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Chromazene.4807

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Everything posted by Chromazene.4807

  1. It only goes to grey, not to black. That's what I'm saying. The in-house one isn't good and add-ons don't work well.
  2. This fellow clear did not watch the MATs yesterday or he'd have the clear sense to DELETE this post
  3. Having concentric auras that occupy the same 3d x,y,z game space is a problem for players trying to identify the particular aura an enemy player has. Also, the icons should be color coded to reflect to specific type of aura on a particular player. Basically, they need to be more telegraphed for better player responsiveness.
  4. It's not broken because there is comparatively little access to stability in the game now (as there was plenty of access prior to Feb 2020 patch). Next thing you'll do is re-start the discussion about how Elixir Gun is apparently broken because you can't dodge a red circle that is in the same place and ignore the broken harbinger and vindicator classes as well as the Jade Mech instantly reviving...
  5. It won't because the community is full of biased players who don't want to admit that their builds are broken and instead complain about ELIXIR GUN, of all skills as being broken XD. Yeah, so um, 5 guaranteed hits doing 11K of damage from vindicator isn't broken.... float pulsing from harbinger isn't broken.... thieves constantly having no CD between stealthing and cluster bombing or heartseeking you and not being able to be struck isn't broken.... warrior's incredible resistance to immobilization, CCs + high endurance regeneration isn't broken.... Jade Bot's instant revive from 0 HP isn't broken.... Willbender's high burn spikes aren't broken.... Shortbow ranger's CCs and 10+ second of posion PLUS pulsing immobilization that is unblockable isn't broken.... the fact that you can one shot out of stealth on mesmer isn't broken.... elementalist's non-stop barrier generation isn't broken.... Not to mention the fact that rangers can switch pets when down to keep healing Literally every problem with balance right now, when pointed out, is denied by influential members of the GW2 PvP playerbase and that's why fixes aren't implemented. Because the balance team thinks the state of the game is okay. It's not.
  6. That's fair, ArenaNet, just keep in mind that it takes a commander THIS GOOD + voice comms + the completion of pre-meta events in order to accomplish this. It really should only be GOOD Commander + pre-meta events.
  7. I want to be able to fish in the waterfall in between PvP matches. That is all.
  8. Yeah, you don't make something spotlight by making it broken. How come Age of Empires II developers understand this but we don't?
  9. Eh yeah actually vindicator and harbinger are broken in PvP. Too much sustain, dmg, CCs, and mobility. Just overall performing too well with too few drawbacks.
  10. Anyone going to mention the kitten blobs on Temple map in PvP with DX11 beta?
  11. Yes, but looking at the battle chat and live data, the might duration REALLY does not increase by 10%.
  12. The Juggernaut trait clearly states that if it is equipped, Might Duration applied to you will have an increased duration of 10%. But when you equip this trait, at least in PvP maps, your character's might duration is not listed as increased in the Hero Panel. So either the description is wrong, or it is correct and the bonus isn't applying as intended.
  13. Well I'd rather the quitters not join ATs at all and have people set up groups and reach out to you if they've played some ATs with you in the past than permit quitters to keep quitting on regular players with impunity. The idea that punishment will destroy the game is a concession that bad behavior is ALREADY DESTROYING THE GAME. So yeah, actually, we DO NEED TO start punishing these players.
  14. Yes, but people need to be PUNISHED for BAD BEHAVIOR. That's the point! A mere 15 minutes isn't going to stop people from doing this. They need to be banned from participating in ATs for 24 hours for the first offense and for 72 the next, a week the third, and for a whole seasonal period (3 months approx) for fourth offense
  15. This is merely my anecdotal experience; I HATE fighting engineers with permanent pulsing stability and a flamethrower; I HATE fighting rangers who use One Wolf Pack, Quickness longbow Rapid Fire to do 20K in like 1.3 seconds (plus their 10+ seconds of poison and bleeding) I HATE fighting thieves who nonstop 6K backstab or heartseeker from stealth and deadeyes who unblockably CC you into a 4x4K chain of rifle shots and Death's Judgement. Oh, I also hate getting CCed by dead magebane tether spellbreakers.
  16. 1550 is not that high. It used to be 2 min queues.
  17. https://prnt.sc/1cbs80w Man, the population is gone.
  18. Hello. Certain Elixir Gun skills on Engineer class, specifically Healing Mist, Acid Bomb, and Super Elixir, all have skill descriptions indicating the user will gain 2 stacks of Might for 15.5 seconds when the user have HGH in the Alchemy trait line equipped. This is an error - it should say that the user gains 3 stacks of might for 6.25 seconds when using these skills. https://prnt.sc/173l0lt https://prnt.sc/173l256 https://prnt.sc/173l2t4
  19. That's because deadeye itself is busted XD - stealth, stealth stealth, evade, evade, evade, blind, blind, blind, CC, CC, CC, pew pew pew, Death's judgement x3, repeat.
  20. I've already complained about this so many times - The CS team and whichever team is responsible for PvP tournament rules and progression do not care. You make a ticket - guess what? CS team says it cannot help you. Even if you show them your name as the username that enrolled in the tournament. They cannot be bothered.
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