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Cuks.8241

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Everything posted by Cuks.8241

  1. I think it would be a really nice change to keep it's function in pvp and remove most of the variability in pve (which I guess is a wanted change although it makes it a bit less interesting). The problem with both confusion and torment in pvp is that this game is just to spammy on both ends (both applications and cleansing of condies). Sure there are scenarios where you will actually stall using abilities in pvp because you have a bunch of stacks of confusion. But in many cases it's just another condi that you will cleanse with all the others when there's just too much of them. I like playing around different dots and debuffs in a game like wow which is slower and more methodical and only certain type of cleanses work against certain condies and you might need to take the lesser evil with dots like Unstable Affliction where you need to decide do I eat all the dots' dmg or I cleanse it and suffer the UE dmg and silence. In gw2 in many cases you just cleanse when there is a critical amount of condies on you.
  2. I liked in wow that you could ask npc guards for directions. Nothing gamebreaking but a nice touch.
  3. Like I said, if this was any other game, I wouldn't really bring out player's feelings. I'm a pvp player at hearth, being told to throw myself of the cliff because I missed one shot in completely irrelevant public match is a normal day. My feelings don't get hurt. But we're talking gw2 here. But yeah I could see how easier access to micro transactions can outweigh feelings even in this game.
  4. I can get behind that trail of thought. Don't see why I would support it though.
  5. Since when is hurting someone's feelings a bad reason. It's actually a strange comment in one of the most player friendly, considerate mmorpg I've ever played. And not even close to others. Just mention ow pvp or even something as standard as duelling and half of the player base goes through the roof just because they don't want to even see it. I mean if this was LOL or any other game I might agree. But we're talking gw2 here. Player's feelings are top priority in this game.
  6. I never played FFXIV so I can't comment. You can be inspired without copying. I don't really do fashion but I understand why people don't want their work being copied.
  7. In wow you can also inspect other player's gear. And that's actually a system that is useful and has gameplay impact because in group content you're actually dependant on other players. I would like that option. But I understand that some players don't want to share that and I'm fine with that. And I also understand some people don't want to share their fashion because their personal reasons. And since we seem to care about other players in this game I don't really see much difference between the two because in the end it's very much subjective.
  8. If you feel that way, you kinda confirm his point. If he doesn't want to share, why be forced to? It would still be a useful system for players that want to share.
  9. I'm pretty sure he means everyone would have the option to opt in/out. The same for everyone.
  10. I once wrote that I don't care if players inspect my build and stats as long as they can't inspect my fashion. It turned out as a joke, I was actually serious. They can always ask.
  11. I'm not going for ow armour so dont really know which mats are needed and Im only speculating. But I would guess mithril and silk because those spiked, especially mithrill. And wood dropped. Dont know why t5 leather is low though. Im glad because I just made Nevermore. In the end it doesnt really matter. Some went up, some down. If you plan to go for some t2 leggies that require a crazy amount of predominantly wood, its a good time to do it.
  12. You seem to have lots of inside information on Anet. Could you share some info on gw2's next expansion?
  13. In open world ascended gear drops are extremely rare and not a viable way to gear. As you move to instanced pve like fractals, raids and strikes or even wvw those drops get more frequent but are still not a completely reliable way. But all these modes with addition of also spvp also have a way to buy ascended gear with mode specific currencies. If youre open world players wizard vault and/or crafting is probably the way. Even with wizard vault you will probably want to change stats on some gear so youll likely need crafting for that. Crafting is just needed for high end stuff in the end. For accesories look at living world vendors. Easy with some currency grind.
  14. Oh I play plenty pvp games. Gw2 is not my primary pvp game and no mmo can compare to dedicated competitive games. The systems are good for mmorpg. Gw2 is spamy sure but its quite precise which is my mayor comlaint in many mmorpgs. Why I like pvp in mmorpg is because pvp utilises the whole build, everything at your disposal. When I compare combat systems in mmorpgs I think pvp. Pve is mostly on tracks and builds are often specialised and mostly utilise only a part of the arsenal, follow rotations. So pvp in mmorpgs for me is fun and to test and play with builds and characters.
