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Everything posted by LadyKitty.6120

  1. Secret trick to big heals: Frost Bow. Heals more than Staff Water auto-attack and not bound to attunement and even allows you to trigger attunement swap stuffs.
  2. Self-stun is there to interact with Outrage for big Berserk duration boost.
  3. Thanks a lot for finally buffing quite a bunch of the unused weapons and skills! Lots of new builds to test!😸
  4. One example would be Alacrity Duration runes as we don't have any yet. Mechanist could've got something to augment signets, Specter something for Wells, Harbaebae something for Elixirs, some Cantrip stuff for Untamed and Physical or movement-related for Willbender. Bladesworn maybe something ammo-related? And something to boost dodges for Vindicator and...whatever for Catalyst.
  5. What Kitty personally wants to see is every spec being useable and also each weapon to have enough damage or support capabilities to be useable on some relevant build. Currently hammer on Guardian, Revenant and Warrior is so bad that Kitty's making legendary rifle, longbow and shortbow first even though hammer has twice as many potential users. Mace, rifle and off-hand sword on warr, daggers on spellbreaker, shortbow, sword and main-hand pistol (through dual-wields) on thief and greatsword on vindicator are some that sorely need a boost to their damage to become useful. If it tells anything th
  6. Thing is: 1. People want things to go smooth so they choose cookiecutter builds that are known to make things easy. 2. People want efficiency and, in case of GW2, are quite hellbent on that and that obviously leads to comparing cookiecutters versus builds with weaker kits for same role (even if said builds actually bring more to the fight in particular due to cookiecutter's specialties not being needed there). 3. People don't know better as not many know the full extent of their own class' capabilities (there's often some obscure interactions), not to mention knowing what all th
  7. Update on the matter: Looks like it's now counting the dungeon runs properly again. However, if you had done the dungeon runs before the fix, you need to run again as still misses the explorables completed prior to the fix. Kinda super-annoying but gotta deal with it and somehow find squads for those runs apparently =.='
  8. From what Kitty's been doing a couple personal spreadsheets for damage calculation, there's quite a chain of if(and/or) checks, multiplying and fetching numbers around going on to create the formula to specific skills. But the numbers on skills themselves should be pretty easy to adjust, you can find the basic information about those from API. That being said, unless the balance dev has done tons of testing and playing builds, they can only balance based on data from game and from numbers community provides of actual in-game circumstances. And Kitty doesn't frankly think that a balance de
  9. In current situation with SoI nerfed and being forced to either choose heals or 5-target SoI and some other classes having access to high Resistance uptime (which was nerfed as a boon anyway) and pumping big boons, it wouldn't even be oppressive for Bountiful Disillusionment-trait to be returned to its former glory of sharing its boons to 5 players. It was an issue when Mesmer was able to spread its boons with old SoI but now? Nope. Might and Vigor could also get their base duration increased from 8 seconds to 10 seconds and F1's might output increased from 5 stacks to 8 stack which still mean
  10. Have you tried checking the "Adjust camera to character height" - checkbox? Kitty's been playing as asura in first-person for pewpewpew immersion and her camera was as low as asura's face with that setting. And everything looks monstrously big from that PoV.
  11. When it comes to pure DPS meta, speedrunners are indeed the ones who create the meta comps since they push for the maximum DPS. Pug meta is a separate thing where builds with best "DPS/skill required" ratio rule and ofc a build with no rotation and 100% DPS uptime rules in such. (rifle/pistol+pistol kitless mechs, scourges, virtuosos, previously shortbow soulbeasts) Since it's mostly tryhards playing cata and trying to push their gaming to extreme, guess they indeed use them as reference for the build while using more casual players for builds with lower skill floor and lower DPS ceiling
  12. Kitty's also ran into this issue this week on an alt account she's mostly used for raiding. Can't buy anything requiring explorables despite of having done enough explorables in 2 different dungeons (AC and CoE, 6 explorables per dungeon just for the sake of trying to figure out how the bug exactly works). Though randomly, the NPC is selling Sorrow's Embrace rare armors due to having done the story there at some point in the past pre-patch. And rare armors for AC as well after completing its story yesterday (AC rare armors have been the only thing that's become unlocked during this whole tim
  13. Something Kitty would like to see addressed simply to make Quickness actually somewhat useable on Warrior: please swap traits in Tactics around so that Vigorous Shouts and Martial Cadence wouldn't be mutually exclusive by both being Grandmaster traits. One possible way to do that is to move "Shrug It Off" to Adept, Vigorous Shouts to Master and Soldier's Comfort to Grandmaster (for choice of Quickness or heals on Soldier's Focus trigger) and adjusting them accordingly. Or just "Shrug It Off" to Grandmaster and Vigorous Shouts to Master. And Kitty also had bunch of suggestions as someone who
  14. Kitty would kinda like to hear anyone explain just how did this patch make professions homogenous aside from basically changing the name and effect of some unique boons to standard ones (Spirits, Banners, AP, Spotter, PD) and giving some classes similar capability to some trait (Fury in Ele's Air and Mesmer's Dueling)? True, now Quickness and Alacrity aren't just Chronomancer's staple anymore but at least booning isn't the trade of four anymore and basically they're unlocking support roles for other classes as well now. After all, it's hard to be unique if you're not around to begin with. Al
  15. Kitty's defining shorties (she's mainly playing instanced content and some open-world on side for legendaries): Core: Fractals and master the world for leggies! LWS2: Ahem. There's sand on Kitty's boots. HoT: Raids, best metas, glider, those chakkin' chaks. And chrono and dudu. #SupportLife LWS3: Countless hours berryfarming (not good for brain) and 2-week holiday in Draconis Mons (10/10 will never go again) PoF: Kitty hates sand. It's rough and coarse and gets everywhere. Though mounts are good. And Firebrand...in both good and bad. LWS4: Praise Joko. And
  16. Kitty bought 65 Dessa's Experiment Journal's from fractal merchants. After using them with Consume All, they didn't give any Spirit Shards like they should give. Broken? Apparently that item doesn't have "Consume All" so...Kitty must've pressed "Destroy" from muscle memory of consuming stuffs. kitten. Adding "Consume All" would be nice, though, to avoid clicking a LOT.
