  2. Condi or hybrid Tempest is not hard at all, it's very simple. Just take Celestial gear or Trailblazer, if you want even more simple rotation. Scepter is great, Daggers are even better, with staff being all around weapon, for all occasions. Sword Weaver rotation is harder but not that hard, it's super fun though. Can't comment on Catalyst, it indeed seems very complicated. About survivability: don't play with Berserker or Viper's gear, that's it. With Celestial or Trailblazer gear Tempest and Weaver's survivability is awesome. I have hardest times staying alive as Reaper and as any of my Warrior specs, despite high HP.
  3. Hmm, when you guys mention Longbow, i guess you have in mind Power LB? Because condi LB dmg is not bad at all. I've just done some testing in open world and especially AOE dmg is great. The downside is that i have to stay in melee range to get most benefit from LB #2 (Fan of Fire).
  4. Celestial Staff Tempest or Weaver (a bit harder) is more than fine for open world, if you want to play kind of dmg and support role. Not sure what do you struggle with? Not enough dmg? Not enough support? Not the right traits, sigils, runes? Celestial gear is the best for what you are looking for. Just take full Celestial gear with Superior Rune of the Elementalist, Signet of Fire + Superior sigil of Accuracy. The sigil of Accuracy gives you 7% crit and Signet of Fire gives you another 8% to 9% crit chance. These two are mandatory for Celestial staff dmg. You get more than 50% crit with exotic gear, some more with Ascended, and 50% crit is minimum for Celestial staff dmg part, because unfortunately you can't build Staff dmg all around condi and you don't want all your Ferocity to get waisted. Traits are Fire, Earth and Tempest/Weaver. Fire is mandatory because you stay in Fire most of the time for the dmg part (which is not bad at all for a ranged hybrid weapon) or when you play solo, rotating to Earth when needed and Water for support/healing and very rarely Air. And stay as close to your target/s as possible for the dmg part. Closer you are, more dmg you will do (or with other words: your spells will guarantee hit). With all Toughness, Vitality and Healing you can afford to stay close to your foe. If you prefer staying as far away as possible then you should expect some missis on your attacks, but it's still doable. If you want more dps take Marauder or even Berserker gear. You can't have both: top dps and superior support/healing.
  5. Any idea which Warrior's weapon (or weapon set) is top dps at the moment (single dmg or/and aoe) and which one is on the bottom? With all traits that support certain weapons included. For pve and open world. Power or condi, it doesn't matter. (You can also add best pvp and WvW weapons if you want to) I am a bit confused when i check Meta Battle and there is Hammer recommended over Greatsword for pve and open world. Since when Hammer has been doing more dmg than GS? And are Axes still top dps or Daggers are performing better? Is Power Spellbreaker really better than Power Berserker in terms of pure dps? I haven't touched my Warrior for years (deleted him years ago and created another one few days ago) and after returning to this class i am a bit lost with all these buffs, nerfs and changes. Can't find it anywhere which weapon is top dmg/dps and which one is the worst.
  6. Add 2 Counts to Blowtorch, 5 sec cd, dmg reduced by 40%, Count recharge: 10 seconds. (Or one Count with 6 sec cd and reduced dmg.) Make Static Shot a 20 sec cd, 3 Counts, dmg reduced by 50%. Add some Power dmg to Fragmentation Shot. Make Glue Shot a combo field or/and add one stack of Poison per pulse.
  7. Engie Rifle? Seriously??? Not sure about Mechanist, cause i don't play it, but as Scraper or Holosmith with Rifle i can't even bring a bunker Warrior with a Healing Signet below 80% health, before he/she killes me ... Dmg is semi good only vs players with zero or very low Toughnes/Armor. If Mechanist burst dmg is op, nerf Mechanist, not Rifle.
  8. My question was: why do people still use Grenades and not: how do i get better with Grenades. I have absolutely no intention to equip them ever 😄
  9. Of course i don't use Grenadier trait (which only affects Grenade Kit), i've been using Short Fuse instead: 25% almost perma crit. I already have around 75% crit chance with some Firearms traits included. 75% + 25% = 100%. Being crit capped is is way more important for my Rifle, Hammer and ALL other weapons, kits. Anyway i am done with Grenades. You can't really use them without taking Grenadier trait. And i won't take that trait.
  10. I agree. No auto attack makes Grenades so annoying ... Probably by far the hardest Weapon/Kit in the game. So many misses ... Even Weaver is more casual friendly. I also play Sword Weaver occasionally (mainly Tempest) and i have almost no issue at all, but Grenades ...omg. I am a fresh dinged Engie btw. Dinged 80 a couple of days ago. And when i realized that i have to use Grenades for optimal playstyle ... No way. If condi engie Would be any better, but main hand Pistol's dmg is too low and #4 cd is too long, so i think i will just delete this complicated and confusing class and create a Ranger or Necromancer instead. I already have ele, thief, and mesmer, so i really won't miss one Engineer. Now i understand why engie is such a rarity, with exception of super easy Mechanist, which i dislike.
  11. Why would i master it, if i can do better dmg with my non ground target weapons and kits? I am just a bit lazy sometimes. Probably we both agree than Rifle is much easier to use than Grenades? And Rifle dmg is also higher, so ...
  12. In my hands they are completely useless. Though most metabattle core and elite specs favorize Grenade Kit: condi, hybrid and Power builds for all game modes PvP, pve, open world, WvW. I have absolutely no idea what is so special on these Grenades? Can someone enlighten me, please? I don't mind having one or two ground targeting abilities, but all five of them? Bomb Kit is better dmg, Flamethrower is better, Tool Kit is better and even Rifle is better, if you prefer staying away from melee range. Grenade dmg is nothing special + hitting non stationary targets is soooo hard and frustrating sometimes(too many misses) and requires a lot of concentration and skill. They are great Underwater though, because they always hit the target, no ground targeting makes life so much easier:)
  13. It depends what do you prefer: direct dmg (Power oriented stats) or condition dmg (dmg over time). Also do you have access to any of the elite specs? Reaper, Scourge or Harbinger or you can only play core necro? And what do you have in mind: open world, instanced pve, WvW? Anyway, if you prefer pets and Staff: Necro's Staff is more Power (and hybrid/support) oriented than pure condition (after being heavily buffed in previous patch a few weeks ago), so go with Berserker's or Marauder gear. Marauder is slightly less dmg than Berserker's (maybe 10% or up to 15% less dmg) but it gives you better survivability in return (it's also way more expensive than very cheap berserker gear). You can mix some cheap Knight trinkets, if you really need more Toughness and you don't have enough money for Marauder gear. But as Minion master you already get more than enough survivability. Staff is ok for aoe dmg, not that great for single target. You will need to weapon swap to Dagger/x or Axe/x for better single target dmg, or Greatsword if you have accsess to Reaper elite spec. Here you can check some core and elite necro builds from Metabattle (it's a bit outdated, so you can replace one of the weapon sets axe/x or dagger/x with staff): https://metabattle.com/wiki/Build:Necromancer_-_Core_Minion_Necromancer https://metabattle.com/wiki/Necromancer
  14. I just can't get daily bronze reward after finishing this three times.
  15. You can play Holosmith with Exceeds: no ground targeting at all. But core is not bad either. I would probably play both: Holosmith for power builds and hybrid dps, core for pure condi. Mechanist excluded: i really hate that huge robotic green thing. If i want to play a "pet" class, i would go with Ranger.
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