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Heatsink.5794

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Everything posted by Heatsink.5794

  1. These net attacks either miss at point blank range or hit and don't immobilize the target. Sometimes the animation shows they hit the target, aren't blocked, but apply no damage or immobilization.
  2. Engineer needs far, far more improvement than what's in the notes. If there's no work there, how about implementing a railgun kit so engineers aren't so kitten by running with a melee weapon equipped?
  3. Shift signet is applied out of order when it interacts with pulls, and then it's on cooldown. Example: the shift signet moves the engineer away from combat where a pull goes off around the same time. The server applies the pull after the shift signet even if the signet went first and rubber bands the engineer back near the starting point, even if the pull is out of range. Shift signet is now on cooldown.
  4. Chasing an enemy player near Veloka in EBG showed where the shots bugged out. When the player moved up the gentle slope next to the Veloka sentry, all the rifle shots reported "obstructed".
  5. There's hardly any point to taking a mercenary camp if the helpful NPCs are pushovers. Can we get these guys to the gym so they're strategically useful?
  6. Then you have time to fix pistols.
  7. See title. Damage rolls in, the client doesn't show the animation, and then a few seconds later, the animation showing the projectiles landing finally shows up. The client reports 50 ms average ping. The client has also been reporting enemy players in the wrong places, usually several yards in a different direction from where they actually are. Outgoing projectiles will routinely fire toward thin air, but that is where the targets actually are. The enemy player model(s) will appear there a second later.
  8. Incoming pulls with range 1200 like Spear of Justice still pull if rocket boots fires around the same time. So rocket boots fire, character lands 1200 away, and the hostile pull still yanks backward even though the hostile player is well out of pull range. Maybe it's checking the start of the rocket boots launch arc for range calculation instead of the landing, or it's lag and the server can't figure the order of things out, or who knows. This happens fairly frequently.
  9. Engineer rocket boots is a good example of this. Get into combat when a zerg is nearby, and it's a toss-up if abilities work at all. I thought it was the computer needing more juice so it's been replaced with a new one with a boatload of horsepower. Still have the same problem.
  10. The adventure Shooting Gallery in Verdant Brink never shows targets to shoot on my client. Other players are in the area, shooting at targets, which are invisible on my end. Relogging doesn't fix this.
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