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Zuko.7132

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  1. The only range in this meta is cata, because half of it's attacks aren't actual projectiles, untamed because it has unblockable and good melee, scrapper which gets around mag aura through ground targeted grenades with splash damage, and some mes builds that use lasers instead of projectiles or have unblockable. Range builds with actual projectiles shouldn't be shut down this hard. Counter play is okay, ridiculous uptime on total negation is not.
  2. The Big Four Fire Aura: No one is really complaining about this. Probably the weakest aura, it does add some damage and might, but requires getting hit and doesn't negate damage. Frost Aura: Inflicts chill and reduced damage by 10%. Stronger than fire aura, but not problematic. Shocking Aura: Stuns foes attacking within 240 range for 1 sec. 2 second icd per attacker. Shuts down melee attackers. Very strong for stopping damage and setting up counter pressure. Magnetic Aura: Reflects projectiles for it's duration. Shut downs projectile builds. Clearly very strong. So, should Magnetic Aura and Shocking Aura have the same cd as Fire Aura and Frost Aura? I'd suggest reducing Shocking Aura and Mag Aura duration to 3 seconds, keeping frost aura at 4 seconds, and either keeping fire aura at 4 seconds or even increasing it to 5. These skills have dramatically different power levels. They should be balanced accordingly. Anet is aware of this as shown by the change of duration for Mag and Shocking aura on Catalyst on Elemental Epitome. It's time for it to be game wide. Also, I'm aware Chaos Aura and Dark Aura and Light Aura exist. They simply are less common, and I don't think any are as powerful as Magnetic or Shocking Aura, and they are less frequent than fire or frost aura for most classes. If you think they need their duration adjusted let me know.
  3. Also a lot of dps needs nerfs. There's a reason aura's are the best defense. They fully stop damage. Damage in general is too high on some builds to support through in other ways.
  4. Lower magnetic aura and shocking aura duration to three seconds from 4. Lower elemental epitome magnetic aura and shocking aura from 3 to 2. Problem solved.
  5. Ya, it should have the same cast time as arcing slice imo.
  6. Lower the cast time to one second. Keep the three hits. Lower the damage appropriately.
  7. The more I think about it, the more convinced I am that spin to win would fix a ton of warrior's problems.
  8. I do agree that one of warrior's biggest weakness is single hit attacks. I would much prefer that we kept the three hits and lowered the cast time.
  9. I mean they could just give us the smoldering arrow daze. that would be fine.
  10. I completely agree with swapping crushing blow for throw mace. Arcing Arrow definitely needs something. I said daze, because you’re not hitting anything from range with the current speed so I was thinking cast on yourself to get someone off you. In which case, I like cripple, weakness, and a half sec daze. I wouldn’t say no to a faster animation though. Also I love the refresh on final thrust. That would make it a much better execute, since you could get it on demand.
  11. With the buffs to sword and the change to blood reaction to increase both condition damage and ferocity, it seems that anet is aiming to make hybrid war or at least hybrid zerker a thing. However, there's a big problem. The weapons just aren't good enough. Here are the weapons I consider to be hybrid: sword mainhand and offhand, mace main hand (for zerker), and longbow. I would like to suggest some changes for these weapons as well as for mace offhand to become hybrid. This is coming from a pvp perspective. Sword The auto chain: Keep 1 the same and 2 the same. Change the final to apply 2 stacks of bleed and increase cripple to 2 seconds. 6 seconds for all damaging condis. Savage Leap: Add two stacks of bleeding and two stacks of torment for 8 seconds. Make it an evade. Increase cd to 10 seconds. Final Thrust: Rename Flaming Thrust. Make it do full damage and three stacks of burn for 4 seconds regardless of health. Have it inflict a 1 second daze below 50% health. Increase the range to 240, it's a thrust duh. Impale: Have it immobilize for 4 seconds. Not a pulsing immob. Just one stack at the start to set up rip. Riposte: Make it a channeled block for 2 seconds that gives you a flip over skill for 4 seconds if you block. Mace The auto chain: Have the first two strikes inflict torment. Reduce the final strike cast to half a second, reduce the weakness to three seconds and add two stacks of torment. 6 second for the torment. Counterblow: Make it a channeled block for 1 second that gives you a flipover skill for 4 seconds. Change the flip over skill to Ground Pound using the Tremor animation. Ground pound should use a 1.5 coefficient have a 240 radius and inflict 3 seconds of weakness and 4 stacks of torment for 6 seconds. Pommel Bash: Add a little leap to it, otherwise fine. Crushing Blow: Add 3 stacks of bleeding. Double to 6 if the foe is disabled. Tremor: Steal the Earthshaker animation. 600 range leap with a 240 radius. Add a blast finisher. Reduce knockdown duration to 2 seconds. Skull Crack: Have it inflict 2, 4, 6 stacks of torment for 8 seconds. Longbow The auto: Add Burning by default. Lower cast time to 1/2 second. Fan of fire: Tighten the spread. Arcing arrow: Add one stack of burning and a half second daze. Smoldering Arrow: Lower Count Recharge to 15 seconds. Pin Down: Increase coefficient to 1.5.
  12. With the new patch, please add cd reduction for torch and shield. Both lost their trait reduction. Torch could get the 20% reduction np. If you're worried about shield being too strong, you shouldn't be. War has been left behind.
  13. Can we please finally make these channeled blocks with flip over skills? Make it 1 second for counterblow and 2 for riposte. While we're at it, can counterblow actually deal some real damage? If not, can counterblow at least function like riposte and keep working until melee range?
  14. Torch needs cd reduction baseline now too with the new heat the soul.
  15. Ya, you're probably right, but my pvp war is sad.
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