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mikansei.5742

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  1. If what you want to do is read a summary of it all, the ingame story journal has a written synopsis for every step you've completed. The wiki has it too (along with the actual dialogue transcripts) if you don't want to read in the game itself.
  2. OP, do you happen to be doing the instance on a bladesworn? There are a lot of story bosses whose phase triggers break when you chunk their health down too quickly with a bladesworn. The one I recall for sure is the Joko fight in Kourna, but Mordy has lots of phase transitions and a tendency to bug out. You may need to "git bad" instead of "git gud" and actually DPS slower, lol.
  3. Ooh, what if account-binding Ipos automatically gave you a novelty "/readipos" version of "/readbook," the way binding or crafting the Minstrel unlocks the musical instrument version of itself?
  4. I've heard people ingame say that: 1. you have to make sure at least one platform aside from Livia's survives, and 2. you have to tag some of the non-turret kryptis mobs on the little islands and/or some of the marked possessed NPCs. The first time I did the event all I did was snipe turrets and I didn't get credit, but the next time I shot some weak kryptis mobs and some possessed Astral NPCs and it gave me credit.
  5. I know this post is a little old, but I would DEFINITELY close Firefox while you're actively playing the game, especially if you only have 8gb of ram. Firefox is a notorious memory hog that only gets worse the longer you leave it open. I wouldn't leave it open on my machine while I play, and I have a desktop with pretty nice specs that has no trouble running the game. I'd also recommend setting character model limit and quality to around medium outside of idling in cities. Setting them on lowest probably isn't necessary, but tweaking those two settings up and down as you move into and out of high pop metas will make a MASSIVE difference in performance. Reflections and shadows are two more settings you want to keep as low as you can stand to look at, ideally with reflections turned completely off.
  6. If you're in Sandswept Isles, the grass in the north that puts you into pseudo-stealth seems to make commander tags disappear for the duration, though I can't tell if it's only when commanders run through it on foot or if there's a vertical component that affects them flying over it on mounts too. But I definitely remember bounties and north metas getting confusing because tags kept disappearing and reappearing, lol.
  7. All the arguments that the achievement is about doing "every game mode" and so making the PvP and WvW achievements mandatory for meta completion is somehow necessary fall a little flat since there are no dungeon, fractal, raid or strike achievements at all. Surely instanced PvE qualifies as a "game mode?" Why is its lack of representation not a problem, but people who want the option to avoid PvP/WvW are somehow unreasonable and entitled? If people "should" be forced to do PvP and WvW for the achievement, surely they "should" be forced to do instanced PvE as well. This could so easily be solved if Anet added dungeon, fractal, raid and strike options to the meta achievement and simply didn't raise the number of achievements needed for the meta so there could be some leeway in which ones you chose to complete. Why they design some meta achievements with this leeway and not others continues to baffle me.
  8. It only counted for me when I swapped one of my normal utilities out for the sylvari racial turret and used that.
  9. For exotic armor in particular, there are cheap named armor sets with the same stats as the expensive crafted exalted/emblazoned/draconic exotics - for berserker stats, light armor is named "Zhed's", medium is "Nika's" and heavy is "Devona's". The 6 armor pieces in a named set all come with a matching set of runes, too, tho the usefulness of any particular rune set will vary based on your build. For exotic weapons, there are cheaper berserker stat versions too - you can look them up on the TP by inputting specific stats to search for; in this case, Power, Precision and Ferocity. They don't have a unified naming scheme, but here's a few examples: focus, rifle, sword, staff. These are all under 1g apiece.
  10. It's always bothered me that the other skin categories in the gemstore are explicitly labeled "Armor Skins," "Weapon Skins," "Glider Skins," "Skiff Skins" etc. while mount skins are simply labeled "Mounts." I've definitely seen new players confused why they couldn't use the "mount" they just bought, not realizing that buying the skin didn't unlock the mount. If there's a downside to renaming the category "Mount Skins" for clarity and consistency, I certainly can't see it.
  11. For open world and solo LW stuff I think Celestial stats would be just fine, even on the builds that don't list it. If any of those builds rely on e.g. Sigil of Smoldering for burn duration or Runes of the Pack for boon duration, if you want to swap the gear between classes you'd have to either adjust the runes and sigils to something more generalized or adjust the builds. (Personally most of my alts run Runes of Vampirism - the free 10% max HP heal on mob death covers a lot of mistakes I make playing classes I'm not super familiar with, lol.) Coincidentally now is probably the best time to craft ascended Celestial gear as there's so much quartz from the Four Winds festival, and even if you need more than you can gather, quartz is currently significantly cheaper than usual on the TP. I would definitely not bother going for legendary armor, lol. It's either going to take a lot of PvP, a LOT of WvW, or a lot of raiding and decently difficult raid achievements. Ascended Celestial sets will require quite a lot of crafting but the mats and/or gold can be acquired over time from whatever content you like. And running around in the LW maps will get you map currency to buy stat-selectable ascended trinkets to go with!
  12. This isn't quite germane to the discussion, but you can right-click the daily chest to send it to your inventory immediately and bypass all those windows! You can actually do that with most bouncy chests, barring some of the ones from HoT map metas which still bring up a confirmation on either right- or left-click for some reason. As to the topic - the entire Achievements panel really needs a UI overhaul (and the entire Hero panel, if I'm being honest)... there are so many nested categories that are nested in odd ways, so many categories for the same piece of content but in totally different locations, and so many intricate collections that really would be better served with their own quest/journal interface a la the story panel so you could reread their lore after you finish them (which could also be a good place to put a "library" of the collectible lorebooks that currently take up inventory space). For example: the LW return achievements for each individual chapter are in the main Side Stories category, but their meta-achievement Seasons of the Dragons is nested under a separate Side Stories category in Current Events. Surely all the chapters' achievements should be in the same category as the meta-achievement they belong to and not cluttering up the main Side Stories category? What is the difference between "basic" and "rare" collections that necessitates them being separate categories? etc. etc. etc. I would definitely enjoy having the space that shows the login rewards calendar when you first open the Achievements panel also display all the dailies; it currently takes up a lot of screen real estate for something that isn't interactable. Maybe they could move the account bonus MF/XP/karma stats and Zenith/Radiant/Hellfire skin withdrawal panel somewhere else, because while those are related to achievements, it's always struck me as a strange place to put them. The titles dropdown, too. I think your UI mockup would fit very nicely where the current login rewards calendar is! (The only minor nitpick I have with your mockup: please no more horizontal scrolly bars, lol. Char select annoys me enough as it is.)
  13. Yeah the "may take up to 72h to arrive" notice on gems with the Ultimate edition isn't just a disclaimer for extreme outlier cases, it seems to genuinely take that long for them to show up for quite a lot of people. I think they took more than 48h to show up when I bought mine. The Ultimate gems are generally the only component of any purchase that takes that length of time to show up, though.
  14. They flap - the backpack version also flaps when you jump!
  15. Yeah, for a while here you might actually get more gold from selling UNrefined mats on the TP as opposed to refining them first. Of course I usually only remember this once I've gone and refined everything... :')
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