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culturespy.1324

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  1. Hey, sorry, I didn't quote you in my follow up so maybe it fell off your radar. Not that I'm calling special attention to this sentence, just quoting to ping you. Go back a few replies...
  2. Wild speculation time! Here's my prediction: The mystic forge recipe for the legendary relic will include two composite items. Each composite item will in turn have its own mystic forge recipe, which will require 4 intermediate items. Those intermediate items will be available from an NPC who requires some kind of material from the new expansion. But the NPC will also provide one free intermediate item for each unlocked legendary rune on your account. So having a full set of 7 legendary runes will get you 7/8 of the way through that part of the overall recipe. Again this is purely speculation!!! But look me in the eye and tell me it doesn't sound exactly like the sort of thing you'd expect. It's clear that 7/7 legendary runes won't equate to 100% of a relic. But will it wind up being 7/8? Or will it be closer to 7/16? BTW the naming of this feature is kinda bad. It's called a relic but you can craft it? A relic is something old, often a remnant from a deceased person's life. Oh well, like the rest of this situation, it's too late now...
  3. Thank you for explaining your position. Can you comment on why so many would claim that experienced groups would never have needed or wanted a pre-patch heal Scourge, when that is counter to your experience? Also, isn't it the goal of pretty much every group to skip any mechanic they can, usually by healing through the damage, so as to maximize DPS and end the encounter faster? Like, should any build that brings significant healing be sort of "on notice" that the nerf hammer may be coming down in the future? Thanks again.
  4. That's basically "we traded it for alac" from a different angle tho. It seemed to me that @Aktium.9506 and others feel "it had to go" even without the alacrity change. Like there's something intrinsically wrong with the old "training wheels" build existing in the first place. That's what I don't get. Thanks.
  5. I have a question but first just a little background: I never experienced old heal Scourge in raids or strikes. I had a little fun with it in open world on occasion though, and I was a little bummed to see an interesting play style just absolutely deleted like that. Especially since it seemed like it was done solely to make room for Scourge to become an alacrity bot which no one asked for, but that's beside the point... Honest question: "it had to go" but... why? If people would never bother bringing the build to an experienced group, then it's irrelevant for the majority of people playing instanced content. And if it really did function as "training wheels" as I've seen it described, well doesn't that just help get people into the content and help the game grow? If it's broken in competitive, then nerf it for competitive. What's the actual problem with it?
  6. So much of this discussion is people talking past each other because someone was wrong on the Internet. The real question is one layer deeper, and the outcome of the legendary rune compensation will provide at least an indirect answer: Does Arenanet have a policy regarding the degree to which Legendary gear should maintain its functionality in perpetuity? This is a question many of us apparently never even thought to ask, myself included. I have always assumed that Legendary gear represents the absolute endgame, and that Arenanet have a commitment to 1) -never- introduce a tier of gear that is functionally better than a Legendary item in the same slot, and 2) -never- introduce an item that functionally obsoletes any gear in any slot. Item 1 has been directly promised since before game launch. Item 2 is at least strongly implied by the company's consistent avoidance of vertical progression mechanics. Additionally, it would seem that some have also assumed that the implied promise of a piece of Legendary gear also includes a sort of "forever item" function, a final answer to whatever QoL problems it solved when it was introduced. Call this item #3. And include me in the group that shares this belief. A partial analogy to the current situation can be seen with weapons - every rework and balance patch alters the functionality of Legendary weapons. But this situation is unique in that we've never seen part of a weapon skill's function moved to a new item slot. Relics pass #1 easily, and a compelling argument could be made that they pass #2, at least in a "letter of the law" sense. They do not pass #3, at least not to me. However #3 is the weakest of those supposed promises. #3 might not ever have actually been intended by Arenanet. It has never been tested until now. It would be good to get some unambiguous statements of fact and intent here. But unfortunately, I think most of us are already aware that we're likely to be left reading between the lines, trying to figure out what the underlying rules at Arenanet HQ really are. So please take note, Arenanet: your actions will speak volumes about what your most dedicated players will expect from you going forward. Not just those with Legendary Runes, but any Legendary gear.
  7. Plenty of supply above 4s for the items in question. Is it all "organic" supply, idk. If this is the explanation, then anet is undercutting players. Not necessarily. Eventual consistency would by definition have no guarantee of how quickly it would converge. Only reporting on the items I noticed doing this. Haven't checked for how widespread the issue is. I did find a reddit thread about someone having a similar issue on the selling side - an order that could seemingly never be filled. I'm in this photo and I don't like it. *buys instantly*
  8. So, answering my own question, but not really: Of the VAs credited on LWS4, I think the most likely candidate for Kuda's voice is Kari Wahlgren. Nothing official to link her to the character though.
  9. Search for armor, lvl 55, blue, any class. Sort by price. Say the first thing in the list is going for just under 4s, and there's 5 available at that price. Buy all 5. You get them. But they're still there. Buy them again. And again... Maybe 5 or 6 cycles later, that price is no longer available. What just happened? I can think of two possibilities at least: My first thought was bots. I don't know how they could make more money like this than by just listing their items, but I'm not good at markets so maybe they know something I don't. The other possibility is that the TP could be suffering from the deficiencies of "eventual consistency". That is, different database servers have different ideas of what the order book looks like, and my view of the book is coming from a different server than the one fulfilling my orders. But in that case, it's allowing me to buy items that don't actually exist, and I think that's probably bad for the market but again I'm not good at markets. Oh, and this wasn't a one time thing. It happens with several different low level armor and weapon items. Any other explanation?
  10. Does anyone know who does the voice for Overseer Kuda, the Asura hologram in the Specimen Chamber on Sandwept Isles?
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