  15. Sure, projects take it's course and not all of them get to the end and many don't stay within the initial budget or scope. That's common for all industries, maybe some more volatile, some less. But that doesn't mean that gw2's revenue has much of an impact on future projects beyond just a general NCSoft financial outlook. I have no idea what is the current NCSoft's financial situation and how they fund their projects but in the past they were able to release quite a few mmorpgs (not saying there were many good, but I wouldnt call them cheap) so I guess they have some clue how to close it. Also do you actually know why they invested 130mil? It sounds like a good amount for a new project or an additional studio, teams. Running deficit is not what you would really want and sure you don't want existing products to tank more but that doesn't really mean much for how you run your projects beyond that they are probably running tighter shift and need to find more external funding. And if they sink, well they sink, it happens and doesn't necessarily mean it's the end for Anet and Gw.
  16. I don't know how NCSoft+Anet or just game developing publishers+developers usually run "greenfield" projects but from my experience from a different industry you usually secure the funds in advance. Maybe not 100% but at least a substantial amount. In case of projects I am involved it's 100% backed up with current quotes for all external expenses + contingency. Basically before your project even gets kicked off you need to have secured funding, insurances, established core team and a very good plan how everything will run including hiring plans and outsourcing if required to extend teams during project. This is just my speculation and experience from completely different field. But I doubt any serious company would go into multi million long term project without at least a good portion of what I described above and would definitely not leave a project's funding at the mercy of a single 12yo products market performance. I'm quite confident if GW3 was greenlit they already got the funds secured and teams working on it. But maybe I am also completely off and this industry is prone to taking massive risks.
  17. You really can't do much with 2 strikes however you tune them.
  18. Usually it doesnt matter as there additional check inside. I wait outside until commander opens. Keep in mind most if not all instances can be entered from 2 places/portals. Hub (like Eye of the north) and the open world map where Strike is located. For example Bjora Marches. If you open a Strike other players will get a prompt to enter. But only players that are on the same map (ip is irrelevant). So if I open Fraenir strike in Bjora Marches, players in EOTN will not get prompt and will need to enter through portal. This rarely happens because most players enter from hubs.
  19. Everything just ties together into one coherent journey. It's like music where you just know that it was composed from the hearth and with a certain artistic vision and not to fit some marketing or genre established or any outside parameters. The differences might be in the small details but that's just what makes it good. It's the same with Hot. There were no compromises. For me it's the best expansion, worlds in mmorpgs I ever played by a mile and one of the best in gaming in general. I feel both vanilla and Crystal Desert were close, done with love and vision. But Hot is just a step beyond, maybe everything just clicked there. And lately we're more and more into ticking checkboxes, staying within some market parameters and cramming stuff in because there's a checkbox and needs to be crammed in regardless of the overall vision and design.
  20. There are 2 main reasons I kept playing this game. Great pvp combat mechanics and keeping the hopes up we get another Hot.
  21. This is actually exactly what I was thinking a few days a go. I just started Planetside 2 again, played it alot in the past. And how that game is very similar to WvW but also has some great features that would benefit wvw immensely. Especially what you mentioned, Planetside 2 is really great at getting player to the action fast and keeping the action/frontline ongoing but still naturally moving across maps all the time. But it also gives opportunities for single players or havoc groups to go behind enemy lines and wreck havoc.
  22. It changes to the last equipment and build template you were using in pvp arenas and areas.
  23. Warrior has already exhausted all the manly weapons. So we really have only 2 options. Two handed shield or dual wielding hammers. Ele naturally gets a melee support mace.
  24. The current situation is fine. At least in eu the server communities do a good job keeping up discord and/or TS on most if not all servers. After WR, lets see. Im sure all relevant guilds and alliances will cover that. Maybe ingame voice support for squads AND guilds would be nice. But on the other hand I doubt it would be even close to dedicated apps. Also the upside of external services is thats its not limited to gw2 and you dont have to be ingame to use them. Alliances as in guilds formed as alliance of several guilds and other players
  25. I think the meeting or at least the part where gw3 was mentioned was about western studios now all under Anet. And how the results are not yet as expected. I could be off though because I only watched 1 video on it. T&L has nothing to do with western studios and I think hasnt been published in the west yet. Is it even planned to be published in the west under NCSoft?
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