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SoulArmour.8465

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  1. 2012 Anet: Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle ........... Eleven years later. (Spongebob voice-over 🧽) 2023 Anet: Okay, lad. Lets start the training to be the Great Weaponmaster finally !💪💃 The lad: By allowing to take 2 sets of weapon like most of other classes from 11 years ago? Anet: Noted. Nerf incoming. The lad: Never mind, you have already introduced Bladesworn. Anet: Noted. (Deleting Greatsword, Hammer and, main hand Axe and Sword)
  2. Change the class representing color from yellow to blue ... 🙃 Then many things will get fixed by anet immediately and spontaneously. Warrior may as well stayed over-tuned for at least the next 3 years.
  3. If Anet really loves providing warrior with handicapped elite specializations, please just delete this class from the game and make it as an elite specialization of your favorite BLUE and GREEN son. So whats next? Spamming Primal Bursts with Blood Reckoning is being too much for a healing skill so it only heals for a percentage now Full counter with evasion frame and 100% Dmg reduction is too ridiculous as a profession mechanic for warrior so it is only Half counter now Bladesworn playing with gunpowder is not so 'blade'sworn so any traits and skills related to ammo and explosion is removed as well as the gun part of the gunsaber. Now just go play with your blades only. Banner is now applying quickness and alacrity! To balance this huge buff, we are giving it a "decent" health pool so please make sure to drop it in the middle of big fight to support your allies.
  4. First of all, i am glad that ANET is finally introducing some interesting mechanism to the new warrior elite spec after two boring specs. However, in aspect of competitive mode, its way too clunky, the mechanism is breaking my flow during combat and the reward from unleashing Dragon slash is too low due to its low damage. The combat environment of this game has evolved into very fast paced and dynamic but the mechanism of Bladesworn is just so 'Turn-based' in this 'Action based' game. Must this be the tradition of warrior to get so many self root channeling skills like hundred blades, flurry and now the Dragon trigger just because we have high health pool and armour, which you might think this should be enough for us to sustain during the channeling in 2021, where range AOE CC and bursty skill is blooming like firework everywhere. Furthermore, i hate the way that we need to charge the 'flow' and then charge our Dragon trigger before we can do our burst. Don't you think its so unnecessary to have so many charging?? We are warrior not some sort of portable charger that we need to charge the charger first then to charge the device ... Also, the keybinding is quite messy to trigger Dragon slash. I always accidentally press f1 while wielding gunsaber to get my Dragon slash prepared, which turns out i swap my weapon back instead ... 😨 In my opinion, this design is so 'anti-warrior' after our years of practice that f1 is a 'Burst skill' button. Why cant we just simply use our sweet default weapon swap button to get our gunsaber during combat when gunsaber is locked as our second weapon set during combat anyway. Or just simply reverse the function of f1 and f2 which calls out our lovely gunsaber on f2 and Dragon trigger on f1?? Of course, you might just call us to change the key binding due to the laziness...😒 The disappointment on Bladesworn is real not because you are not showing effort on the design or concept on this new elite spec. Honestly, its super cool ! Its because you mess up everything with the new mechanism and this mechanism does not match with the 2021 combat style. Anyway, there are still time before February 2022 and i still believe problem can be fixed. I can see your ambition to make EOD a great success after all the low tides you have suffered during the past few years. 💪
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