Jump to content
  • Sign Up

Victros.8154

Members
  • Posts

    19
  • Joined

  • Last visited

Victros.8154's Achievements

  1. Thanks. Is this what you mean by Reaper? https://metabattle.com/wiki/Build:Reaper_-_Power_Greatsword
  2. Interestingly, both of which are created by the same OP as here. The info should still be valid Warriors, Guardians and Necros are still strong survivalists without requiring too much finger dexterity. Guardians probably need a bit more thought in their builds, but there's pretty much nothing they can't do to keep themselves alive. A great solo and group support profession should you ever wish to branch out a bit There is of course the classic "bearbow" ranger. Using a longbow weapon at range whilst the bear pet tries to keep the mob occupied. For casual, open world play I think it's still valid, although I've never actually used it myself. The further back you are, the less dodges you are going to be making as well Thanks! Yeah, I've been considering playing for a long time. I'm on a couple of meds that cause brain fog and memory issues. I forgot that I even posted this before. Does the open world game still get much more difficult with the expansion content, or has that been balanced?
  3. After my other post about dodging, I think that I'm going to be able to pull it off (just doing solo world content, nothing difficult), but I also think I'm not going to be great at it. Would someone be so kind as to suggest a class and build that will have very high survivability, something that will be very forgiving if I miss dodges? The simpler the description, the better. I bought the game years ago but never played much, and I don't understand the complexities of builds yet. Thanks for any help!
  4. Thank you! With block, do Warriors and Guardians have to dodge at all? How often do Necros have to dodge? Are pets as effective at drawing aggro and absorbing damage as they are in a game like WoW? Aggro is complicated here. It doesn't work like traditional mmos. All toons need to dodge, it's just all down to how you build your toon. Warriors need to dodge more if you build them with heavy dps in mind and thus sacrifice HP and toughness My warrior dodges less than my other toons - he uses mace, shield and armour with high vitality and toughness. That means he has a long shield block (with projectile reflect when traited), a mace block and a full counter block as he is also a spellbreaker. If the blocks are on cooldown (and that will happen a lot), his high HP pool and armour can absorb a lot. However the trade off is rubbish dps. I use dodging when I know I can't counter the damage another way or if I am getting bombarded from multiple successive attacks There's no right answer. Dodge learning is key, but is more forgiving in open world play. It all comes down to practise, but for someone strugglig with the mechanics, all classes will have ways to help mitigate damage. One thing to mention is that dodging can be done by pressing V or double tapping space. Whilst I am fully used to double tapping space and is more convenient for me, in general the V button (or whatever you bind dodge to) is much quicker and more responsive If you learn to dodge when the attacks are clearly telegraphed it will make a difference, but precision timiung and expert use is not essential in open world OK, this is a big help. If I double press V or Space to dodge, what direction will I dodge in? Or does it matter? Sorry, I don't mean double tap space, I meant double tap the directional keys (ie double tap W to dodge forward, double tap S to dodge back) (sorry I've got wrestling running on my second screen so not paying full attention). No problem, I appreciate the help! One thing I'm sure I'll have trouble with is trying to figure out which direction to dodge in and pulling off the dodge in time. Do you need to dodge in a specific direction, usually? Or is it OK to, say, always dodge left? In my level of content, I mean. Most dodges can be wherever you want. If you dodge an attack, you dodge an attack no matter what direction you go in However, there is an advantage to doding away from an enemy attack. So if a red enemy attack circle is on the ground, dodging out of the circle will give you breathing space to maybe switch to ranged or evaluate your attacks.OK, thanks again!
