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Cuks.8241

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  1. I craft legendary gear so I never have to bother with that piece again. They made a huge step in that direction with legendary armoury which was the reason I started crafting legendary gear. And now took a step back. I don't know why they had to reinvent the wheel for this almost legendary relic. Well I can guess. They want incentive for players to buy expansions. And they are running out of legendary pieces so they want players to be engaged with gear progression in some other way - unlocking latest stats. I hope this unlocking doesn't mean also big material sinks because that would change it from "almost legendary relic" to "not really legendary relic". Anyway I don't think these new stats/bonuses are a big incentive to buy new expansions (content should be the incentive). In the end I don't care if this way a charity legendary and thus it's not really a full legendary. I would rather craft a true legendary that is 100% future proof without any additional unlocking and buying of new content required. I really hope they don't pull this off with new stat combos and all legendary gear.
  2. The price will drop over time. Meanwhile Im happy selling my stockpiles of mats at elevated price.
  3. Well it really depends what you like to play. I first made heavy because I like all 3 classes. Rev and Guardian are very versatile and can cover most roles. And Warrior used to be my go to progression class because it's quite easy and inherently durable so I liked it for progression because the risk of getting killed was lower and could focus on mechanics.
  4. Discretize's site used to be specialised in fractal builds. But I just checked, all the builds there are 5 months old so not sure if they are up to date (not following the fractal meta). I wouldn't be so concerned. Make sure you actually like to play your build. You can use arcdps to check your performance and if you're satisfied that's all that really matters. And if you're afraid that someone will critique you just because of your build, well guess what, they are probably a kitten and they will find a way to be a kitten regardless. And not everyone agrees what the best build is anyway. My guild used to have recommended build list for each class. And I didn't always agree with them and ran my own build and I did fine and no one cared.
  5. Anet rip off battlegrounds. Go. Just call them Warsong Valley, Alterac Basing and Arathi Gulch. Done.
  6. Or player colission. FF would be funny but wouldnt last long. Player colission would be actually cool, I've played massive pvp mmorpgs with colission before. And they already have it in place with fractal instability social ackwardness. Wvw social ackward event pls.
  7. No, but dont expect a group of uncoordinated pugs to beat a coordinated comped group on voice that trains for this ever. People like to say how braindead and easy is to boon fart in a squad (and I agree to an extent). But increasing the skill cap for proper boon generation and timings will not help them win. It will have the opposite effect, the disparity will be even bigger because good groups will manage their CD on point. And randoms will not manage them at all. And its similar with strips. Bad groups dont coordinate strips, like at all. Straight up decrease in boon effectivness would do the job much better.
  8. Even more, every ability range in relation to caster and target and pathing in between. And I think the game also has real projectile physics and includes elevation component so not only x and y but also z component.
  9. How is that weird? The game constantly checks your position and relation to other assets. If we just stick to a few obvious examples in wvw: gliding area, ex warclaw mount speed, defender buff, capture rings, objective reveals. And most events do this anyway. Most events require you to be in specific area. How is that different to wvw defense? The game also clearly indicates when you are in the event area with top right event msg in real time.
  10. It's definitely not enough to just kill any player in the radius. I can tell you this from thousands of kills and hours. Not only squad vs squad wars without a single event credit but completely solo kills within the inner keeps. The player must have somehow interacted with the objective although I don't know what those interactions are and if they were ever confirmed. Edit: This is just my hunch, nothing confirmed. I think it also depends on the objective. SMC for example you get credit all the time (but there are also lot's of guard to aggro) but Klovan seems to be one that it's almost impossible to get it. I noticed it because once we wiped several squads of enemies from 2 attacking sides and somehow no one from my squad got defence. That was like an hour long back and forth. And since than I'm keeping an eye on that one from habit.
  11. They could treat it the same way as some of the pve ones. Add additional component like defense event or kill 3 enemy players in your teritory or deal 100k dmg to enemy players in your teritory.
  12. Because in pve I can do pretty much all roles except healalac on 1 character with quite simple rotations. I'm not trying to min/max every rotation and every role and with Revenant I find it the easiest to do it all in quite similar setup (at least both quick builds and dps) so I never get rusty and can switch according to the squad. And easily at a lvl that's acceptable in encounters I am aiming for. And yeah herald just spews all the boons with really minimum effort. No need to track 4 abilities CDs to upkeep 4 boons. Just light them up, maybe blast a fire field to get might going faster and everyone should be fully booned from start to end of the instance, ooc doesn't matter. And while I am a bit out of the wvw squad play meta as my guild is on hold, I think revenant is still one of the top choice classes be it vindi dps, vindi heal or herald dps. In pvp I don't really play rev so much. I mostly played condi herald in the past. I think it was making a comeback but I only played it a bit so not really sure. It was a bit of a degenerate playstyle in the past so no harm done to that build. Only dabbled a bit in power builds like vindi and herald so don't really know.
  13. For me gw2 is p2w for one simple reason, you can buy power and character progression with rmt. Gems to gold to leggies. But it doesnt bother me much because those are easy to get in game. Buying expansions is fine. Although I would make some features baseline. Especially Warclaw. Weaponmaster I would agree also. I dont think it would impact sales much if at all.
  14. Yeah me neither. It's usually a trait of Korean mmorpgs where you have these super rare items but the content itself is quite easy. So it's just about grind. The good thing in gw2 is that these grindy rare items are just cosmetics (and don't really interest me much). In wow if you clear raids consistently, you'll get your gear. Some cosmetics are more rare though.
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