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Cheeseman.1987

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  1. Yes and no one ever told me so how could i know? Googled it and it is often misspelled apparently. Well, now i know 😛 thank you.
  2. I agree fully. The biggest point of this thread is to raise some eyebrows and make people aware of the potential problem. To make people really really try it out and post what they found out before the expansion arrives. My biggest hope is that people come back after beta event and says "Dude! You were so out of the blue! The spec is fantastic and completely ready for launch!" That would be the dream. I am mainly in WvW and i want more classes to be viable in the meta. Not replace something but to be a viable option.
  3. Yes because alot of us actually play the game. ALOT. so we do understand what will be viable or not. Im not saying the spec is a bad idea. It is cool and i understand where they want it to shine. It will sadly not work. 😞
  4. Yeah of coarse. It shouldnt be huge damage with huge heals and the tradeoff needs to be there. At the moment though there is no trade off. With lets say full ministrel gear and monk runes you could do great single target healing and okay burst aoeheals. But what about when the burst is gone? All shadowsteps are on cooldown. You have no more shade energy and the party is dying. At the moment i see all the red flags for "a cool idea that wont work in practice" 😞
  5. The reasoning behind suggesting a rework before even trying it is because i know how the game works. It is a cool idea i cant deny that. Sadly it just wont work. The aoe heals present in the bottomline wont be enough even with the Shadow Arts trait. It wont be enough. I am 100% certain of that. For PvP? sure it will be enough. The idea of healing around the tethered target was a good idea! 😄 If you design a class to be "support with a niche" you shouldnt feel forced to take the bottomline traits to even be somewhat viable. That is just not a fun concept. If the tether gets a rework you can take the other traits if you want to without feeling bad.
  6. Hi! I can understand the thoughtprocess behind having a singletarget heal but it wont work in the current state with existing supports. Why pick a support that dont do good aoeheals or good aoecleanses? My suggestion would be to make Tether target 5 people (the groupmembers mainly). It wont be overpowered but it would compete with other supports even if it doesnt got cleanses. This change would make it viable (not the best) in all gamemodes and i would love to play something like that. If it is too broken then just tweak the numbers or if you are afraid of pvp imbalance dont target 5 people in that gamemode. Best regards not a thiefmain
  7. Hi! Shouldnt [Shield Master] trait make [Bulletproof Barrier] and Gunsaber Skill 4 reflect projectiles instead of blocking them? I tried it out but it doesnt make them reflect projectiles. If it is intended then the wording on the trait should be more clear since it says: BLOCKS projectiles on the skills. /Not a warriorplayer but i do like the Bladesworn
  8. Yes a checkbox for turning off the legendary effects from trinkets would be highly apreciated. I want a darker style but I look like a galaxy of teletubbies :s
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