  5. Thank you! With block, do Warriors and Guardians have to dodge at all? How often do Necros have to dodge? Are pets as effective at drawing aggro and absorbing damage as they are in a game like WoW? Aggro is complicated here. It doesn't work like traditional mmos. All toons need to dodge, it's just all down to how you build your toon. Warriors need to dodge more if you build them with heavy dps in mind and thus sacrifice HP and toughness My warrior dodges less than my other toons - he uses mace, shield and armour with high vitality and toughness. That means he has a long shield block (with projectile reflect when traited), a mace block and a full counter block as he is also a spellbreaker. If the blocks are on cooldown (and that will happen a lot), his high HP pool and armour can absorb a lot. However the trade off is rubbish dps. I use dodging when I know I can't counter the damage another way or if I am getting bombarded from multiple successive attacks There's no right answer. Dodge learning is key, but is more forgiving in open world play. It all comes down to practise, but for someone strugglig with the mechanics, all classes will have ways to help mitigate damage. One thing to mention is that dodging can be done by pressing V or double tapping space. Whilst I am fully used to double tapping space and is more convenient for me, in general the V button (or whatever you bind dodge to) is much quicker and more responsive If you learn to dodge when the attacks are clearly telegraphed it will make a difference, but precision timiung and expert use is not essential in open world OK, this is a big help. If I double press V or Space to dodge, what direction will I dodge in? Or does it matter? Sorry, I don't mean double tap space, I meant double tap the directional keys (ie double tap W to dodge forward, double tap S to dodge back) (sorry I've got wrestling running on my second screen so not paying full attention). No problem, I appreciate the help! One thing I'm sure I'll have trouble with is trying to figure out which direction to dodge in and pulling off the dodge in time. Do you need to dodge in a specific direction, usually? Or is it OK to, say, always dodge left? In my level of content, I mean.
  6. Thank you! With block, do Warriors and Guardians have to dodge at all? How often do Necros have to dodge? Are pets as effective at drawing aggro and absorbing damage as they are in a game like WoW? Aggro is complicated here. It doesn't work like traditional mmos. All toons need to dodge, it's just all down to how you build your toon. Warriors need to dodge more if you build them with heavy dps in mind and thus sacrifice HP and toughness My warrior dodges less than my other toons - he uses mace, shield and armour with high vitality and toughness. That means he has a long shield block (with projectile reflect when traited), a mace block and a full counter block as he is also a spellbreaker. If the blocks are on cooldown (and that will happen a lot), his high HP pool and armour can absorb a lot. However the trade off is rubbish dps. I use dodging when I know I can't counter the damage another way or if I am getting bombarded from multiple successive attacks There's no right answer. Dodge learning is key, but is more forgiving in open world play. It all comes down to practise, but for someone strugglig with the mechanics, all classes will have ways to help mitigate damage. One thing to mention is that dodging can be done by pressing V or double tapping space. Whilst I am fully used to double tapping space and is more convenient for me, in general the V button (or whatever you bind dodge to) is much quicker and more responsive If you learn to dodge when the attacks are clearly telegraphed it will make a difference, but precision timiung and expert use is not essential in open world OK, this is a big help. If I double press V or Space to dodge, what direction will I dodge in? Or does it matter?
  7. Thank you! With block, do Warriors and Guardians have to dodge at all? How often do Necros have to dodge? Are pets as effective at drawing aggro and absorbing damage as they are in a game like WoW?
  8. Hey guys, 1) I'm old and slow as molasses. My reaction times aren't what they used to be. For solo and light grouping content (nothing close to hardcore), how much time do you have to pull off dodge rolls? Is it a pretty forgiving system? 2) Are there some classes and builds that are more tolerant of someone who's probably not going to be great at dodging? 3) How's the player population, and does it seem like the game will be under very active development for a long time to come? Thanks!
  9. OK. Sounds like the open world PvE is a lot harder than I'm used to in games like WoW.
  10. I was doing some more reading, and I saw some people say that PvE gets much more difficult with the expansions. Is that true? Also, which Reaper build would I want to go with on www.metabattle.com? I didn't see any under the Open World builds. Thanks!
  11. OK, Ranger sounds fun. Do you have any builds in particular to recommend?
  12. Since I'm just starting with the base game, how about this? Enough survivability and forgiving of missed dodges? For open world PvE. https://metabattle.com/wiki/Build:Warrior_-_Axe/Axe_Arms
  13. Thanks! Found it. https://metabattle.com/wiki/Build:Scrapper_-_Iron_Blooded_Juggernaut
×
×
  • Create New...