Hi all!
The issue with heal/quick untamed is the fact that it is overloaded on the Staff Ambush skill. We are also missing a secondary support set, which will probably be Mace main hand down the line. However, we can iron out performance through cantrip and trait tweaks.
My suggestions:
Ambush refresh on Weapon swap default and not tied to Let Loose - to improve overall options for builds as it will enable the other 2 GM traits to compete again.
Nature shield - Cantrip and Ambush skills grant barrier in an 360 AOE around the caster(ranger) Base values reduced, Healing power scaling improved. Obviously nerfed values for PvP and WvW
Cantrips in general - Provide boons in an 360 AOE around the caster(ranger)
Exploding spores - Furthermore each spore heals 5 allies when it detonates for a mediocre amount. Has 2 charges. CD adjusted. Nerfed for PvP and WvW
Forest's fortification - Furthermore reduced CD in PvE to 60 seconds.
Mutate Conditions - instead of converting conditions to vulnerability, converts to boons (it is not a corruption Necromancer skill with low CD to have a penalty, it is more like the Guardian meditation utility)
Perilous Gift - CD lowered to 25 from 30 seconds in all game modes.
Let Loose - both PvE and PvP/WvW provide might (3 stacks) AND quickness on ambush. PvE quickness the same duration, Might duration 12 seconds. PvP and WvW might duration the same as currently, quickness 1.5 seconds.
Enhancing impact trait - changed from boons on CC to addition boons to unleashed pet F1-3 skills. Venomous outburst provides 6 seconds on fury, Rending vines provides 6 seconds of regeneration, Enveloping Haze provides 6 seconds of 2 stacks of stability. All in 360 AOE. PvP and WvW durations halved.