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AshkyLicious.4729

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  1. Haven't even tried the Rifle post-beta yet, only tried it during the beta... and back then I thought that our rifle was just weird, cringe and very one dimensional as a support weapon. Bored me to death playing it. And judging by every post Ive read it seems like not much has changed. It's basically useless outside a chrono support build. They didnt even fix Mirages clones to actually target our allies so we can actually heal them with our ambush skill. And they are so funny marketing this weapon as a cool multidimensional portal gun... which it never was to begin with... tired of these lies we mesmers mains need to go through from Anet. Reading that they didnt take any feedback under consideration doesnt suprise me at all... this is CmC's balance team afterall... mesmer will always be neglected as long as anet keeps this team as their balance team. I find it very hillarious though that they've taken in this third guy into the balance team and their balance twitch streams, which both Roy and CmC calls "The Mesmer Guru", as a way to try to show that they do "care" about Mesmer. At first I was like hmm maybe... hopefully... things can get better for us... but man I was wrong... just another dev that doesn't know anything about Mesmer as a class, playing pretend just for marketings sake.
  2. Superspeed needs to come back again in this trait, since 66% speed boost isnt enough for a Mirage to actually bring themselves out of big AoE attacks (esp. in modes like WvW). I think 3 sec of superspeed should go for for both PvE and WvW, while it can be shorter for PvP. I like the "shared superspeed with allies in PvE" part of your idea alot, would def make this trait much more interesting. Id like to add one more bonus in this trait aswell, and that should be a damage boost to all of the Mirage's and it's clones attacks. This bonus activates when dodging and stays for some seconds on the Mirage and it's clones. This should bring us one step closer to having a impactful special dodge again, cuz we're def not there rn with all the nerfs we recieved to our dodge in the past.
  3. Snowcrows has made a review based on this balance preview notes, incase anybody is interested in reading: https://snowcrows.com/news/january-balance-update-preview?fbclid=IwAR2yZkUqrwlk75yT5GSwwEVdEpxH2iqjPaTKCLTSvkjltIOPL1hYumj-Phc Even they find the nerfs to Mirage "Ugly". Many people are complaining both on the main forums, reddit and now snowcrows aswell. These nerfs really damages the game for us Mirage mainers. This balance team is clearly doing wrong here and Mirage rarely gets any kind of reconsideration when it comes to the nerfs it's about to get. What does it take for Anet to realize that the Mirage class and it's playerbase is getting more or less constantly bullied on from the balance team? They need to put a stop to the constant bias that the balance team forces us players to endure.
  4. So we're going hard on nerfing Mirage once again? Almost like it's a sport for the balance team to keep pissing off their very small Mirage playerbase in every single way possible. EoD isnt the newest expansion anymore, so you dont need to keep nerfing Mirage for the benefit of Virtuoso all the time. Maybe consider to let chrono be the support spec, Mirage the condi spec and Virt the pure power spec, as it was intended to begin with? Its outrageous that Mirage that's considered to be a condi spec is in a much worse state than cVirt... seriously... mind numbing... Id ask you guys to reconsider this, but I know that you wont... this balance preview threads you create is mostly for show and nothing else... not a great way to treat your playerbase though...
