See title. Damage rolls in, the client doesn't show the animation, and then a few seconds later, the animation showing the projectiles landing finally shows up. The client reports 50 ms average ping. The client has also been reporting enemy players in the wrong places, usually several yards in a different direction from where they actually are. Outgoing projectiles will routinely fire toward thin air, but that is where the targets actually are. The enemy player model(s) will appear there a second later.