  17. Kitty finally made Bolt yesterday and today upon inspecting the text from adding it to armory, it read "Interwoven with an impression of a dragon whose name Tyria is yet to learn, Bolt is imbued with strength of a storm-swelling inside it like a thunderous inferno, eager to aid its wielder in combat". Upon taking a closer look at it, especially at hilt, there's indeed a dragon head, there's a noodle woven in the structure of the blade and claws like Soo-Won's. As a whole, it does resemble our now-familiar (albeit shorter and fancier) noodle a lot in Kitty's opinion. For reference, im
  18. From what Kitty's tested earlier, those numbers seem a bit low though then again, you probably didn't optimize for auto-attacks. Optimized for auto-attacks, most of them do 1-2k more and also sword DE is in fact stronger that sword and staff DDs according to Kitty's testing. But that's just her nitpicks.
  19. Kitty led a DE meta today and ofc we finished the preps at :57 which meant full hour of having to afk and not being able to go to other maps while waiting. Kinda sucks since there's no banker nor TP on the map. Having to wait such a long time really kinda eats away from motivation of even trying to do the meta. But when we got to action, stuff went pretty well as Kitty organized the squad with heals and boons somewhat covered in all 10 5-person subsquads and calling out what to do thru squad announcements...until boss where RNG showed its ugly head again. Boss did a couple double-bites. W
  20. Kitty personally likes Spheres as is. Yes, it might be convenient if they followed you but hammer 3 projectiles kinda do that already. Closest equivalent of Spheres might be guardian's symbols which pulse boons, too, but Sphere's can at least be positioned freely. Chronos are also familiar with similar booning. That free positioning also allows booning the squad when you're not in the stack due to some mech or kiting. If other classes can manage similar stuffs, why eles wouldn't?
  21. To note, though, is that tank's boon output is obviously quite bad compared to squad healer at Deimos due to staying up while rest of the squad goes down and as such, looking at boon outputs during bursts tell a better story. Not to mention...that one horribad Air Sphere placement. But anyway, Kitty's tested it at variety of bosses now and it does very good boons and also heals nicely if you don't kitten with the Frost Bows. Though even if you kitten, water staff isn't a super-big heal loss though Quickness might drop for a moment.
  22. Inconsistency depends on build and how you manage the cooldowns. If breakbar is about to be broken, prepare to burst. It's not like you miss super-much damage by bursting outside 10% exposed, though. Also, Power takes 7.7% DPS loss during exposed while condi takes 30% DPS loss during exposed with this change so relatively power is the relative winner here.
  23. Kitty kinda wonders why one would say "You can play a flawless rotation, displaying absolute mastery of the game and deal ~7k dps (without decent equipment, poor traits, no boons)." as choosing proper equipment and traits are the very prerequisite of doing dps and those choices are part of said mastery in itself. Yes, boons make a big difference. Traits make a big difference 'cause they define fundamentals of the build. Gear makes big difference cause stats are suited for various roles and, in Kitty's opinion, one of the most beautiful parts of GW2's buildsystem in general. But most of al
  24. Well, tanking ofc (Cata has multiple blocks available) ! Though for off-healer you can use Harrier's. Kitty just kinda likes that extra tankiness as Harrier's feels kinda squishy. And well, in current state you can use that Firebrand argument for essentially anything, except maybe Mechanist. Even then, Kitty's tried to figure out useful Cata build to give eles a chance to support now that Tempest lost some of its primary advantages as healer. https://wiki.guildwars2.com/wiki/Flame_Burst_(Glyph_of_Lesser_Elementals_skill) they are now casting it automatically and it follows t
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