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Bunstonious.8173

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  1. I'll add to the people suggesting that ability 3 should put the symbol underneath the target as it feels super awkward to use right now and defeats the idea of being a range weapon. I like the idea of a charged ability, i'll be interested to see how #5 goes.
  2. I was talking about being able to use the weapons no matter what elite spec you had selected, not using elite specs with elite specs.
  3. I'd love a Jade Bot pet so you could run around with the little jade bot.
  4. I have been playing a few of my classes and the one thing that has occurred to me is that it feels super limiting to have the weapons tied to the elite specs like they are, especially because some of them unlock a 'class fantasy' or just a feel that would be great to bring to the other elite specs. I think that it would be really cool that unlocking the elite specs also unlocks the weapon for that class, and then you get to use it on any spec that you like. Specifically things like Shortbow for Revenant and Longbow for Guardian would be nice as options for other specs, if only for the 'theme' of the class (i'd really like to be able to use Shortbow as a backup on Herald or Vindi, or Longbow on Firebrand etc).
  5. It may have been already suggested, but with the recent addition of the Bladesworn (I didn't intend on playing the class, but I did and I like it 😞 ) and the gunsabre kit, I think it's time to do a 'kit skin' section of the equipment page of the hero panel as this would allow those of us that like to play the game fashionably to be able to change to more nice skins for the kits, maybe even add some cool Engineer kit skins too (man you could go buck wild with the flamethrower kit), this could be fantastic. Obviously please allow in game skins rather than continue with all being obviously overpriced skins on the BL trading store (like the skiff, I knew that was coming), would be cool to be able to get some in game. I think this would really enhance the kit experience in game for people like myself and would be a really valuable experience (man, I can really imagine some cool flamethrower skins).
  6. oof I'm down for something that makes me feel like a warrior rather than knives and torches XD
  7. The one thing I love about Warrior is the theme... There is no gimicks, there is no "spells" or tricks... It's a simple archetype, pick up a weapon and hit things with the weapon. I can also relate to the 'berserker' theme irl.
  8. Thanks for the feedback guys, I really do enjoy the dialogue. I wouldn't be opposed to mixing themes into the 1 elite spec, the main reason I suggested them as they are playstyles that I would like to play in a game, and while we're adding elite specs these are things I think could be nice. I get that not everyone is into dragons and stuff, but but I still think dragon themes can be used well and i'm definitely not over dragons myself. And even in an elite spec, much like dragonhunters, don't even need to feel related to dragons. Regarding the Samurai comments, the good thing about GW2 is that they have access to bow 🙂 and so they can be a more rounded theme unlike other games that are sole focused on just the Katana, this could make the theme great. And I don't think it would be able to be as boring as SAM in FFXIV, that's a unique situation, we don't have that many buttons XD I don't think it always has to "bring something" necessarily, I guess support is something that could be more fleshed out and I would support some (heuheu) support spec for the warrior, I guess there is just a theme for Warrior that I think would be cool. If all they do is pistol, i'll be disappointed as I think there are some very cool themes they could explore. Thanks for the positivity, I love the idea of a Sentinel Warrior!!! I love bow classes but I hate the "wow hunter" archetype, especially one that relies on pets. This could be a fantastic theme and would be really nice to play. I like it!!! Could be great theme to go with Cantha. I still think spear could be good, I still crave a good 'Dragoon" theme (not just FFXIV, i've played it in other games and enjoyed it too). Great feedback guys 🙂
  9. I am a huge fan of Warrior in every game that I play, the entire loop of the class is relatable and simple to understand (pick up a weapon, hit the enemy with the weapon) and so in GW2 I have a Warrior of every race because I love them so much. Because of this I thought I would post some suggestions of possible directions for the Warrior profession. ### Elite Specializations ### Staff: This to me is the most logical next step for a Warrior, it seems odd that a warrior (who is a weapon master in most games) is unable to wield the most basic of equipment, the big stick. I thin that the staff should function a cross between the Revenant (except less magical) and the Daredevil (less acrobatic). This would also fit with the theme of cantha as it's usually associated with eastern cultures and martial arts, it feels like it's designed for this next expac. Dragoon / Lancer: This is an idea that I heard from Wooden Potatoes, using underwater weapons as primary weapons, and I think that in that theme there is MUCH potential for a Dragoon to be a fantastic idea of an elite spec that would suit heavily within the warrior theme (I am so down for this suggestion). Gladiator: One of the things I liked about World of Warcraft: Warlords of Draenor was the limited time Gladiator specialization, as the idea that you could do damage by wielding a sword and shield was just fantastic to me and it was implemented in such a great way that I think it could be applied here. It wouldn't be using a new weapon as such, but taking an old weapon and turning it into a power damage workhorse and this would really allow me to fulfill one of the styles in game that really speaks to me (for now i'll just have to equip it just for giggles in open world) and an elite spec could really add some meat and bones to this play style. Samurai: This is would also fit with the eastern theme and could be functionally similar to the SAM in Final Fantasy XIV, but a whole elite spec around a samurai would just be thematic, great from a fun perspective and a unique addition to the Warrior / GW2. Archer: As a pivot from the melee style, you could either reuse longbow as a power option, or add shortbow for Warrior to have an archer ranged power elite specialization, this would really fit a certain theme and could be really fun to play. ### Possible Changes ### I'd like to maybe see some changes to things like rifle, maybe having some aoe viability with the 4 and 5 ability rather than the 2 it currently has, to make it a bit more useful in power builds. It would be good to see iconic weapons like sword and longbow have options to make them more useful in power builds (eg. if you have more power than condition damage, the damage profile is shifted from burn to direct damage and visa versa) as this would allow some more thematic choices for those of us that like the "weaponmaster" theme of the warrior. There is a lot to love about the warrior, and I find myself going back to it even though I also like playing other characters and even if it's not the best profession around 🙂
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