Dear Arenanet employee
In Heart of Thorns and season 3 we had unique epic challenges both in combat and professions, we got to use our brains and we felt smart figuring out complicated mechanics.
But since then everything is getting more and more mindless and grindly rather than epic and challenging in a game where the success rate is already so high in almost all PvE content.
I can see your design goals are to make every player play all the content, which is a good thing but poorly executed.
Rather than letting us learn the game and feel good about overcoming an epic challenge, you lower the required skill until there are no cool challenges left, only mindless grind.
Let us grow at our own phase, let us feel good about learning the complicated aspects of the game, let the builds, fractals and raids be challenging rather than grindy. Don't remove the fun of the game.