  5. The info we have at this time is that rifle is going to be a support-based weapon for mesmers 🙂 It will be released during 2024, probably in Q1 2024! Im not sure though if you need the expansion to get access to the new weapons? And there will be a beta for everyone to test the new weapons on 28 november iirc, so make sure you login then 🙂
  6. @Cal Cohen.2358 Since you guys rolled out this patch, Mirage has encountered a number of bugs that needs to get fixed: 1. Our Mirage dodge reverts to normal dodge which prevents us from doing ambushes or getting Mirage Cloak on us. In order to fix this bug we need to either switch the Mirage espec to something else and then switch back to Mirage again, or we need to log out and log in again. This works temporarely, til the bug happens again. I hope you guys are prioritizing this since this is game breaking for every Mirage mainer right now. You haven't even aknowledged this bug yet, which is concerning. 2. The Mirage graphic effect on our skill bar isn't there anymore. This is both a cool effect but it gives us feedback (in form of a animation) whenever we get Mirage Cloak on us, which is very useful to many of us. I don't know if you guys only copy pasted a normal dodge on Mirage? Please do things properly before implementing big changes like this patch. Mirage is awfully weak now after this update. You should revert Mirages dodge in PvE since there's no reason at all for us to be this nerfed in PvE. You should consider letting us dodge while we are immob in every mode, since our dodge doesnt move us out of AoEs, like a normal dodge. Plus as many has said before, Mirage doesn't have the ability to just easily cleanse itself like other classes. The confusion changes made things way harsher for us, so there's no justification for you to nerf Staff ambush the way you did! Please revert this. You should buff Mirage up in every aspect that you nerfed it historically before and after 1 dodge happened. There's no justification left to keep the old nerfs, after you nerfed Mirage big time with this patch. Stop with the bias for once and fix what you did wrong, cuz this is destroying many Mirage mainers experience in this game.
  7. To not be able to dodge through immob is just too much, especially since our dodge doesnt move us in any direction at all so we can escape AoEs. And as Veprovina says, our ambushes are in such a poor condition (bc of all the nerfs), so they dont make up for this nerfed dodge either. @Cal Cohen.2358 The only fair way to keep our dodge in this current nerfed state, is to give Mirages the ability to teleport a short distance either backwards, forward or to the sides. Your clones should teleport to random spots next to the real Mirage aswell, when you have IH on. This will help us manage our clones better, which we really need as Mirages. Once teleport is done, ambush happens. No, this wont be too strong and OP, bc both Mirage and it's clones are still too squishy by nature. But the ability to dodge like this gives Mirage some sustain and defence that it badly needs. There's no excuse for not implementing something like this, since thiefs can perma dodge/stealth, and eles are massively OP right now etc. This should've been Mirages special dodge from the beginning, since it fits its identity better. It makes us fast, fluid and deceptive, plus it helps us to actually have a chance to avoid AoEs and not to get overwhelmed too easily. Not so much different from Vindi's dodge, who jumps high up in the air, travels a short distance and makes an attack in the end. Edit: I know that Mirages sword ambush lunges you to your enemy. The ambush can still work like that, but teleport can work defensively at first, to counter your enemies attack. After teleport you lunge at that enemy when the ambush activates.
  8. Exactly this! There's so much double standard going on at the balance team for many years now. So many things are ok for other classes, while for Mesmers its just outrageous and a big NO if they have a buff even remotely close to what others can do. But I actually think it would be fair to have distortion on our phantasms til they become a clone. Plus as @Veprovina.4876 said, give our clones additional 5 sec distortion so we actually can have some use of them, especially for us Mirage players who really need our clones no matter what.
  9. Clones get evade aswell! I use the dodges to give my clones evades when Ive activated a shatter skill, to protect them so they actually shatter at their target. I even think they get 66% movement speed when they get mirage cloak, which makes them run even faster to their target. This fails many times though, especially in wvw because of all the aoes and clones being so squishy in general.
  10. The Mirage graphic effects on our skill bar has disappeared aswell after the patch! Please look into that aswell!
  11. Balance team and its lead needs a complete overhaul, since they are really hurting the game in very bad ways because of their bias and unprofessionalism. BIAS SHOULD NEVER BE ALLOWED IN ANY FORM OR WAY ANET (ESPECIALLY FROM BALANCE LEAD)! Like how can you not get this yet? Your balance team has already been through one big scandal, how many more scandals do you need before you start making real changes to the team? This patch was not wanted, and many took their time to give you feedback but you guys just didn't care at all (as most of the times). And now you have the audacity to even ask us for more feedback for the beta?! Is this a joke? Get your acts together and be professional for once!
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